Teddiursa (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP 
011 Covet Normal Physical 06060 100100% 40
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Lick Ghost Physical 02020 100100% 30
011 Fake Tears Dark Status 0000 100100% 20
088 Fury Swipes Normal Physical 01818 08080% 15
1515 Faint Attack Dark Physical 06060 00——% 20
2222 Sweet Scent Normal Status 0000 100100% 20
2929 Slash Normal Physical 07070 100100% 20
3636 Charm Normal Status 0000 100100% 20
4343 Rest Psychic Status 0000 00——% 10
4343 Snore Normal Special 04040 100100% 15
5050 Thrash Normal Physical 120120 100100% 10
5757 Fling Dark Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM05 Roar Normal Status 0000 100}}100% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 Taunt Dark Status 0000 100}}100% 20
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41 Torment Dark Status 0000 100}}100% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM46 Thief Dark Physical 04040 100}}100% 10
TM48 Round Normal Special 06060 100}}100% 15
TM56 Fling Dark Physical 0000 100}}100% 10
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 Payback Dark Physical 05050 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM75 Swords Dance Normal Status 0000 00—}}—% 30
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM83 Work Up Normal Status 0000 00—}}—% 30
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Belly Drum Normal Status —% 10

Chip Away Normal Physical 70 100% 20
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5






Crunch Dark Physical 80 100% 15


Double-Edge Normal Physical 120 100% 15
Fake Tears Dark Status 100% 20

Metal Claw Steel Physical 50 95% 35

Night Slash Dark Physical 70 100% 15
Seismic Toss Fighting Physical 100% 20
Sleep Talk Normal Status —% 10





Take Down Normal Physical 90 85% 20


Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Teddiursa in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Teddiursa in that game.
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Teddiursa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Teddiursa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Rugged Mountain Crunch Dark Physical 80 100% 15
Rugged Mountain Focus Punch Fighting Physical 150 100% 20
  • A superscript level indicates that Teddiursa can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Refresh Normal Status 0000 00—}}—% 20
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Teddiursa
  • Italic indicates a move that gets STAB only when used by an evolution of Teddiursa
  • Click on the generation numbers at the top to see transfer-only moves for other generations
This article is issued from Bulbagarden. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.