Barboach (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP 
011 Mud-Slap Ground Special 02020 100100% 10
066 Mud Sport Ground Status 0000 00——% 15
066 Water Sport Water Status 0000 00——% 15
1010 Water Gun Water Special 04040 100100% 25
1414 Mud Bomb Ground Special 06565 08585% 10
1818 Amnesia Psychic Status 0000 00——% 20
2222 Water Pulse Water Special 06060 100100% 20
2626 Magnitude Ground Physical 0000 100100% 30
3131 Rest Psychic Status 0000 00——% 10
3131 Snore Normal Special 04040 100100% 15
3535 Aqua Tail Water Physical 09090 09090% 10
3939 Earthquake Ground Physical 100100 100100% 10
4343 Future Sight Psychic Special 100100 100100% 10
4747 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM06 Toxic Poison Status 0000 090}}90% 10
TM07 Hail Ice Status 0000 00—}}—% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM13 Ice Beam Ice Special 09595 100}}100% 10
TM14 Blizzard Ice Special 120120 070}}70% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM32 Double Team Normal Status 0000 00—}}—% 15
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM48 Round Normal Special 06060 100}}100% 15
TM55 Scald Water Special 08080 100}}100% 15
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
HM03 Surf Water Special 09595 100}}100% 15
HM05 Waterfall Water Physical 08080 100}}100% 15
HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Dragon Dance Dragon Status —% 20
Earth Power Ground Special 90 100% 10

Flail Normal Physical 100% 15

Hydro Pump Water Special 120 80% 5
Mud Shot* Ground Special 55 95% 15
Muddy Water* Water Special 95 85% 10
Spark Electric Physical 65 100% 20

Take Down Normal Physical 90 85% 20
Thrash Normal Physical 120 100% 10
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Barboach can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Barboach cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Sparkling Sea Sleep Talk Normal Status —% 10
Sparkling Sea Spark Electric Physical 65 100% 20
  • A superscript level indicates that Barboach can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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