Disable (move)

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.

Disable
かなしばり Temporary Binding
Type  Normal
Category  Status
PP  20 (max. 32)
Power  
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Effect

Generation I

Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0 to 7, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

Disable will fail if one of the target's moves is already disabled.

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.

If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Accuracy in this generation is 55%.

Generation II

Disable now disables the last move that the target used, giving it a disable duration length of 2-8, which is reduced by 1 each time the target attempts to execute an attack. It will also fail if the target has not used a move yet, or if the last move it used was Struggle. Sleep Talk can still call a disabled move.

Generation III

Disable now lasts 2-5 turns.

Generation IV

Disable's accuracy is changed from 55% to 80%.

Disable now lasts 4-7 turns.

Generation V onwards

Disable now lasts 4 turns. Its accuracy is changed from 80% to 100% and it can now be reflected with Magic Coat.

Disable does not affect Pokémon under the protection of Aroma Veil.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

If the last move the target used was a Max Move, Disable will fail.

Description

Games Description
Stad A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Stad2 A move that disables one of the target's moves. That move can't be used until it wears off.
GSC Disables the foe's most recent move.
RSE Psychically disables one of the foe's moves.
Colo.XD Psychically disables one of the target's moves.
FRLG For a few turns, it prevents the foe from using the move it last used.
DPPtHGSSPBR For several turns, this move prevents the foe from using the move it last used.
BWB2W2
XYORAS
SMUSUMPE
SwSh
For four turns, this move prevents the target from using the move it last used.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
037 Vulpix
Field Field 4
037 Vulpix
Alolan Form
Field Field 4SwSh
038 Ninetales
Field Field 1
038 Ninetales
Alolan Form

Field Field 1SwSh
039 Jigglypuff

Fairy Fairy 14 14 14 13 13 13XY
15ORAS
14SMUSUM
16PE
1
040 Wigglytuff

Fairy Fairy 1 1 1 1 1 1 1SMUSUM 1
048 Venonat

Bug Bug 1 1 1 1 1 1 1SMUSUM
4PE
1BDSP
049 Venomoth

Bug Bug 1 1 1 1 1 1 1SMUSUM
1, 4PE
1BDSP
054 Psyduck
Water 1 Field 31 10 10 14 14BW
11B2W2
11XY
22ORAS
19SMUSUM
23PE
15
055 Golduck
Water 1 Field 1, 31 1, 10 1, 10 14 14BW
11B2W2
11XY
22ORAS
19SMUSUM
23PE
15
064 Kadabra
Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18SMUSUM
1, 6PE
1
065 Alakazam
Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18SMUSUM
1, 6PE
1
079 Slowpoke

Monster Water 1 18 29 29RSE
24FRLG
20 19 19 19SMUSUM
24PE
15
079 Slowpoke
Galarian Form
Monster Water 1 15SwSh
080 Slowbro

Monster Water 1 1, 18 29 29RSE
24FRLG
20 19 19 19SMUSUM
24PE
15
080 Slowbro
Galarian Form

Monster Water 1 15SwSh
088 Grimer
Amorphous Amorphous 1 10 8 12 12 12 12SMUSUM
18PE
12BDSP
088 Grimer
Alolan Form

Amorphous Amorphous 12SMUSUM
18PE
089 Muk
Amorphous Amorphous 1 37 8 12 12 12 12SMUSUM
18PE
12BDSP
089 Muk
Alolan Form

Amorphous Amorphous 12SMUSUM
18PE
094 Gengar

Amorphous Amorphous 1PE
096 Drowzee
Human-Like Human-Like 12 10 10RSE
7FRLG
7 5 5 5SMUSUM
4PE
5BDSP
097 Hypno
Human-Like Human-Like 1, 12 1, 10 1, 10RSE
1, 7FRLG
1, 7 1, 5 1, 5 1, 5SMUSUM
1, 4PE
1, 5BDSP
108 Lickitung
Monster Monster 15 31 34 25 25 25 25SMUSUM
20PE
24
117 Seadra
Water 1 Dragon 1PE
150 Mewtwo
Undiscovered Undiscovered 1 1 1 1 1 1 1 1
174 Igglybuff

Undiscovered Undiscovered 16
199 Slowking

Monster Water 1 29 29RSE
24FRLG
20 19 19 19 15
199 Slowking
Galarian Form

Monster Water 1 15SwSh
222 Corsola
Galarian Form
Water 1 Water 3 10SwSh
302 Sableye

Human-Like Human-Like 15
352 Kecleon
Field Field 16BDSP
355 Duskull
Amorphous Amorphous 5 6 6 6 6 4
356 Dusclops
Amorphous Amorphous 1, 5 1, 6 1, 6 1, 6 1, 6 1
463 Lickilicky
Monster Monster 25 25 25 25 24
477 Dusknoir
Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6 1
491 Darkrai
Undiscovered Undiscovered 1 1 1 1 1BDSP
562 Yamask
Mineral Amorphous 5 5 5 12SwSh
562 Yamask
Galarian Form

