Barboach (Pokémon)

Barboach (Japanese: ドジョッチ Dojoach) is a dual-type Water/Ground Pokémon introduced in Generation III.

For Pokémon GO information on this species, see the game's section.
#338: Solrock
Pokémon
#340: Whiscash
Barboach
Whiskers Pokémon
ドジョッチ
Dojoach
#339



Images on the Bulbagarden Archives
Type
Water Ground
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Oblivious or Anticipation Cacophony
Cacophony
Hydration
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
5140 - 5396 steps
Height
1'04" 0.4 m
Barboach
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
4.2 lbs. 1.9 kg
Barboach
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
92
Gen. III-IV
Unknown
IV
58
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Barboach
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Footprint

{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

It evolves into Whiscash starting at level 30.

Biology

Barboach is a small, serpentine Pokémon that resembles a loach. The main body is a soft gray with a jagged black line running its length. Its eyes are very small, and it has a round, blue nose. It has several blue barbels that are used as a superb radar in murky water and can be used for taste as well. These whiskers are left exposed when it hides in the mud to wait for prey. There are two rounded, blue pectoral fins and a single dorsal fin, all of which have black spots. Its tail fin is also rounded and blue but possesses no spots. A slimy film covers its body, which protects Barboach from bacteria and allows it to easily escape from predators. Barboach remains in its aquatic environment to prevent itself from drying out and becoming weak.

In the anime

Barboach in the anime

Major appearances

Barboach was going to be featured in an episode that would air between Solid as a Solrock and Vanity Affair. However, the episode ultimately never aired anywhere in the world due to an earthquake that occurred in Japan sometime before its scheduled airdate.

Barboach officially debuted in The Great Eight Fate!, under the ownership of Juan. It was one of his Pokémon used in the Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape.

Minor appearances

In On Olden Pond, multiple Barboach were living in an old lake.

In Pokémon Ranger and the Temple of the Sea, the Marina Group used multiple Barboach for their Marina Underwater Pokémon Show.

In Strategy Begins at Home!, Team Rocket was fishing for Goldeen in a lake that had a Barboach.

A Barboach appeared in The Sun, the Scare, the Secret Lair!.

Two Barboach appeared in Pikachu's Exciting Adventure!.

In On Land, In the Sea, and to the Future!, a Trainer's Barboach competed in the Kids Marine Athletic Race.

In the manga

Pokémon Adventures

In Stick This in Your Craw, Crawdaunt I, two Barboach were in aquariums belonging to Mr. Briney and Team Aqua, respectively.

A Barboach appeared in Mind-Boggling with Medicham.

In the TCG

Main article: Barboach (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#127
Kanto
#—
Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Emerald Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.
FireRed It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
LeafGreen
Generation IV Sinnoh
#080
Johto
#—
Diamond It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Pearl Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Platinum Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
HeartGold Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things.
SoulSilver
Generation V Unova
#—
Black Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White
Black 2 Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White 2
Generation VI Kalos
Mountain #040
Hoenn
#132
X It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Y Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Omega Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Alpha Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Generation VII Alola
SM: #093
Alola
USUM: #113
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey's location.
Moon Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.
Ultra Sun Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom.
Ultra Moon Its whiskers are filled with nerves. They can sense smells and flavors just as a person's nose or tongue would.
Generation VIII Galar
#228
Galar
Isle of Armor #137
Galar
Crown Tundra #060
Sinnoh
#080
Hisui
#097
Sword Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
Shield It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
Brilliant Diamond It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Shining Pearl Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Legends: Arceus Makes its home in swamps with murky water. The poor visibility hides this Pokémon from predators, and the slime on its body makes grasping it difficult.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Routes 111, 114, 120, Meteor Falls, Victory Road (Fishing)
Emerald
Routes 111, 114, 120, Meteor Falls, Victory Road (Fishing)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
Platinum
Routes 205, 210, 225, 227, 228, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
HeartGold SoulSilver
Safari Zone
Pal Park
Pond
Generation V
Black White
Route 8, Icirrus City, Moor of Icirrus (Fishing)
Black 2 White 2
Route 8, Icirrus City, Moor of Icirrus (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Route 14, Route 19 (Good Rod)
Omega Ruby Alpha Sapphire
Routes 111, 114, 120, Meteor Falls, Victory Road, Scorched Slab (Good Rod or Super Rod)
Generation VII
Sun Moon
Paniola Town, Poni Gauntlet, Poni Meadow, Seaward Cave, Vast Poni Canyon (Fishing)
Ultra Sun Ultra Moon
Paniola Town, Poni Gauntlet, Poni Meadow, Seaward Cave, Vast Poni Canyon (Fishing)
Trade Tentacool at Royal Avenue
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Stony Wilderness
Motostoke, Galar Mine No. 2, Slumbering Weald (Fishing)
North Lake Miloch, South Lake Miloch (Surfing and fishing)
Bridge Field, Dusty Bowl, Rolling Fields, West Lake Axewell (Max Raid Battle)
Expansion Pass
Soothing Wetlands (Fishing)
Brawlers' Cave, Roaring-Sea Caves (Surfing)
Giant's Bed, Giant's Foot, Ballimere Lake (Surfing and fishing)


