Nightmare (move)

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.

If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
[[File:|300px|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Effect

This move effect may be in need of research.
Reason: Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?
You can discuss this on the talk page.

Generation II

If the target is asleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum HP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.

Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of Dig or Fly.

In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a Full Heal or Full Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.

Generation III

A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).

In Pokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it will not be cured of Nightmare even after waking up.

Generations IV to VII

Nightmare now has 100% accuracy.

Nightmare can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (except Psycho Shift and Rest) was used in the prior turn.

If powered up by a Ghostium Z into Z-Nightmare, the user's Special Attack stat rises by one stage.

Generation VIII

Nightmare cannot be selected in a battle.

Description

Games Description
Stad2 A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSC A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
Colo.XD Inflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSSPBR
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
SMUSUM
A sleeping target sees a nightmare that inflicts some damage every turn.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
092 Gastly

Amorphous Amorphous 41FRLG 43 47 47 47SMUSUM
093 Haunter

Amorphous Amorphous 53FRLG 55 61 61 61SMUSUM
094 Gengar

Amorphous Amorphous 53FRLG 55 61 61 61SMUSUM
097 Hypno
Human-Like Human-Like 1FRLG 1 1 1 1SMUSUM
491 Darkrai
Undiscovered Undiscovered 38 38 38 38
517 Munna
Field Field 29 29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
442 Spiritomb

Amorphous Amorphous
562 Yamask
Mineral Amorphous
778 Mimikyu

Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM

# Pokémon Types Egg Groups Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
012 Butterfree

Bug Bug
035 Clefairy
Fairy Fairy
036 Clefable
Fairy Fairy
039 Jigglypuff

Fairy Fairy
040 Wigglytuff

Fairy Fairy
052 Meowth
Field Field
053 Persian
Field Field
063 Abra
Human-Like Human-Like
064 Kadabra
Human-Like Human-Like
065 Alakazam
Human-Like Human-Like
079 Slowpoke

Monster Water 1
080 Slowbro

Monster Water 1
092 Gastly

Amorphous Amorphous
093 Haunter

Amorphous Amorphous
094 Gengar

Amorphous Amorphous
096 Drowzee
Human-Like Human-Like
097 Hypno
Human-Like Human-Like
102 Exeggcute

Grass Grass
103 Exeggutor

Grass Grass
108 Lickitung
Monster Monster
121 Starmie

Water 3 Water 3
122 Mr. Mime

Human-Like Human-Like
124 Jynx

Human-Like Human-Like
131 Lapras

Monster Water 1
137 Porygon
Mineral Mineral
150 Mewtwo
Undiscovered Undiscovered
151 Mew
Undiscovered Undiscovered
163 Hoothoot

Flying Flying
164 Noctowl

Flying Flying
173 Cleffa
Undiscovered Undiscovered
174 Igglybuff

Undiscovered Undiscovered
177 Natu

Flying Flying
178 Xatu

Flying Flying
190 Aipom
Field Field
196 Espeon
Field Field
197 Umbreon
Field Field
198 Murkrow

Flying Flying
199 Slowking

Monster Water 1
200 Misdreavus
Amorphous Amorphous
203 Girafarig

Field Field
206 Dunsparce
Field Field
215 Sneasel

Field Field
228 Houndour

Field Field
229 Houndoom

Field Field
233 Porygon2
Mineral Mineral
234 Stantler
Field Field
238 Smoochum

Undiscovered Undiscovered
248 Tyranitar

Monster Monster
249 Lugia

Undiscovered Undiscovered
250 Ho-Oh

Undiscovered Undiscovered
251 Celebi

Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
012 Butterfree

Bug Bug
035 Clefairy
Fairy Fairy
036 Clefable
Fairy Fairy
039 Jigglypuff

Fairy Fairy
040 Wigglytuff

Fairy Fairy
052 Meowth
Field Field
053 Persian
Field Field
063 Abra
Human-Like Human-Like
064 Kadabra
Human-Like Human-Like
065 Alakazam
Human-Like Human-Like
079 Slowpoke

Monster Water 1
080 Slowbro

Monster Water 1
092 Gastly

Amorphous Amorphous
093 Haunter

Amorphous Amorphous
094 Gengar

Amorphous Amorphous
096 Drowzee
Human-Like Human-Like
097 Hypno
Human-Like Human-Like
102 Exeggcute

Grass Grass
103 Exeggutor

Grass Grass
108 Lickitung
Monster Monster
121 Starmie

Water 3 Water 3
122 Mr. Mime

Human-Like Human-Like
124 Jynx

Human-Like Human-Like
131 Lapras

Monster Water 1
137 Porygon
Mineral Mineral
150 Mewtwo
Undiscovered Undiscovered
151 Mew
Undiscovered Undiscovered
163 Hoothoot

Flying Flying
164 Noctowl

Flying Flying
173 Cleffa
Undiscovered Undiscovered
174 Igglybuff

Undiscovered Undiscovered
177 Natu

Flying Flying
178 Xatu

Flying Flying
190 Aipom
Field Field
196 Espeon
Field Field
197 Umbreon
Field Field
198 Murkrow

Flying Flying
199 Slowking

Monster Water 1
200 Misdreavus
Amorphous Amorphous
203 Girafarig

Field Field
206 Dunsparce
Field Field
215 Sneasel

Field Field
228 Houndour

Field Field
229 Houndoom

Field Field
233 Porygon2
Mineral Mineral
234 Stantler
Field Field
238 Smoochum

Undiscovered Undiscovered
248 Tyranitar

Monster Monster
249 Lugia

Undiscovered Undiscovered
250 Ho-Oh

Undiscovered Undiscovered
251 Celebi

Undiscovered Undiscovered
280 Ralts

Human-Like Amorphous
281 Kirlia

Human-Like Amorphous
282 Gardevoir

Human-Like Amorphous
284 Masquerain

Water 1 Bug
292 Shedinja

Mineral Mineral
302 Sableye

Human-Like Human-Like
315 Roselia

Fairy Grass
316 Gulpin
Amorphous Amorphous
317 Swalot
Amorphous Amorphous
327 Spinda
Field Human-Like
353 Shuppet
Amorphous Amorphous
354 Banette
Amorphous Amorphous
355 Duskull
Amorphous Amorphous
356 Dusclops
Amorphous Amorphous
358 Chimecho
Amorphous Amorphous
359 Absol
Field Field
385 Jirachi

Undiscovered Undiscovered
386 Deoxys
Normal Forme
Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Nightmare is a move with 15PP and 100% accuracy. It hits the enemy in front of the user, causing Nightmare status condition if target can be put to sleep, dealing 8HP of damage when waking up. This move is affected by Taunt.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 88% and its PP to 12. Additionally, the move can now be reflected by Magic Coat.

Description

Games Description
MDRB Inflicts the Nightmare status on the target, making it incapable of action.
MDTDS Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.
BSL てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない
MDGtI It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.
SMD It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.*
It causes an enemy to have a nightmare.*


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 惡夢 Okmuhng
Mandarin 惡夢 / 恶梦 Èmèng
French Cauchemar
German Nachtmahr
Greek Εφιάλτης
Italian Incubo
Korean 악몽 Akmong
Polish Koszmar
Portuguese Pesadelo
Serbian Noćna mora
Spanish Pesadilla
Vietnamese Ác Mộng



Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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