Charge (move)

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

If you were looking for the move called Charge in Japanese, see Take Down.
Charge
じゅうでん Charge
[[File:|300px|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used.

Charge can also be used as part of a Pokémon Contest combination, causing an Electric-type move (other than itself) to have its base appeal points doubled if used in the next turn.

Generation IV onward

If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).

Charge now also raises the user's Special Defense stat by one stage.

Charge can also be used as part of a Super Contest combination, with Thunder Fang having more appeal points if used in the next turn. It is also part of a Contest Spectacular combination, causing a damaging Electric-type move (except Electroweb, Wild Charge and Zap Cannon) to give an extra three appeal points if used in the next turn.

If powered up by an Electrium Z into Z-Charge, the user's Special Defense is raised by another stage.

Description

Games Description
RSEColo.XD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSSPBR The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
XYORAS
SMUSUM
SwSh
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
074 Geodude
Alolan Form

Mineral Mineral 4SMUSUM
075 Graveler
Alolan Form

Mineral Mineral 1, 4SMUSUM
076 Golem
Alolan Form

Mineral Mineral 1, 4SMUSUM
100 Voltorb
Mineral Mineral 1 1 1 1 1SMUSUM 1BDSP
101 Electrode
Mineral Mineral 1 1 1 1 1SMUSUM 1BDSP
125 Electabuzz
Human-Like Human-Like 1
145 Zapdos

Undiscovered Undiscovered 61 36 36 36 36SMUSUM 30
170 Chinchou

Water 2 Water 2 49 45 50 50 50 24
171 Lanturn

Water 2 Water 2 61 57 64 64XY
58ORAS
58 24
179 Mareep
Monster Field 23 23BW
15B2W2
15 15 15BDSP
180 Flaaffy
Monster Field 25 25BW
16B2W2
16 16 16BDSP
181 Ampharos
Monster Field 25 25BW
16B2W2
16 16 16BDSP
239 Elekid
Undiscovered Undiscovered 8
243 Raikou
Undiscovered Undiscovered 1
309 Electrike
Field Field 41 44 44 44 44 36
310 Manectric
Field Field 53 54 54 54XY
48ORAS
48 42
311 Plusle
Fairy Fairy 31 35 38 38XY
28ORAS
28 28BDSP
312 Minun
Fairy Fairy 31 35 38 38XY
28ORAS
28 28BDSP
403 Shinx
Field Field 9 9 9 9 8
404 Luxio
Field Field 9 9 9 9 1
405 Luxray
Field Field 1, 9 1, 9 1, 9 1, 9 1
466 Electivire
Human-Like Human-Like 1
479 Rotom

Amorphous Amorphous 43 57 1, 57 1, 57 15
522 Blitzle
Field Field 8 8 8
523 Zebstrika
Field Field 1, 8 1, 8 1, 8
587 Emolga

Field Field 10 10 10 20SwSh
599 Klink
Mineral Mineral 6 6 6 8SwSh
600 Klang
Mineral Mineral 1, 6 1, 6 1, 6 1SwSh
601 Klinklang
Mineral Mineral 1, 6 1, 6 1, 6 1SwSh
618 Stunfisk

Water 1 Amorphous 20SwSh
642 Thundurus

Undiscovered Undiscovered 55 1, 55 49 30SwSh
694 Helioptile

Monster Dragon 11 11 16SwSh
695 Heliolisk

Monster Dragon 1 1 1SwSh
702 Dedenne

Field Fairy 11 11 10SwSh
737 Charjabug

Bug Bug 1, Evo. 1, Evo.SwSh
738 Vikavolt

Bug Bug 1 1SwSh
777 Togedemaru

Field Fairy 13 10SwSh
785 Tapu Koko

Undiscovered Undiscovered 26 30SwSh
796 Xurkitree
Undiscovered Undiscovered 1 5SwSh
807 Zeraora
Undiscovered Undiscovered 26USUM 40SwSh
835 Yamper
Field Field 35SwSh
836 Boltund
Field Field 41SwSh
849 Toxtricity
Amped Form

Human-Like Human-Like 4SwSh
849 Toxtricity
Low Key Form

Human-Like Human-Like 4SwSh
871 Pincurchin
Water 1 Amorphous 10SwSh
880 Dracozolt

Undiscovered Undiscovered 7SwSh
881 Arctozolt

Undiscovered Undiscovered 7SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
172 Pichu
Field Fairy
179 Mareep
Monster Field BDSP
417 Pachirisu
Field Fairy BDSP
877 Morpeko

Field Fairy SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation IV

# Pokémon Types Egg Groups Obtained with
172 Pichu
Undiscovered Undiscovered Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Charge is a move with 25PP. The user gains Charge status condition until the end of next turn, causing user's next Electric-type move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. This move is affected by Snatch and Taunt.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 20. It now also raises the user's Special Defense by one stage, as in main series.

Description

Games Description
MDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
MDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.
BSL じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを 1だんかいあげる
MDGtI You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a Wonder Tile.)
SMD You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.


In the anime

Lanturn Manectric Arctozolt Plusle and Minun
The user charges electricity to boost the power of the Electric move it uses next.
Pokémon Method
User First Used In Notes
Manectric Sparks of yellow electricity surround Manectric's body as it charges electricity. After it's done, its Electric-type attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
Electrike Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
Lanturn The orbs on Lanturn's antennae glow yellow. Its whole body then becomes surrounded in yellow sparks, causing its Electric-type attacks to become much more powerful.
Kyle's Lanturn Pruning a Passel of Pals! None
Plusle Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
Minun Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None
Arctozolt Arctozolt's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Goh's Arctozolt A Pinch of This, a Pinch of That! None


In the manga

Pokémon Adventures


  • A wild Shinx was revealed to know Charge on the official web site, but it was never shown using the move.

Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 充電 Chūngdihn
Mandarin 充電 / 充电 Chōngdiàn
Dutch Oplading
Finnish Lataus*
French Chargeur
German Ladevorgang
Greek Φόρτιση
Italian Sottocarica
Korean 충전 Chungjeon
Polish Ładowanie
Portuguese Brazil Carga (JN050-present, Primal Clash-present, manga)
Ataque (Emerging Powers-Legendary Treasures)
Carregar
Portugal Carregar
Carga
Serbian Punjenje
Spanish Carga
Vietnamese Nạp Điện



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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