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Lake (Sapphire Field)
Trozei!
Secret Storage 10, Endless Level 14, Forever Level 9, Mr. Who's Den
MD Red MD Blue
Waterfall Pond (1F-5F)
Generation IV
MD Time MD Darkness
Waterfall Cave (B1F-B8F), Serenity River (B1F-B7F)
MD Sky
Waterfall Cave (B1F-B8F), Serenity River (B1F-B7F)
Generation V
Rumble Blast
Lake: Soothing Shore
Rumble U
Frenzy Square: Make a Big Splash!
Generation VI
Battle Trozei
Safari Jungle: Stage 1Tu
Shuffle
Marron Trail: Stage 689
Event: Pokémon Safari (14th release)
Rumble World
Ruby Volcano: Lake of Tranquility (All Areas)
Generation VII
Rumble Rush
Zapdos Sea, Celebi Sea, Rayquaza Sea, Celebi SeaFinal


Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
48
47 - 110 90 - 214
43
43 - 104 81 - 203
46
45 - 107 87 - 210
41
41 - 102 78 - 199
60
58 - 123 112 - 240
Total:
288
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
3/4 ★★★
Stamina
3/5 ★★★☆☆
Jump
2/3 ★★
Total
14/19 ★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Barboach is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud-Slap Ground Special 02020 100100% 10
011 Water Gun Water Special 04040 100100% 25
066 Rest Psychic Status 0000 00——% 10
066 Snore Normal Special 05050 100100% 15
1212 Water Pulse Water Special 06060 100100% 20
1818 Amnesia Psychic Status 0000 00——% 20
2424 Aqua Tail Water Physical 09090 09090% 10
3131 Muddy Water Water Special 09090 08585% 10
3636 Earthquake Ground Physical 100100 100100% 10
4242 Future Sight Psychic Special 120120 100100% 10
4848 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
III - IV - V - VI - VII
Learn Mastery  Move   Type   Cat.   Pwr.   Acc.   PP
1 10 Mud-Slap Ground Special 30 100% 20
6 15 Water Pulse Water Special 60 % 20
11 20 Mud Bomb Ground Special 65 85% 15
18 28 Rest Psychic Status % 10
25 35 Zen Headbutt Psychic Physical 80 90% 10
34 45 Aqua Tail Water Physical 85 90% 10
43 54 Earth Power Ground Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR51 TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM07 TM07 Hail Ice Status 0000 }}% 10
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 }}% 10
TM18 TM18 Rain Dance Water Status 0000 }}% 5
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM32 TM32 Double Team Normal Status 0000 }}% 15
TM37 TM37 Sandstorm Rock Status 0000 }}% 10
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 }}% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM58 TM58 Endure Normal Status 0000 }}% 10
TM82 TM82 Sleep Talk Normal Status 0000 }}% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 }}% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 

