Pin Missile (move)

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I. It is TM07 in Generation VIII.

Pin Missile
ミサイルばり Missile Needle
[[File:|300px|center]]
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  25
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Effect

Generation I

Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II

All strikes now do damage independently, consequently enabling any of them to be a critical hit. Pin Missile may now continue attacking after breaking a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Generation VI onwards

Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.

If the target has Weak Armor or Stamina, each strike will activate it.

Description

Games Description
StadStad2 An attack that fires many needle-like projectiles from the body. Strikes several times.
GSC Fires pins that strike 2-5 times.
RSEColo.XD Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to five times at once.
DPPtHGSSPBR Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
015 Beedrill

Bug Bug 30 35 35 28 28 28 32SMUSUM
28PE
32BDSP
135 Jolteon
Field Field 48RGB
36Y
36 36 36 36BW
25B2W2
25 25SMUSUM
17PE
35SwShBDSP
167 Spinarak

Bug Bug 36 36 36 36 36BDSP
168 Ariados

Bug Bug 41 41 41 41 41BDSP
211 Qwilfish

Water 2 Water 2 28 28RSE
21FRLG
37 37 37 37 32SwShBDSP
211 Qwilfish

Water 2 Water 2 9LA
214 Heracross

Bug Bug 31 31 35SwShBDSP
9LA
263 Zigzagoon
Field Field 25 25 25 25XY
19ORAS
19 18SwShBDSP
263 Zigzagoon
Galarian Form

Field Field 18SwSh
264 Linoone
Field Field 1SwShBDSP
264 Linoone
Galarian Form

Field Field 1SwSh
331 Cacnea
Grass Human-Like 21 21 21 21XY
38ORAS
38 38BDSP
332 Cacturne

Grass Human-Like 21 21 21 21XY
38ORAS
38 38BDSP
416 Vespiquen

Bug Bug 11LA
451 Skorupi

Bug Water 3 12 12BW
9B2W2
9 9 30SwShBDSP
452 Drapion

Bug Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9 30SwShBDSP
472 Gliscor

Bug Bug 20LA
556 Maractus
Grass Grass 10 10 10 20SwSh
597 Ferroseed

Grass Mineral 18 18 18 10SwSh
598 Ferrothorn

Grass Mineral 18 18 18 1SwSh
650 Chespin
Field Field 18 18
651 Quilladin
Field Field 20 19
652 Chesnaught

Field Field 20 19
747 Mareanie

Water 1 Water 1 45 25SwSh
748 Toxapex

Water 1 Water 1 51 25SwSh
768 Golisopod

Bug Water 3 41 36SwSh
777 Togedemaru

Field Fairy 45 30SwSh
862 Obstagoon

Field Field 1SwSh
904 Overqwil

Water 2 Water 2 9LA
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM07
028 Sandslash
Field Field
028 Sandslash
Alolan Form

Field Field
091 Cloyster

Water 3 Water 3
135 Jolteon
Field Field
139 Omastar

Water 1 Water 3
151 Mew
Undiscovered Undiscovered
211 Qwilfish

Water 2 Water 2
214 Heracross

Bug Bug
263 Zigzagoon
Field Field
263 Zigzagoon
Galarian Form

Field Field
264 Linoone
Field Field
264 Linoone
Galarian Form

Field Field
315 Roselia

Fairy Grass
406 Budew

Undiscovered Undiscovered
407 Roserade

Fairy Grass
416 Vespiquen

Bug Bug
451 Skorupi

Bug Water 3
452 Drapion

Bug Water 3
543 Venipede

Bug Bug
544 Whirlipede

Bug Bug
545 Scolipede

Bug Bug
556 Maractus
Grass Grass
595 Joltik

Bug Bug
596 Galvantula

Bug Bug
597 Ferroseed

Grass Mineral
598 Ferrothorn

Grass Mineral
747 Mareanie

Water 1 Water 1
748 Toxapex

Water 1 Water 1
768 Golisopod

Bug Water 3
777 Togedemaru

Field Fairy
803 Poipole
Undiscovered Undiscovered
804 Naganadel

Undiscovered Undiscovered
862 Obstagoon

Field Field
864 Cursola
Water 1 Water 3
871 Pincurchin
Water 1 Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
204 Pineco
Bug Bug BDSP
406 Budew

Fairy Grass BDSP
543 Venipede

Bug Bug
595 Joltik

Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Generation III

# Pokémon Types Egg Groups Obtained with
204 Pineco
Bug Bug Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Pin Missile is a move with 4 base power, 78% accuracy, and 17 PP. The attack will generate 2-5 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. This move's base critical hit rate is lower than normal, at 1%.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 10 and its accuracy to 45%.

