Status move
A status move (Japanese: 変化技 status move) is one of the three categories of moves and the only one that does not inflict damage. In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, status moves are referred to as Other.

Damage categories | |||
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Physical | |||
Special | |||
Status |
Status moves include moves that change the weather, inflict status conditions, or raise or lower the stats of a Pokémon, among other effects.
Status moves typically do not employ type effectiveness, so may affect Pokémon regardless of their types; however, Ground-type Pokémon are immune to Thunder Wave based on type interactions, and Ghost-type Pokémon are immune to Glare based on type interactions in Generations II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas.
The majority of Normal- and Psychic-type moves, as well as the only ???-type move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there are only two Dragon-type status moves, and there are only two Fire-type status moves.
When a Pokémon Dynamaxes, its status moves temporarily become Max Guard.
List of moves
Gen | Move | Type | Contest | Power | Accuracy | PP | Target | Description | |||||||||
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I | Acid Armor | Poison | Tough | — | —% | 20 (max 32) |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
IV | Acupressure | Normal | Tough | — | —% | 30 (max 48) |
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The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||||
V | After You | Normal | Cute | — | —% | 15 (max 24) |
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The user helps the target and makes it use its move right after the user. | |||||||||
I | Agility | Psychic | Cool | — | —% | 30 (max 48) |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
V | Ally Switch | Psychic | Clever | — | —% | 15 (max 24) |
|
The user teleports using a strange power and switches places with one of its allies. | |||||||||
I | Amnesia | Psychic | Cute | — | —% | 20 (max 32) |
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
IV | Aqua Ring | Water | Beautiful | — | —% | 20 (max 32) |
|
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
III | Aromatherapy | Grass | Clever | — | —% | 5 (max 8) |
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The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
VI | Aromatic Mist | Fairy | Beautiful | — | —% | 20 (max 32) |
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The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |||||||||
III | Assist | Normal | Cute | — | —% | 20 (max 32) |
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The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||||
II | Attract | Normal | Cute | — | 100% | 15 (max 24) |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
VII | Aurora Veil | Ice | — | —% | 20 (max 32) |
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | ||||||||||
V | Autotomize | Steel | Beautiful | — | —% | 15 (max 24) |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
VI | Baby-Doll Eyes | Fairy | Cute | — | 100% | 30 (max 48) |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||||||
VII | Baneful Bunker | Poison | — | —% | 10 (max 16) |
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In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | ||||||||||
I | Barrier | Psychic | Cool | — | —% | 20 (max 32) |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
II | Baton Pass | Normal | Cute | — | —% | 40 (max 64) |
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The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
II | Belly Drum | Normal | Cute | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
V | Bestow | Normal | Cute | — | —% | 15 (max 24) |
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The user passes its held item to the target when the target isn't holding an item. | |||||||||
III | Block | Normal | Cute | — | —% | 5 (max 8) |
|
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
III | Bulk Up | Fighting | Cool | — | —% | 20 (max 32) |
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
III | Calm Mind | Psychic | Clever | — | —% | 20 (max 32) |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
III | Camouflage | Normal | Clever | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
IV | Captivate | Normal | Cute | — | 100% | 20 (max 32) |
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
VI | Celebrate | Normal | Cute | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | |||||||||
III | Charge | Electric | Clever | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
II | Charm | Fairy | Cute | — | 100% | 20 (max 32) |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||
VIII | Clangorous Soul | Dragon | — | 100% | 5 (max 8) |
|
The user raises all its stats by using some of its HP. | ||||||||||
VIII | Coaching | Fighting | — | —% | 10 (max 16) |
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The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||||||||||
V | Coil | Poison | Tough | — | —% | 20 (max 32) |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||||
VI | Confide | Normal | Cute | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
I | Confuse Ray | Ghost | Clever | — | 100% | 10 (max 16) |
|
The target is exposed to a sinister ray that triggers confusion. | |||||||||
I | Conversion | Normal | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as the move at the top of the list of moves it knows. | |||||||||
II | Conversion 2 | Normal | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||||
IV | Copycat | Normal | Cute | — | —% | 20 (max 32) |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
