Mewtwo (Pokémon)/Generation I learnset

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Confusion Psychic 05050 100}}100% 25
011 Disable Normal 0000 055}}55% 20
011 Swift Normal 06060 00—}}—% 20
011 Psychic Psychic 09090 100}}100% 10
6363 Barrier Psychic 0000 00—}}—% 30
6666 Psychic Psychic 09090 100}}100% 10
7070 Recover Normal 0000 00—}}—% 20
7575 Mist Ice 0000 00—}}—% 30
8181 Amnesia Psychic 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 Mega Punch Normal 80 85% 20
TM05 Mega Kick Normal 120 75% 5
TM06 Toxic Poison 85% 10
TM08 Body Slam Normal 85 100% 15
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM11 BubbleBeam Water 65 100% 20
TM12 Water Gun Water 40 100% 25
TM13 Ice Beam Ice 95 100% 10
TM14 Blizzard Ice 120 90% 5
TM15 Hyper Beam Normal 150 90% 5
TM16RB Pay Day Normal 40 100% 20
TM17 Submission Fighting 80 80% 25
TM18 Counter Fighting 100% 20
TM19 Seismic Toss Fighting 100% 20
TM20 Rage Normal 20 100% 20
TM22 SolarBeam Grass 120 100% 10
TM24 Thunderbolt Electric 95 100% 15
TM25 Thunder Electric 120 70% 10
TM29 Psychic Psychic 90 100% 10
TM30 Teleport Psychic —% 20
TM31 Mimic Normal 100% 10
TM32 Double Team Normal —% 15
TM33 Reflect Psychic —% 20
TM34 Bide Normal —% 10
TM35 Metronome Normal —% 10
TM36 Selfdestruct Normal 130 100% 5
TM38 Fire Blast Fire 120 85% 5
TM40 Skull Bash Normal 100 100% 15
TM44 Rest Psychic —% 10
TM45 Thunder Wave Electric 100% 20
TM46 Psywave Psychic 80% 15
TM49 Tri Attack Normal 80 100% 10
TM50 Substitute Normal —% 10
HM04 Strength Normal 80 100% 15
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Dream Eater Psychic 100100 100}}100% 15
II Fire Punch Fire 07575 100}}100% 15
II Flamethrower Fire 09595 100}}100% 15
II Headbutt Normal 07070 100}}100% 15
II Ice Punch Ice 07575 100}}100% 15
II ThunderPunch Electric 07575 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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