Flail Normal Physical 100% 15
Spark Electric Physical 65 100% 20

Take Down Normal Physical 90 85% 20
Thrash Normal Physical 120 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Dragon Dance Dragon Status % 20
Earth Power Ground Special 90 100% 10

Flail Normal Physical 100% 15

Hydro Pump Water Special 110 80% 5
Mud Shot* Ground Special 55 95% 15
Muddy Water Water Special 90 85% 10
Spark Electric Physical 65 100% 20

Take Down Normal Physical 90 85% 20
Thrash Normal Physical 120 100% 10
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Bulldoze Ground Physical 60 100% 20
Sw Sh EP BD SP Rest Psychic Status % 10
Sw Sh EP BD SP Zen Headbutt Psychic Physical 80 90% 10
Sw Sh EP BD SP Water Pulse Water Special 60 % 20
Sw Sh EP BD SP Icy Wind Ice Special 60 95% 20
Sw Sh EP BD SP Earth Power Ground Special 80 100% 10
Sw Sh EP BD SP Aqua Tail Water Physical 85 90% 10
Sw Sh EP BD SP Ice Beam Ice Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Magnitude × Ground Physical 0000 100}}100% 30
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud Bomb × Ground Special 06565 085}}85% 10
III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Tackle Barboach (EX Deoxys 54)

Side game data

Pokémon Pinball RS
 
Acquisition: Catch
Pokémon Trozei!
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.3%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I can slip, squirm, and slime my way out of any trouble!
26%-50% HP Uh-oh! I only have half my HP left!
1%-25% HP Oh, no... Even my slime is drying up...
Level up I went up a level! I turned slimier, too! Feeling good!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
Body size: 1
Recruit rate: 8.2%
IQ group: B
Pokémon Rumble Blast
Attack
Defense
Speed ●●●
Pokémon Rumble Rush
Walking Speed: 3.05 seconds Base HP: 48
Base Attack: 67 Base Defense: 46 Base Speed: 60
Pokémon Battle Trozei
Ground
Attack Power: ★★★★

Pokémon Shuffle
Ground
Attack Power: 40 - 125 20

#682

Mega Boost+
Fills the Mega Gauge of the same type of Pokémon more.
Pokémon GO
Base Stamina: 137 Base Attack: 93 Base Defense: 82
Egg Distance: N/A Buddy Distance: 1 km Evolution Requirement: 50
Fast Attacks: Water Gun, Mud Shot
Charged Attacks: Aqua Tail, Ice Beam, Mud Bomb

Evolution

Unevolved
Barboach
 Water  Ground 

Level 30
First evolution
Whiscash
 Water  Ground 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Generation VIII
Sword Shield
HOME
For other sprites and images, please see Barboach images on the Bulbagarden Archives.


Trivia

Origin

Barboach seems to be based on the pond loach found in East Asia, which also buries itself to hide from view, uses its whiskers to detect its surroundings, secretes a slimy substance, and encases itself in mud. Considering its evolved form, Barboach may also be based on loach catfish, a family of catfish similar to loaches. Given the aforementioned catfish-like attributes, as well as its small, slender body, it may also be based on the small catfish known as the candiru, also known as the toothpick fish.

Name origin

Barboach is a combination of barb (referring to the barbs around its mouth) or barbel and loach.

Dojoach is a combination of 泥鰌 dojō (loach) and loach.

In other languages

Language Title Meaning
Japanese ドジョッチ Dojoach Combination of 泥鰌 dojō and loach
French Barloche From barbillon and loche
Spanish Barboach Same as English name
German Schmerbe From Schmerle and Barbe
Italian Barboach Same as English name
Korean 미꾸리 Mikuri From 미꾸라지 mikkuraji
Cantonese Chinese
Mandarin Chinese 泥泥鰍 / 泥泥鳅 Níníqiū From and 泥鰍 níqiū



#338: Solrock
Pokémon
#340: Whiscash
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