VIII | Corrosive Gas | Poison | — | 100% | 10 (max 16) |
|
The user surrounds everything around it with highly acidic gas and melts away items they hold. | ||||||||||
III | Cosmic Power | Psychic | Beautiful | — | —% | 20 (max 32) |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
V | Cotton Guard | Grass | Cute | — | —% | 10 (max 16) |
|
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||||||
II | Cotton Spore | Grass | Beautiful | — | 100% | 40 (max 64) |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||||||
VIII | Court Change | Normal | — | —% | 10 (max 16) |
|
With its mysterious power, the user swaps the effects on either side of the field. | ||||||||||
VI | Crafty Shield | Fairy | Clever | — | —% | 10 (max 16) |
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||||
II | Curse | Ghost | Tough | — | —% | 10 (max 16) |
|
A move that works differently for the Ghost type than for all other types. | |||||||||
IV | Dark Void | Dark | Clever | — | 50% | 10 (max 16) |
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Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | |||||||||
VIII | Decorate | Fairy | — | —% | 15 (max 24) |
|
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. | ||||||||||
IV | Defend Order | Bug | Clever | — | —% | 10 (max 16) |
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | |||||||||
I | Defense Curl | Normal | Cute | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
IV | Defog | Flying | Cool | — | —% | 15 (max 24) |
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||||||
II | Destiny Bond | Ghost | Clever | — | —% | 5 (max 8) |
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||||||
II | Detect | Fighting | Cool | — | —% | 5 (max 8) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
I | Disable | Normal | Clever | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | |||||||||
I | Double Team | Normal | Cool | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
III | Dragon Dance | Dragon | Cool | — | —% | 20 (max 32) |
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||||
VI | Eerie Impulse | Electric | Clever | — | 100% | 15 (max 24) |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
VI | Electric Terrain | Electric | Clever | — | —% | 10 (max 16) |
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
VI | Electrify | Electric | Clever | — | —% | 20 (max 32) |
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||||||
IV | Embargo | Dark | Clever | — | 100% | 15 (max 24) |
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
II | Encore | Normal | Cute | — | 100% | 5 (max 8) |
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The user compels the target to keep using the move it encored for three turns. | |||||||||
II | Endure | Normal | Tough | — | —% | 10 (max 16) |
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The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
V | Entrainment | Normal | Cute | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
VII | Extreme Evoboost | Normal | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||||||||||
VI | Fairy Lock | Fairy | Clever | — | —% | 10 (max 16) |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||||||
III | Fake Tears | Dark | Cute | — | 100% | 20 (max 32) |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
III | Feather Dance | Flying | Beautiful | — | 100% | 15 (max 24) |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |||||||||
I | Flash | Normal | Beautiful | — | 100% | 20 (max 32) |
|
The user flashes a bright light that cuts the target's accuracy. | |||||||||
III | Flatter | Dark | Clever | — | 100% | 15 (max 24) |
|
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | |||||||||
VII | Floral Healing | Fairy | — | —% | 10 (max 16) |
|
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | ||||||||||
VI | Flower Shield | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||||
I | Focus Energy | Normal | Cool | — | —% | 30 (max 48) |
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The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
III | Follow Me | Normal | Cute | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
II | Foresight | Normal | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
VI | Forest's Curse | Grass | Clever | — | 100% | 20 (max 32) |
|
The user puts a forest curse on the target. The target is now Grass type as well. | |||||||||
IV | Gastro Acid | Poison | Tough | — | 100% | 10 (max 16) |
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||||||
VII | Gear Up | Steel | — | —% | 20 (max 32) |
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | ||||||||||
VI | Geomancy | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||||||
I | Glare | Normal | Tough | — | 100% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
III | Grass Whistle | Grass | Clever | — | 55% | 15 (max 24) |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
VI | Grassy Terrain | Grass | Beautiful | — | —% | 10 (max 16) |
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||||||
IV | Gravity | Psychic | Clever | — | —% | 5 (max 8) |
|
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||||||
I | Growl | Normal | Cute | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
I | Growth | Normal | Beautiful | — | —% | 20 (max 32) |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
III | Grudge | Ghost | Tough | — | —% | 5 (max 8) |
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
V | Guard Split | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
IV | Guard Swap | Psychic | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
III | Hail | Ice | Beautiful | — | —% | 10 (max 16) |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
