Endure (move)

Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II. It was TM20 in Generation II and TM58 in Generation IV. It is TR26 in Generation VIII.

Endure
こらえる Endure
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Effect

Generation II

For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.

Endure cannot protect against the end-of-turn effects of Future Sight and Doom Desire. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.

Endure has a priority of +2.

Generation III and IV

Endure now has a priority of +3.

If a Pokemon endures a hit when already at 1 HP, effects that require damage to be done to the Pokémon (such as contact Abilities) will not trigger.

Endure can be used as a part of a Pokémon Contest combination, causing Flail and Reversal to have their base appeal points doubled if used in the next turn.

Generation V onwards

Endure now has a priority of +4.

Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a Pokemon endures a hit when already at 1 HP.

Endure can be used as a part of a Contest Spectacular combination, causing certain moves (Endeavor, Flail, Pain Split and Reversal) to give an extra three appeal points if any of them is used in the next turn.

If powered up by a Normalium Z into Z-Endure, all of the user's lowered stats are reset.

Description

Games Description
Stad2 Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
GSC Always leaves at least 1HP.
RSEColo.XD Endures any attack for 1 turn, leaving at least 1 HP.
FRLG The user endures any hit with 1 HP left. It may fail if used in succession.
DPPtPBR The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
HGSS The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.*
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.*
BWB2W2
XYORAS
SMUSUM
SwShBDSP
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
106 Hitmonlee
Human-Like Human-Like 41 41 45 49 49 49 12
115 Kangaskhan
Monster Monster 37 37 34 43 43 43 40
140 Kabuto

Water 1 Water 3 37 37 26 26 26 26
141 Kabutops

Water 1 Water 3 37 37 26 26 26 26
146 Moltres

Undiscovered Undiscovered 37 37 22 22 22 22 60
146 Moltres
Galarian Form

Undiscovered Undiscovered 60SwSh
206 Dunsparce
Field Field 40B2W2 40 46SM
48USUM
214 Heracross

Bug Bug 12 11 1 1 1 1 10
220 Swinub

Field Field 19 19 16 16BW
14B2W2
14 14 25
221 Piloswine

Field Field 1, 19 1, 19 16 16BW
14B2W2
14 14 25
222 Corsola

Water 1 Water 3 35B2W2 35 35 15
231 Phanpy
Field Field 41 41 28 28 28XY
19ORAS
19 19BDSP
232 Donphan
Field Field 1BDSP
288 Vigoroth
Field Field 25 25 25 25XY
17ORAS
17 17BDSP
289 Slaking
Field Field 1BDSP
296 Makuhita
Human-Like Human-Like 40 37 37 37 37 37BDSP
297 Hariyama
Human-Like Human-Like 44 47 47 47XY
42ORAS
42 42BDSP
307 Meditite

Human-Like Human-Like 12ORAS 12 12BDSP
308 Medicham

Human-Like Human-Like 12ORAS 12 12BDSP
410 Shieldon

Monster Monster 33 33 33 33 33BDSP
411 Bastiodon

Monster Monster 36 36 36 36 36BDSP
417 Pachirisu
Field Fairy 17 17 17 17 17BDSP
427 Buneary
Field Human-Like 6 6 6 6
428 Lopunny
Field Human-Like 6 6 6 6
447 Riolu
Undiscovered Undiscovered 1 1 1 1 1
473 Mamoswine

Field Field 16 16BW
14B2W2
14 14 25
480 Uxie
Undiscovered Undiscovered 16 16 16 16 14
494 Victini

Undiscovered Undiscovered 9 9 9 35
538 Throh
Human-Like Human-Like 41 41 33 45SwSh
539 Sawk
Human-Like Human-Like 41 41 33 45SwSh
540 Sewaddle

Bug Bug 29 29 29
588 Karrablast
Bug Bug 8 8 8 8SwSh
589 Escavalier

Bug Bug 1SwSh
613 Cubchoo
Field Field 25 25 25 3SwSh
614 Beartic
Field Field 25 25 25 1SwSh
618 Stunfisk

Water 1 Amorphous 30 30 30 5SwSh
618 Stunfisk
Galarian Form

Water 1 Amorphous 5SwSh
745 Lycanroc
Midnight Form
Field Field 1SwSh
745 Lycanroc
Dusk Form
Field Field 1SwSh
759 Stufful

Field Field 16SwSh
760 Bewear

Field Field 16SwSh
776 Turtonator

Monster Dragon 21 12SwSh
794 Buzzwole

Undiscovered Undiscovered 23 25SwSh
870 Falinks
Fairy Mineral 25SwSh
891 Kubfu
Undiscovered Undiscovered 4SwSh
892 Urshifu
Single Strike Style

Undiscovered Undiscovered 1SwSh
892 Urshifu
Rapid Strike Style

Undiscovered Undiscovered 1SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM/TR

# Pokémon Types Egg Groups Machine
I
--
II
TM20
III
--
IV
TM58
V
--
VI
--
VII
--
VIII
TR26
Every Pokémon can learn this move by TM/TR except the ones listed below and only if marked with ✘.
010 Caterpie
Bug Bug
011 Metapod
Bug Bug
013 Weedle

Bug Bug
014 Kakuna

Bug Bug
129 Magikarp
Water 2 Dragon
132 Ditto
Ditto Ditto
201 Unown
Undiscovered Undiscovered
202 Wobbuffet
Amorphous Amorphous
235 Smeargle
Field Field
265 Wurmple
Bug Bug
266 Silcoon
Bug Bug
268 Cascoon
Bug Bug
360 Wynaut
Undiscovered Undiscovered
374 Beldum

