Electrify (move)

Electrify (Japanese: そうでん Electrify) is a non-damaging Electric-type move introduced in Generation VI. Prior to Generation VIII, it was the signature move of Helioptile and Heliolisk.

Electrify
そうでん Electrify
Type  Electric
Category  Status
PP  20 (max. 32)
Power  
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Effect

If the target has not yet used a move, Electrify makes the target's move Electric-type for that turn, even if it is a status move. Moves with a charging turn will only change type if the user is affected by Electrify on the turn it does damage. Electrify will not cause Conversion to change its user into the Electric-type if Conversion is the user's first move. Electrify does not affect Struggle.

If the move Flying Press is affected by Electrify, it deals Electric/Flying-type damage. If the move Freeze-Dry is affected by Electrify, its ability to hit Water-type Pokémon super effectively does not stack with its Electric type (a Water-type Pokémon hit by the move will only take ×2 damage); in Inverse Battles, Freeze-Dry affected by Electrify will hit Water-type Pokémon super effectively.

Electrify bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

If powered up by an Electrium Z into Z-Electrify, the user's Special Attack stat rises by one stage.

Electrify can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Parabolic Charge was used in the prior turn.

If used on a Pokémon about to use a damage dealing Max Move, it will change the move to Max Lightning regardless of the move attempted, except that Gigantamax Pikachu or Toxtricity will have it become their G-Max move instead. If a Gigantamax Rillaboom, Cinderace, or Inteleon has their attempted G-Max move altered by Electrify, the resulting Max Lightning will have only its standard power.

Description

Games Description
XYORAS
SMUSUM
SwSh
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
694 Helioptile

Monster Dragon 45 45 40SwSh
695 Heliolisk

Monster Dragon 1 1 1SwSh
836 Boltund
Field Field 1SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Description

Games Description
SMD It changes moves that a target uses to Electric-type.*
It causes the electrify status condition to a faraway Pokémon.*


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 輸電 Syūdihn
Mandarin 輸電 / 输电 Shūdiàn
French Électrisation
German Elektrifizierung
Italian Elettrocontagio
Korean 송전 Songjeon
Brazilian Portuguese Eletrificar
Russian электрифицировать Elektrifitsirovat
Spanish Electrificación



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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