VI | Happy Hour | Normal | Cute | — | —% | 30 (max 48) |
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Using Happy Hour doubles the amount of prize money received after battle. | |||||||||
I | Harden | Normal | Tough | — | —% | 30 (max 48) |
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The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
I | Haze | Ice | Beautiful | — | —% | 30 (max 48) |
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The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
II | Heal Bell | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||||
IV | Heal Block | Psychic | Clever | — | 100% | 15 (max 24) |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
IV | Heal Order | Bug | Clever | — | —% | 10 (max 16) |
|
The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||||
V | Heal Pulse | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
IV | Healing Wish | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
IV | Heart Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch stat changes with the target. | |||||||||
III | Helping Hand | Normal | Clever | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of that ally's attack. | |||||||||
VI | Hold Hands | Normal | Cute | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | |||||||||
V | Hone Claws | Dark | Cute | — | —% | 15 (max 24) |
|
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
III | Howl | Normal | Cool | — | —% | 40 (max 64) |
|
The user howls loudly to raise its spirit, which raises its Attack stat. | |||||||||
I | Hypnosis | Psychic | Clever | — | 60% | 20 (max 32) |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
III | Imprison | Psychic | Clever | — | —% | 10 (max 16) |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
III | Ingrain | Grass | Clever | — | —% | 20 (max 32) |
|
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||||||
VII | Instruct | Psychic | — | —% | 15 (max 24) |
|
The user instructs the target to use the target's last move again. | ||||||||||
VI | Ion Deluge | Electric | Beautiful | — | —% | 25 (max 40) |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||||
III | Iron Defense | Steel | Tough | — | —% | 15 (max 24) |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
VIII | Jungle Healing | Grass | — | —% | 10 (max 16) |
|
The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | ||||||||||
I | Kinesis | Psychic | Clever | — | 80% | 15 (max 24) |
|
The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
VI | King's Shield | Steel | Cool | — | —% | 10 (max 16) |
|
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||||||
VII | Laser Focus | Normal | — | —% | 30 (max 48) |
|
The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||||||
I | Leech Seed | Grass | Clever | — | 90% | 10 (max 16) |
|
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
I | Leer | Normal | Cool | — | 100% | 30 (max 48) |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
VIII | Life Dew | Water | — | —% | 10 (max 16) |
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||||||||||
I | Light Screen | Psychic | Beautiful | — | —% | 30 (max 48) |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
II | Lock-On | Normal | Clever | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||||
I | Lovely Kiss | Normal | Beautiful | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |||||||||
IV | Lucky Chant | Normal | Cute | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||||
IV | Lunar Dance | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||||||
III | Magic Coat | Psychic | Beautiful | — | —% | 15 (max 24) |
|
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | |||||||||
VIII | Magic Powder | Psychic | — | 100% | 20 (max 32) |
|
The user scatters a cloud of magic powder that changes the target to Psychic type. | ||||||||||
V | Magic Room | Psychic | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
IV | Magnet Rise | Electric | Clever | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | |||||||||
VI | Magnetic Flux | Electric | Clever | — | —% | 20 (max 32) |
|
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||||
VI | Mat Block | Fighting | Cool | — | —% | 10 (max 16) |
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||||
VIII | Max Guard | Normal | — | —% | 1 (max 1) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
IV | Me First | Normal | Clever | — | —% | 20 (max 32) |
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||||
II | Mean Look | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
I | Meditate | Psychic | Beautiful | — | —% | 40 (max 64) |
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
III | Memento | Dark | Tough | — | 100% | 10 (max 16) |
|
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||||||
III | Metal Sound | Steel | Clever | — | 85% | 40 (max 64) |
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
I | Metronome | Normal | Cute | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
II | Milk Drink | Normal | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
I | Mimic | Normal | Cute | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
II | Mind Reader | Normal | Clever | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
I | Minimize | Normal | Cute | — | —% | 10 (max 16) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
IV | Miracle Eye | Psychic | Clever | — | —% | 40 (max 64) |
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
I | Mirror Move | Flying | Clever | — | —% | 20 (max 32) |
|
The user counters the target by mimicking the target's last move. | |||||||||
I | Mist | Ice | Beautiful | — | —% | 30 (max 48) |
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
