Sleep Talk (move)

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It was TM35 in Generation II, TM82 in Generation IV and TM88 in Generations VI and VII. It is TR27 in Generation VIII.

Sleep Talk
ねごと Sleep Talk
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Effect

Generation II

Sleep Talk will fail if the user is not asleep. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. Sleep Talk can call a Disabled move. If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.

Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

If Sleep Talk calls Metronome or Mirror Move and thus in turn calls a two-turn move, the move will fail.

Sleep Talk will not select itself or any of the unselectable moves listed below. If the user does not know any moves other than Sleep Talk or the unselectable moves, Sleep Talk will fail.

Generation III

If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.

When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Sleep Talk can also be used as part of a Pokémon Contest combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

Generation IV

When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Generation V onwards

Sleep Talk now works multiple times if used while holding a Choice item.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Sleep Talk will not select itself or any of the unselectable moves listed below.

Unselectable moves

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Geomancy and Shadow Force in G8

Moves marked with ✔ cannot be selected by Sleep Talk.


Description

Games Description
Stad2 Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
GSC Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
Colo.XD Uses its own moves randomly while asleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
SwSh
While it is asleep, the user randomly uses one of the moves it knows.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
143 Snorlax
Monster Monster 37FRLG 28 33 33 33 20
293 Whismur
Monster Field 41 41 45 45XY
36ORAS
36 15
294 Loudred
Monster Field 51 51 57 57XY
41ORAS
41 15
295 Exploud
Monster Field 55 55 63 63XY
42ORAS
42 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM/TR

# Pokémon Types Egg Groups Machine
I
[[|]]
II
TM35
III
--
IV
TM82
V
--
VI
TM88
VII
TM88
VIII
TR27
Every Pokémon can learn this move by TM or TR except
the ones listed below and only if marked with ✘.
010 Caterpie
Bug Bug
011 Metapod
Bug Bug
013 Weedle

Bug Bug
014 Kakuna

Bug Bug
129 Magikarp
Water 2 Dragon
132 Ditto
Ditto Ditto
201 Unown
Undiscovered Undiscovered
202 Wobbuffet
Amorphous Amorphous
235 Smeargle
Field Field
265 Wurmple
Bug Bug
266 Silcoon
Bug Bug
268 Cascoon
Bug Bug
327 Spinda
Field Human-Like XY
360 Wynaut
Undiscovered Undiscovered
374 Beldum

Mineral Mineral
401 Kricketot
Bug Bug
412 Burmy
Bug Bug
415 Combee

Bug Bug
602 Tynamo
Amorphous Amorphous
664 Scatterbug
Bug Bug
665 Spewpa
Bug Bug
789 Cosmog
Undiscovered Undiscovered
790 Cosmoem
Undiscovered Undiscovered
801 Magearna

Undiscovered Undiscovered
824 Blipbug
Bug Bug
840 Applin

Grass Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
054 Psyduck
Water 1 Field
056 Mankey
Field Field
079 Slowpoke

Monster Water 1
086 Seel
Water 1 Field
108 Lickitung
Monster Monster
118 Goldeen
Water 2 Water 2
131 Lapras

Monster Water 1
174 Igglybuff

Fairy Fairy
194 Wooper

Water 1 Field
206 Dunsparce
Field Field
216 Teddiursa
Field Field
241 Miltank
Field Field
261 Poochyena
Field Field
263 Zigzagoon
Field Field
287 Slakoth
Field Field
320 Wailmer
Field Water 2
324 Torkoal
Field Field
363 Spheal

Water 1 Field
369 Relicanth

Water 1 Water 2
399 Bidoof
Water 1 Field
441 Chatot

Flying Flying
449 Hippopotas
Field Field
498 Tepig
Field Field
513 Pansear
Field Field
517 Munna
Field Field
531 Audino
Fairy Fairy
535 Tympole
Water 1 Water 1
554 Darumaka
Field Field
572 Minccino
Field Field
585 Deerling

Field Field
613 Cubchoo
Field Field
618 Stunfisk

Water 1 Amorphous
631 Heatmor
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD BW B2W2
Every Pokémon can learn this move by Move Tutor except
the ones listed below and only if marked with ✘.
010 Caterpie
Bug Bug
011 Metapod
Bug Bug
013 Weedle

Bug Bug
014 Kakuna

Bug Bug
129 Magikarp
Water 2 Dragon
132 Ditto
Ditto Ditto
201 Unown
Undiscovered Undiscovered
202 Wobbuffet
Amorphous Amorphous
235 Smeargle
Field Field
265 Wurmple
Bug Bug
266 Silcoon
Bug Bug
268 Cascoon
Bug Bug
360 Wynaut
Undiscovered Undiscovered
374 Beldum

Mineral Mineral
401 Kricketot
Bug Bug
412 Burmy
Bug Bug
415 Combee

Bug Bug
602 Tynamo
Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation V

# Pokémon Types Egg Groups Obtained with
060 Poliwag
Water 1 Water 1 Dream World - Pleasant Forest
086 Seel
Water 1 Field Dream World - Sparkling Sea
108 Lickitung
Monster Monster Dream World - Pleasant Forest
119 Seaking
Water 2 Water 2 Dream World - Sparkling Sea
173 Cleffa
Undiscovered Undiscovered Dream World - Icy Cave
235 Smeargle
Field Field Dream World - Pokémon Café Forest and Spooky Manor
320 Wailmer
Field Water 2 Dream World - Sparkling Sea
339 Barboach

Water 2 Water 2 Dream World - Sparkling Sea
369 Relicanth

Water 1 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Sleep Talk is a move with a 17PP. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked. When triggered, the user will face in the direction of attacker and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status condition, but is affected by Taunt and Muzzled status condition. This move will be picked only if the user does not have Snore in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.

Description

This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.
MDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.
BSL じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI UNUSED
SMD If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.
MDRTDX If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.


In the anime

Heracross;
using Focus Punch
The user attacks the opponent while sleeping.
Pokémon Method
User First Used In Notes
Heracross While asleep, Heracross randomly uses one of its other moves.
Ash's Heracross League Unleashed! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 夢話 Muhngwah
Mandarin 夢話 / 梦话 Mènghuà
Czech Mluvení ze spaní
Dutch Slaappraat
French Blabla Dodo
German Schlafrede
Greek Παραμιλητό Paramiletó
Indonesian Mengigau
Italian Sonnolalia
Korean 잠꼬대 Jamkkodae
Polish Lunatykowanie
Portuguese Brazil Ataque Sonâmbulo (manga)
Sonambulismo
Portugal Sonambulismo
Serbian Pričanje u snu
Spanish Sonámbulo
Vietnamese Ngủ Mê



Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
BDSP
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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