Mewtwo (Pokémon)/Generation III learnset

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII
 RSE  FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
011 011 Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
011 011 Disable Normal 0000 055}}55% 20 Smart 2 ♥♥ 0  
1111 1111 Barrier Psychic 0000 00—}}—% 30 Cool 1 0  
2222 3333 Swift Normal 06060 00—}}—% 20 Cool 2 ♥♥ 0  
3333 7777 Psych Up Normal 0000 00—}}—% 10 Smart 2 ♥♥ 0  
4444 8888 Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
5555 2222 Mist Ice 0000 00—}}—% 30 Beauty 1 0  
6666 6666 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
7777 9999 Amnesia Psychic 0000 00—}}—% 20 Cute 1 0  
8888 4444 Recover Normal 0000 00—}}—% 20 Smart 2 ♥♥ 1
9999 5555 Safeguard Normal 0000 00—}}—% 25 Beauty 1 0  
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII
 TM  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
TM03 Water Pulse Water 60 100% 20 Beauty 3 ♥♥♥ 0  
TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
TM08 Bulk Up Fighting —% 20 Beauty 1 0  
TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
TM11 Sunny Day Fire —% 5 Beauty 1 0  
TM12 Taunt Dark 100% 20 Smart 2 ♥♥ 0  
TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16 Light Screen Psychic —% 30 Beauty 1 0  
TM17 Protect Normal —% 10 Cute 1 0  
TM18 Rain Dance Water —% 5 Tough 1 0  
TM20 Safeguard Normal —% 25 Beauty 1 0  
TM21 Frustration Normal 100% 20 Cute 1 0  
TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
TM23 Iron Tail Steel 100 75% 15 Cool 1 4 ♥♥♥♥
TM24 Thunderbolt Electric 95 100% 15 Cool 4 ♥♥♥♥ 0  
TM25 Thunder Electric 120 70% 10 Cool 2 ♥♥ 2 ♥♥
TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
TM27 Return Normal 100% 20 Cute 1 0  
TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
TM33 Reflect Psychic —% 20 Smart 1 0  
TM34 Shock Wave Electric 60 —% 20 Cool 2 ♥♥ 0  
TM35 Flamethrower Fire 95 100% 15 Beauty 4 ♥♥♥♥ 0  
TM37 Sandstorm Rock —% 10 Tough 3 ♥♥♥ 0  
TM38 Fire Blast Fire 120 85% 5 Beauty 4 ♥♥♥♥ 0  
TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0  
TM41 Torment Dark 100% 15 Tough 2 ♥♥ 0  
TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
TM43 Secret Power Normal 70 100% 20 Smart 1 0  
TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
TM48 Skill Swap Psychic —% 10 Smart 1 0  
TM49 Snatch Dark —% 10 Smart 2 ♥♥ 1
HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
HM06 Rock Smash Fighting 20 100% 15 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII
 Father  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mewtwo in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mewtwo in that game.
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII
 Game  Move  Type  Pwr.  Acc.  PP  Contest  Appeal  Jam 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Nightmare Ghost —% 15 Smart 1 3 ♥♥♥
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Selfdestruct Normal 200 100% 5 Beauty 8 ♥♥♥♥♥♥♥♥ 0  
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
FR LG E XD Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
  • A black abbreviation in a colored box indicates that Mewtwo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mewtwo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
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