VI | Misty Terrain | Fairy | Beautiful | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||||
II | Moonlight | Fairy | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
II | Morning Sun | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
III | Mud Sport | Ground | Cute | — | —% | 15 (max 24) |
|
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||||||
IV | Nasty Plot | Dark | Clever | — | —% | 20 (max 32) |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
III | Nature Power | Normal | Beautiful | — | —% | 20 (max 32) |
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
II | Nightmare | Ghost | Clever | — | 100% | 15 (max 24) |
|
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
VIII | No Retreat | Fighting | — | —% | 5 (max 8) |
|
This move raises all the user's stats but prevents the user from switching out or fleeing. | ||||||||||
VI | Noble Roar | Normal | Tough | — | 100% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||||
VIII | Obstruct | Dark | — | —% | 10 (max 16) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | ||||||||||
VIII | Octolock | Fighting | — | 100% | 15 (max 24) |
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | ||||||||||
III | Odor Sleuth | Normal | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Pain Split | Normal | Clever | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
VI | Parting Shot | Dark | Cool | — | 100% | 20 (max 32) |
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |||||||||
II | Perish Song | Normal | Beautiful | — | —% | 5 (max 8) |
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Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
VI | Play Nice | Normal | Cute | — | —% | 20 (max 32) |
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The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
I | Poison Gas | Poison | Clever | — | 90% | 40 (max 64) |
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A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | |||||||||
I | Poison Powder | Poison | Clever | — | 75% | 35 (max 56) |
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The user scatters a cloud of poisonous dust that poisons the target. | |||||||||
VI | Powder | Bug | Clever | — | 100% | 20 (max 32) |
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The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||||||
V | Power Split | Psychic | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
IV | Power Swap | Psychic | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
IV | Power Trick | Psychic | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||||||
II | Protect | Normal | Cute | — | —% | 10 (max 16) |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
II | Psych Up | Normal | Clever | — | —% | 10 (max 16) |
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The user hypnotizes itself into copying any stat change made by the target. | |||||||||
VII | Psychic Terrain | Psychic | — | —% | 10 (max 16) |
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This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
IV | Psycho Shift | Psychic | Clever | — | 100% | 10 (max 16) |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
VII | Purify | Poison | — | —% | 20 (max 32) |
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The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | ||||||||||
V | Quash | Dark | Clever | — | 100% | 15 (max 24) |
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The user suppresses the target and makes its move go last. | |||||||||
V | Quick Guard | Fighting | Cool | — | —% | 15 (max 24) |
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The user protects itself and its allies from priority moves. | |||||||||
V | Quiver Dance | Bug | Beautiful | — | —% | 20 (max 32) |
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The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | |||||||||
V | Rage Powder | Bug | Clever | — | —% | 20 (max 32) |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||||||
II | Rain Dance | Water | Beautiful | — | —% | 5 (max 8) |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
I | Recover | Normal | Clever | — | —% | 10 (max 16) |
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Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
III | Recycle | Normal | Clever | — | —% | 10 (max 16) |
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The user recycles a held item that has been used in battle so it can be used again. | |||||||||
I | Reflect | Psychic | Clever | — | —% | 20 (max 32) |
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A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
V | Reflect Type | Normal | Clever | — | —% | 15 (max 24) |
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The user reflects the target's type, making it the same type as the target. | |||||||||
III | Refresh | Normal | Cute | — | —% | 20 (max 32) |
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The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||||
I | Rest | Psychic | Cute | — | —% | 10 (max 16) |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
I | Roar | Normal | Cool | — | —% | 20 (max 32) |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
IV | Rock Polish | Rock | Tough | — | —% | 20 (max 32) |
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The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||||
III | Role Play | Psychic | Cute | — | —% | 10 (max 16) |
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The user mimics the target completely, copying the target's natural Ability. | |||||||||
IV | Roost | Flying | Clever | — | —% | 10 (max 16) |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
