Vital Throw (move)

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Machop's evolutionary line.

Vital Throw
あてみなげ Strike Throw
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Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Vital Throw can also be used as part of a Pokémon Contest combination, with the user gaining an extra three appeal points if Fake Out was used in the prior turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
Colo.XD Makes the user go last, but it never misses.
DPPtHGSSPBR The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XYORAS
SMUSUM
SwSh
The user attacks last. In return, this throw move never misses.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
066 Machop
Human-Like Human-Like 31 31 25 31 31XY
25ORAS
25 24
067 Machoke
Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24
068 Machamp
Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24
127 Pinsir
Bug Bug 25 25BW
22B2W2
22XY
18ORAS
18 28
296 Makuhita
Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22BDSP
297 Hariyama
Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22BDSP
538 Throh
Human-Like Human-Like 17 17 9 35
674 Pancham
Field Human-Like 27 27 28
675 Pangoro

Field Human-Like 27 27 28
794 Buzzwole

Undiscovered Undiscovered 19 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
619 Mienfoo
Field Human-Like
766 Passimian
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, Vital Throw is a non-damaging move with 12PP. Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room. Due to being a status move, it is now affected by Taunt.

In Pokémon Super Mystery Dungeon, Vital Throw is a regular move which cannot miss.

Description

Games Description
MDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.
MDTDS Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.
BSL じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける
MDGtI UNUSED
SMD
MDRTDX
It damages an enemy. It never misses.


In the anime

Machamp Makuhita Throh Hariyama
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
Machamp Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None
Throh One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.
Team Rocket's Throh A Close Call... Practically! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

Description in Generation III
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Chinese Cantonese 借力摔 Jelihk Sēui*
一招制敵 Yātjīu Jaidihk *
Mandarin 借力摔 Jièlì Shuāi *
一招制敵 Yīzhāo Zhìdí *
Dutch Vitale worp
Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
French Corps Perdu
German Überwurf
Greek Ζωτικό Ρίψιμο
Italian Vitaltiro
Korean 받아던지기 Bat'a Deonjigi
Polish Życiowy Cios*
Ostateczny Rzut*
Atak Życia*
Brazilian Portuguese Lançamento Vital (JN048-present, TCG, manga)
Arremesso Vital
Serbian Vitalno bacanje
Spanish Latin America Tiro Vital
Combinacion (AG020)
Fuerza Vital (AG031)
Spain Tiro Vital
Vietnamese Đòn Đánh Chí Mệnh



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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