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description
Physical 2 16 19 95% An opponent Multistrike Attacks the target two to five times in a row.

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
MDTDS Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
BSL はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI It damages even a faraway Pokémon 2 to 5 times in a row.
SMD
MDRTDX
It damages a Pokémon, even one far away, 2 to 5 times in a row.


In the anime

Golisopod Chespin Ferrothorn Jolteon
The opponent is hit with a massive amount of pins.
Pokémon Method
User First Used In Notes
Jolteon Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
Qwilfish Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
Beedrill Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Three wild Beedrill Splitting Heirs! None
Multiple wild Beedrill Defending the Homeland! None
Cacnea The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.
James's Cacnea A Poached Ego! None
Cacturne Cacturne shoots white streams of pins from its spikes at the opponent.
Harley's Cacturne Rhapsody in Drew None
Drapion Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire pins from its tail claw. Or Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
Celosia's Drapion From A to Z! None
Mime Jr. The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
Skorupi Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
Maractus Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.
Toby's Marra A Maractus Musical! None
Toby's Racca A Maractus Musical! None
Toby's Tussy A Maractus Musical! None
Ferrothorn The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.
Cameron's Ferrothorn The Road to Humilau! None
Chespin The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Clemont's Chespin Mega-Mega Meowth Madness! None
Mairin's Chespie Mega Evolution Special I None
Chesnaught The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction None
Clemont's Chesnaught in a dream Dream a Little Dream from Me! None
Chapman's Chesnaught A Watershed Moment! None
Ariados Ariados fires white orbs trailing green streams of light from its back at the opponent, or the appendages of Ariados's back glow light green, and it fires light green spikes from them at the opponent.
Multiple wild Ariados Defending the Homeland! None
Ilunas's Ariados Night and Day, You are the Ones! None
Golisopod Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent.
Guzma's Golisopod The Dealer of Destruction! None


In the manga

The Electric Tale of Pikachu


How I Became a Pokémon Card

  • Jolteon was revealed to have used Pin Missile in PW31, but only the move itself was shown.

Pokémon Adventures


Pokémon Pocket Monsters


Pokémon Try Adventure


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 飛彈針 Fēidáan Jām
Mandarin 飛彈針 / 飞弹针 Fēidàn Zhēn
Czech Jehlicová střela
Danish Nålemissil
Dutch Naaldraket
Finnish Neulaohjus (EP040)
Piikkiohjus (Advanced Generation)
French Dard-Nuée
German Nadelrakete
Greek Βλήματα Βελόνες
Indonesian Jarum Rudal
Peluru Jarum
Italian Missilspillo
Korean 바늘미사일 Baneulmisail
Norwegian Nålestikk
Polish Szpilopocisk*
Atak Szpilek*
Atak Igłami*
Atak Szpilkowy*
Szpilkowe Pociski*
Iglasta Pięść*
Pocisk Szpilkowy*
Igielny Pocisk*
Igłowy Atak*
Cieńki Pocisk*
Portuguese Brazil Míssil de Espinhos (anime, TCG, manga)
Míssil Perfurante (The Official Pokémon Handbook)
Portugal Ataque Míssil
Míssil (Black and White series)
Romanian Proiectilul Ascuțit
Russian Игломет Iglomet
Serbian Bodljikavi Projektil
Spanish Latin America Misiles Aguja (EP040)
Ataque Misil (EP101)
Misil de Aguja (EP216)
Misiles Pin (EP256)
Misil Aguja (TLoT, AG123-present)
Spain Pin Misil
Swedish Nålmissil
Turkish İğne Mermisi
Vietnamese Hỏa Tiễn Gai Độc



Generation VIII TMs
SwSh
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
BDSP
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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