VI | Rototiller | Ground | Tough | — | —% | 10 (max 16) |
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Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||||||
II | Safeguard | Normal | Beautiful | — | —% | 25 (max 40) |
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The user creates a protective field that prevents status conditions for five turns. | |||||||||
I | Sand Attack | Ground | Cute | — | 100% | 15 (max 24) |
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Sand is hurled in the target's face, reducing the target's accuracy. | |||||||||
II | Sandstorm | Rock | Tough | — | —% | 10 (max 16) |
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A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
II | Scary Face | Normal | Tough | — | 100% | 10 (max 16) |
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The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
I | Screech | Normal | Clever | — | 85% | 40 (max 64) |
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An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
I | Sharpen | Normal | Cute | — | —% | 30 (max 48) |
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The user makes its edges more jagged, which raises its Attack stat. | |||||||||
V | Shell Smash | Normal | Tough | — | —% | 15 (max 24) |
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The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||||
V | Shift Gear | Steel | Clever | — | —% | 10 (max 16) |
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The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||||
VII | Shore Up | Ground | — | —% | 10 (max 16) |
|
The user regains up to half of its max HP. It restores more HP in a sandstorm. | ||||||||||
V | Simple Beam | Normal | Cute | — | 100% | 15 (max 24) |
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The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||||
I | Sing | Normal | Cute | — | 55% | 15 (max 24) |
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A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
II | Sketch | Normal | Clever | — | —% | 1 (max 1) |
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It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||||
III | Skill Swap | Psychic | Clever | — | —% | 10 (max 16) |
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The user employs its psychic power to exchange Abilities with the target. | |||||||||
III | Slack Off | Normal | Cute | — | —% | 10 (max 16) |
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The user slacks off, restoring its own HP by up to half of its max HP. | |||||||||
I | Sleep Powder | Grass | Clever | — | 75% | 15 (max 24) |
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The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
II | Sleep Talk | Normal | Cute | — | —% | 10 (max 16) |
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While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
I | Smokescreen | Normal | Clever | — | 100% | 20 (max 32) |
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The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
III | Snatch | Dark | Clever | — | —% | 10 (max 16) |
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The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||||
V | Soak | Water | Cute | — | 100% | 20 (max 32) |
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The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
I | Soft-Boiled | Normal | Cute | — | —% | 10 (max 16) |
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The user restores its own HP by up to half of its max HP. | |||||||||
VII | Speed Swap | Psychic | — | —% | 10 (max 16) |
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The user exchanges Speed stats with the target. | ||||||||||
II | Spider Web | Bug | Clever | — | —% | 10 (max 16) |
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The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||||||
II | Spikes | Ground | Clever | — | —% | 20 (max 32) |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
VI | Spiky Shield | Grass | Tough | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||||||
II | Spite | Ghost | Tough | — | 100% | 10 (max 16) |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
I | Splash | Normal | Cute | — | —% | 40 (max 64) |
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The user just flops and splashes around to no effect at all... | |||||||||
I | Spore | Grass | Beautiful | — | 100% | 15 (max 24) |
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The user scatters bursts of spores that induce sleep. | |||||||||
VII | Spotlight | Normal | — | —% | 15 (max 24) |
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The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||||||||||
IV | Stealth Rock | Rock | Cool | — | —% | 20 (max 32) |
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
VI | Sticky Web | Bug | Tough | — | —% | 20 (max 32) |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |||||||||
III | Stockpile | Normal | Tough | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||||
VII | Strength Sap | Grass | — | 100% | 10 (max 16) |
|
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | ||||||||||
I | String Shot | Bug | Clever | — | 95% | 40 (max 64) |
|
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||||||
VIII | Stuff Cheeks | Normal | — | —% | 10 (max 16) |
|
The user eats its held Berry, then sharply raises its Defense stat. | ||||||||||
I | Stun Spore | Grass | Clever | — | 75% | 30 (max 48) |
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The user scatters a cloud of numbing powder that paralyzes the target. | |||||||||