Mineral Mineral
401 Kricketot
Bug Bug
412 Burmy
Bug Bug
415 Combee

Bug Bug
789 Cosmog
Undiscovered Undiscovered
790 Cosmoem
Undiscovered Undiscovered
824 Blipbug
Bug Bug
840 Applin

Grass Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
001 Bulbasaur

Monster Grass
027 Sandshrew
Field Field
027 Sandshrew
Alolan Form

Field Field
029 Nidoran♀
Monster Field
032 Nidoran♂
Monster Field
046 Paras

Bug Grass
050 Diglett
Field Field
050 Diglett
Alolan Form

Field Field
060 Poliwag
Water 1 Water 1
074 Geodude

Mineral Mineral
074 Geodude
Alolan Form

Mineral Mineral
098 Krabby
Water 3 Water 3
104 Cubone
Monster Monster
113 Chansey
Fairy Fairy
123 Scyther

Bug Bug
133 Eevee
Field Field
165 Ledyba

Bug Bug USUM
172 Pichu
Field Fairy
185 Sudowoodo
Mineral Mineral
187 Hoppip

Fairy Grass
191 Sunkern
Grass Grass
204 Pineco
Bug Bug
227 Skarmory

Flying Flying
236 Tyrogue
Human-Like Human-Like
241 Miltank
Field Field
255 Torchic
Field Field
283 Surskit

Water 1 Bug
290 Nincada

Bug Bug
299 Nosepass
Mineral Mineral
322 Numel

Field Field
324 Torkoal
Field Field
325 Spoink
Field Field
328 Trapinch
Bug Dragon
345 Lileep

Water 3 Water 3
366 Clamperl
Water 1 Water 1
371 Bagon
Dragon Dragon
399 Bidoof
Water 1 Field
438 Bonsly
Mineral Mineral
440 Happiny
Fairy Fairy
506 Lillipup
Field Field
522 Blitzle
Field Field
532 Timburr
Human-Like Human-Like
548 Petilil
Grass Grass
554 Darumaka
Field Field
557 Dwebble

Bug Mineral
562 Yamask
Mineral Amorphous
572 Minccino
Field Field
590 Foongus

Grass Grass
594 Alomomola
Water 1 Water 2
607 Litwick

Amorphous Amorphous
610 Axew
Monster Dragon
616 Shelmet
Bug Bug
619 Mienfoo
Field Human-Like
632 Durant

Bug Bug
636 Larvesta

Bug Bug
692 Clauncher
Water 1 Water 3
704 Goomy
Dragon Dragon
736 Grubbin
Bug Bug
759 Stufful

Field Field
764 Comfey
Grass Grass
771 Pyukumuku
Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
Every Pokémon can learn this move by Move Tutor except the ones listed below and only if marked with ✘.
010 Caterpie
Bug Bug
011 Metapod
Bug Bug
013 Weedle

Bug Bug
014 Kakuna

Bug Bug
129 Magikarp
Water 2 Dragon
132 Ditto
Ditto Ditto
201 Unown
Undiscovered Undiscovered
202 Wobbuffet
Amorphous Amorphous
235 Smeargle
Field Field
265 Wurmple
Bug Bug
266 Silcoon
Bug Bug
268 Cascoon
Bug Bug
360 Wynaut
Undiscovered Undiscovered
374 Beldum

Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation V

# Pokémon Types Egg Groups Obtained with
058 Growlithe
Field Field Dream World - Pleasant Forest
119 Seaking
Water 2 Water 2 Dream World - Sparkling Sea
161 Sentret
Field Field Dream World - Pleasant Forest
276 Taillow

Flying Flying Dream World - Windswept Sky
290 Nincada

Bug Bug Dream World - Dream Park
307 Meditite

Human-Like Human-Like Dream World - Spooky Manor
443 Gible

Monster Dragon Dream World - Icy Cave
632 Durant

Bug Bug Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation VII

# Pokémon Types Egg Groups Obtained with
607 Litwick

Amorphous Amorphous Island Scan - Hau'oli CemeteryUSUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation V

# Pokémon Types Egg Groups Obtained with
610 Axew
Monster Dragon Pokémon Searcher BW Axew
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Endure is a move with 17PP and 75% accuracy. The user gains Enduring status condition for 4-5 turns, causing it to survive any attack that would make it faint, with 1HP. This move is affected by Taunt.

Description

This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Enduring status. The user will survive any attack with just one HP.
MDTDS Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
BSL じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず HPが 1のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない
MDGtI You'll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.
SMD You'll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.

In the anime

Heracross
The user endures any attack.
Pokémon Method
User First Used In Notes
Heracross Heracross catches an attack and throws it back.
Ash's Heracross Roll On, Pokémon! Debut


In the manga

Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Endure is one of two moves to lose its TM status twice. The other is Sleep Talk.
    • Coincidentally, both moves are Normal-type moves introduced in Generation II.
    • Also, both can be taught to all Pokémon that can learn TMs.
    • Additionally, both moves were added as Move Tutors in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in Black 2 and White 2, while Endure did not.

In other languages

Language Title
Chinese Cantonese 挺住 Tíhngjyuh *
堅持 Gīnchìh *
忍耐 Yánnoih *
Mandarin 挺住 Tǐngzhù *
Chēng *
忍耐 Rěnnài *
Dutch Weerstand
French Ténacité
German Ausdauer
Greek Αντοχή
Italian Resistenza
Korean 버티기 Beotigi
Portuguese Brazil Resistência
Portugal Aguentar
Serbian Izdržaj
Spanish Latin America Resistir
Spain Aguante
Vietnamese Chịu Đựng



Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VIII TMs
SwSh
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
BDSP
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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