Heal Order (move)
Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.
Heal Order かいふくしれい Heal Order | ||||||||||||
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Availability
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Effect
Generations IV to VII
Heal Order recovers half of the user's maximum HP.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII
Heal Order cannot be selected in a battle.
Description
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Learnset
In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, Heal Order is a move with 12PP. Upon use, the user heals themselves by ¼ of their max HP. This move is affected by Snatch and Taunt
In Super Mystery Dungeon, the move restores 40% of the user's max HP instead.
In the manga
Pokémon Adventures
- Vexing Vespiquen & Unmanageable Mothim I, a Roughneck tried to tell his Vespiquen to use Heal Order, but Vespiquen's grubs were too confused to execute the command.
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation VIII, it is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages
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Variations of the move Recover | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
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