I | Substitute | Normal | Cute | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
II | Sunny Day | Fire | Beautiful | — | —% | 5 (max 8) |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
I | Supersonic | Normal | Clever | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body that confuse the target. | |||||||||
II | Swagger | Normal | Cute | — | 85% | 15 (max 24) |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
III | Swallow | Normal | Tough | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
II | Sweet Kiss | Fairy | Cute | — | 75% | 10 (max 16) |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
II | Sweet Scent | Normal | Cute | — | 100% | 20 (max 32) |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||
IV | Switcheroo | Dark | Clever | — | 100% | 10 (max 16) |
|
The user trades held items with the target faster than the eye can follow. | |||||||||
I | Swords Dance | Normal | Beautiful | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
II | Synthesis | Grass | Clever | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
III | Tail Glow | Bug | Beautiful | — | —% | 20 (max 32) |
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||||||
I | Tail Whip | Normal | Cute | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
IV | Tailwind | Flying | Cool | — | —% | 15 (max 24) |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||||
VIII | Tar Shot | Rock | — | 100% | 15 (max 24) |
|
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | ||||||||||
III | Taunt | Dark | Clever | — | 100% | 20 (max 32) |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
VII | Tearful Look | Normal | — | —% | 20 (max 32) |
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||||||||||
VIII | Teatime | Normal | — | —% | 10 (max 16) |
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | ||||||||||
III | Teeter Dance | Normal | Cute | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
V | Telekinesis | Psychic | Clever | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
I | Teleport | Psychic | Cool | — | —% | 20 (max 32) |
|
Use it to flee from any wild Pokémon. | |||||||||
I | Thunder Wave | Electric | Cool | — | 90% | 20 (max 32) |
|
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
III | Tickle | Normal | Cute | — | 100% | 20 (max 32) |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
VI | Topsy-Turvy | Dark | Clever | — | —% | 20 (max 32) |
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||||
III | Torment | Dark | Tough | — | 100% | 15 (max 24) |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
I | Toxic | Poison | Clever | — | 90% | 10 (max 16) |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
IV | Toxic Spikes | Poison | Clever | — | —% | 20 (max 32) |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
VII | Toxic Thread | Poison | — | 100% | 20 (max 32) |
|
The user shoots poisonous threads to poison the target and lower the target's Speed stat. | ||||||||||
I | Transform | Normal | Clever | — | —% | 10 (max 16) |
|
The user transforms into a copy of the target right down to having the same move set. | |||||||||
III | Trick | Psychic | Clever | — | 100% | 10 (max 16) |
|
The user catches the target off guard and swaps its held item with its own. | |||||||||
IV | Trick Room | Psychic | Clever | — | —% | 5 (max 8) |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
VI | Trick-or-Treat | Ghost | Cute | — | 100% | 20 (max 32) |
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||||||
VI | Venom Drench | Poison | Clever | — | 100% | 20 (max 32) |
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||||
III | Water Sport | Water | Cute | — | —% | 15 (max 24) |
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||||
I | Whirlwind | Normal | Clever | — | —% | 20 (max 32) |
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
V | Wide Guard | Rock | Tough | — | —% | 10 (max 16) |
|
The user and its allies are protected from wide-ranging attacks for one turn. | |||||||||
III | Will-O-Wisp | Fire | Beautiful | — | 85% | 15 (max 24) |
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
III | Wish | Normal | Cute | — | —% | 10 (max 16) |
|
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||||||
I | Withdraw | Water | Cute | — | —% | 40 (max 64) |
|
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
V | Wonder Room | Psychic | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
V | Work Up | Normal | Tough | — | —% | 30 (max 48) |
|
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
IV | Worry Seed | Grass | Clever | — | 100% | 10 (max 16) |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||||
III | Yawn | Normal | Cute | — | —% | 10 (max 16) |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Explosion and Self-Destruct are Status moves in Pokémon Super Mystery Dungeon.
Shadow moves
The following Shadow moves are status moves:
Game | Move | Power | Accuracy | Target | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
XD | Shadow Down | — | 100% |
|
A shadowy aura sharply cuts the foe's Defense. | |||||||
XD | Shadow Half | — | 100% |
|
A shadowy aura's energy cuts everyone's HP by half. | |||||||
XD | Shadow Hold | — | 80% |
|
The opponent Pokémon cannot escape. | |||||||
XD | Shadow Mist | — | 100% |
|
A shadowy aura sharply cuts the foe's evasiveness. | |||||||
XD | Shadow Panic | — | 60% |
|
A shadowy aura emanates to cause a confuse condition. | |||||||
XD | Shadow Shed | — | 100% |
|
A shadowy aura eliminates Reflect and similar moves. | |||||||
XD | Shadow Sky | — | 100% |
|
Darkness hurts all but Shadow Pokémon for 5 turns. | |||||||
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left. |
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |