Ingrain (move)

Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging Grass-type move introduced in Generation III.

Ingrain
ねをはる Extend Roots
[[File:|300px|center]]
Type  Grass
Category  Status
PP  20 (max. 32)
Power  
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Effect

Generation III

The user plants roots in the ground, allowing it to restore 1/16th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping (unless it holds a Smoke Ball or its Trainer uses an escape item) or switching out.

Even moves that switch the target out cannot force a Pokémon under the effect of Ingrain to switch out. However, moves that switch the user out switch a Pokémon out regardless of Ingrain; additionally, a Pokémon under the effect of Ingrain can be switched out when the game allows the player to switch before an opponent sends out their next Pokémon after their previous Pokémon fainted. The effects of Ingrain can be passed by Baton Pass.

Generations IV and V

A Pokémon under the effect of Ingrain can switch out if it holds a Shed Shell. Ingrain prevents the affected Pokémon from being switched out by the Red Card, but does not affect the Eject Button.

Ingrain causes the affected Pokémon to become grounded: the Pokémon is therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.

If a Pokémon is holding a Big Root when Ingrain restores its HP, the amount of HP restored is increased by 30%.

Generation VI onwards

Ghost-type Pokémon under the effects of Ingrain are now able to switch out. However, they still cannot be forced to switch by moves that switch the target out.

If powered up by a Grassium Z into Z-Ingrain, the user's Special Defense stat is raised by one stage.

Description

Games Description
RSEColo.XD Lays roots that restore HP. The user can't switch out.
FRLG The user lays roots that restore HP on every turn. It can't switch out.
DPPtHGSSPBR The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
BWB2W2
XYORAS
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
SMUSUM
SwSh
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
114 Tangela
Grass Grass 1 1 1 1 1 52
191 Sunkern
Grass Grass 18 9 9BW
4B2W2
4 4 4BDSP
192 Sunflora
Grass Grass 18 9 9BW
4B2W2
4 4 4BDSP
315 Roselia

Fairy Grass 41 34 34 34 34 55
331 Cacnea
Grass Human-Like 25 25 25 25XY
22ORAS
22 22BDSP
332 Cacturne

Grass Human-Like 25 25 25 25XY
22ORAS
22 22BDSP
345 Lileep

Water 3 Water 3 22 15 15 15XY
9ORAS
9 12
346 Cradily

Water 3 Water 3 1, 22 1, 15 1, 15 1, 15XY
1, 9ORAS
1, 9 12
407 Roserade

Fairy Grass 1
455 Carnivine
Grass Grass 21 21 21 21 21BDSP
459 Snover

Monster Grass 31 31 31 31 35
460 Abomasnow

Monster Grass 31 31 31 31 35
465 Tangrowth
Grass Grass 1 1 1 1 52
556 Maractus
Grass Grass 33 33 33 1SwSh
590 Foongus

Grass Grass 18 18 18 32SwSh
591 Amoonguss

Grass Grass 18 18 18 32SwSh
597 Ferroseed

Grass Mineral 35 35 35 15SwSh
598 Ferrothorn

Grass Mineral 35 35 35 15SwSh
708 Phantump

Grass Amorphous 13 13 40SwSh
709 Trevenant

Grass Amorphous 13 13 40SwSh
716 Xerneas
Undiscovered Undiscovered 1 1 45SwSh
753 Fomantis
Grass Grass 19 10SwSh
754 Lurantis
Grass Grass 19 1SwSh
755 Morelull

Grass Grass 22 8SwSh
756 Shiinotic

Grass Grass 1, 22 1SwSh
796 Xurkitree
Undiscovered Undiscovered 19 15SwSh
797 Celesteela

Undiscovered Undiscovered 1 25SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
001 Bulbasaur

Monster Grass
043 Oddish

Grass Grass
069 Bellsprout

Grass Grass BDSP
102 Exeggcute

Grass Grass
152 Chikorita
Monster Grass BDSP
191 Sunkern
Grass Grass BDSP
222 Corsola

Water 1 Water 3 BDSP
548 Petilil
Grass Grass SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, Ingrain is a move with 22PP. The user gains the Ingrain status for 16-30 turns, making the user incapable of moving (though it may attack), unable to switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. This move is affected by Snatch and Taunt.

In Gates to Infinity, the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.

In Pokémon Super Mystery Dungeon, the Ingrain status lasts three turns and the Pokémon gains 15 HP at the end of every turn.

Description

This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.
MDTDS Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.
BSL じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに HPが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない
MDGtI You'll get the Ingrain status. With the Ingrain status, you can't move but keep restoring HP.
SMD You'll get the Ingrain status. In the Ingrain status condition, you're unable to move but your HP keeps restoring.
MDRTDX You'll get the Ingrain condition. In the Ingrain condition, you're unable to move but your HP keeps restoring.

In the anime

Sunflora Snover Entangles Amoonguss
The user lays roots that restore HP on every turn.
Pokémon Method
User First Used In Notes
Sunflora Multiple roots colored like Sunflora's body come out of it.
A Coordinator's Sunflora Deceit and Assist Debut
Snover Snover's eyes glow light-green and its body becomes surrounded in light green. Then, giant light-brown roots shoot out of the ground, wrap up the opponent, and lift it into the air.
A wild Snover The Lonely Snover! None
Amoonguss Amoonguss sprouts several small roots from its body into the ground.
A Trainer's Amoonguss Lost at the League! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 扎根 Jaatgān *
根深蒂固 Gānsāmdaigu *
Mandarin 扎根 Zhāgēn *
根深蒂固 Gēnshēndìgù *
Dutch Inwortel
French Racines
German Verwurzler
Greek Ρίζωση Ridzose
Italian Radicamento
Korean 뿌리박기 Ppuri Bakgi
Polish Wrastanie
Portuguese Brazil Enraizar
Portugal Enrodilhar
Enraizar
Romanian Atacul Vopsit
Serbian Ukorenjivanje
Spanish Arraigo
Vietnamese Vươn Rễ



Variations of the move Ingrain
IngrainAqua Ring
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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