Mineral Amorphous 12SwSh
563 Cofagrigus
Mineral Amorphous 1, 5 1, 5 1, 5 12SwSh
717 Yveltal

Undiscovered Undiscovered 35 35 15SwSh
758 Salazzle

Monster Dragon 1 1SwSh
779 Bruxish

Water 2 Water 2 20
787 Tapu Bulu

Undiscovered Undiscovered 1 10SwSh
864 Cursola
Water 1 Water 3 1SwSh
867 Runerigus

Mineral Amorphous 12SwSh
897 Spectrier
Undiscovered Undiscovered 60SwSh
898 Calyrex
Shadow Rider

Undiscovered Undiscovered 1SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
023 Ekans
Field Dragon BDSP
029 Nidoran♀
Monster Field
032 Nidoran♂
Monster Field
037 Vulpix
Field Field BDSP
037 Vulpix
Alolan Form
Field Field
086 Seel
Water 1 Field BDSP
092 Gastly

Amorphous Amorphous HGSS
115 Kangaskhan
Monster Monster
116 Horsea
Water 1 Dragon
167 Spinarak

Bug Bug BDSP
234 Stantler
Field Field BDSP
280 Ralts

Human-Like Amorphous
327 Spinda
Field Human-Like BDSP
331 Cacnea
Grass Human-Like BDSP
335 Zangoose
Field Field BDSP
351 Castform
Fairy Amorphous BDSP
352 Kecleon
Field Field BDSP
353 Shuppet
Amorphous Amorphous BDSP
358 Chimecho
Amorphous Amorphous BDSP
361 Snorunt
Fairy Mineral
425 Drifloon

Amorphous Amorphous
433 Chingling
Amorphous Amorphous BDSP
442 Spiritomb

Amorphous Amorphous USUM
562 Yamask
Mineral Amorphous
595 Joltik

Bug Bug
605 Elgyem
Human-Like Human-Like SwSh
682 Spritzee
Fairy Fairy SwSh
686 Inkay

Water 1 Water 2 SwSh
708 Phantump

Grass Amorphous SwSh
710 Pumpkaboo

Amorphous Amorphous SwSh
885 Dreepy

Amorphous Dragon SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation V

# Pokémon Types Egg Groups Obtained with
092 Gastly

Amorphous Amorphous Dream World - Spooky Manor
234 Stantler
Field Field Dream World - Pleasant Forest
355 Duskull
Amorphous Amorphous Dream World - Spooky Manor
596 Galvantula

Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation VI

# Pokémon Types Egg Groups Obtained with
683 Aromatisse
Fairy Fairy Shigeki Morimoto's Aromatisse
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Disable is a move with 9PP and 100% accuracy. The user inflicts paralysis on the enemy in front. This move is affected by Taunt.

In Explorers of Time, Darkness and Sky, the move is now affected by Magic Coat.

In Pokémon Mystery Dungeon: Gates to Infinity onwards, Disable seals the move that its target most recently used on the floor.

Super Smash Bros. series

Mewtwo uses Disable as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo. Also, the opponent has to be standing on the ground, or they take weak knockback instead.

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない
MDGtI It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
SMD It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.


In the anime

Slowbro Psyduck Golduck Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
Psyduck Psyduck releases blue rings of energy from its body that make the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
Golduck Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated.
A wild Golduck Bye Bye Psyduck None
Slowbro Slowbro becomes surrounded by a light blue aura and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
Alakazam Alakazam throws its spoons in the air, then crosses them. The spoons glow red and then release a red shock to the opponent, surround it and making it unable to move.
Eusine's Alakazam For Ho-Oh the Bells Toll! None
Venomoth Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

The Electric Tale of Pikachu


How I Became a Pokémon Card


  • In PW18, Slowpoke was revealed to have known Disable, but it was not shown using it.

Magical Pokémon Journey


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


Pokémon Gold & Silver: The Golden Boys


Pokémon Gotta Catch 'Em All


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 定身法 Dihngsānfaat *
石化功 Sehkfagūng *
定物法 Dihngmahtfaat *
Mandarin 定身法 Dìngshēnfǎ *
石化功 Shíhuàgōng *
Czech Znehybnění
Danish Neutralisere
Dutch Ontwapen
Finnish Estäminen (EP032)
Lamaus (AG128-AG129)
French Entrave
German Aussetzer
Greek Αναστολέας
Hindi Viklaang kar dena
Italian Inibitore
Korean 사슬묶기 Saseulmukgi
Polish Zablokowanie*
Paraliż*
Blokujący Atak*
Zmrożenie*
Pętanie*
Portuguese Brazil Desabilitar (anime)
Inabilitar (TCG, manga)
Portugal Incapacitar (anime)
Debilitar
Serbian Onemogućavanje
Spanish Latin America Incapacitar (EP032)
Anulación (EP066-EP227)
Desarmar (AG128)
Spain Anulación
Swedish Avväpna*
Handikapp*
Avväpning*
Förlamning*
Turkish Sakatlama
Vietnamese Vô Hiệu Hóa


Variations of the move Disable
DisableEmbargoHeal BlockTauntTorment


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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