Sneasel (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
BWB2W2MoveTypeCat.PowerAccuracyPP
0011 0011 Scratch Normal Physical 04040 100}}100% 35
0011 0011 Leer Normal Status 0000 100}}100% 30
0011 0011 Taunt Dark Status 0000 100}}100% 20
0088 0088 Quick Attack Normal Physical 04040 100}}100% 30
01414 01010 Faint Attack Dark Physical 06060 00—}}—% 20
02828 01414 Icy Wind Ice Special 05555 095}}95% 15
02121 01616 Fury Swipes Normal Physical 01818 080}}80% 15
02424 02020 Agility Psychic Status 0000 00—}}—% 30
04949 02222 Metal Claw Steel Physical 05050 095}}95% 35
03535 02525 Hone Claws Dark Status 0000 00—}}—% 15
04242 02828 Beat Up Dark Physical 0000 100}}100% 10
01010 03232 Screech Normal Status 0000 085}}85% 40
03838 03535 Slash Normal Physical 07070 100}}100% 20
N/AN/A 04040 Snatch Dark Status 0000 00—}}—% 10
N/AN/A 04444 Punishment Dark Physical 0000 100}}100% 5
05151 04747 Ice Shard Ice Physical 04040 100}}100% 30
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 Toxic Poison Status 0000 090}}90% 10
TM07 Hail Ice Status 0000 00—}}—% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 Taunt Dark Status 0000 100}}100% 20
TM13 Ice Beam Ice Special 09595 100}}100% 10
TM14 Blizzard Ice Special 120120 070}}70% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 Reflect Psychic Status 0000 00—}}—% 20
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41 Torment Dark Status 0000 100}}100% 15
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM46 Thief Dark Physical 04040 100}}100% 10
TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TM48 Round Normal Special 06060 100}}100% 15
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56 Fling Dark Physical 0000 100}}100% 10
TM63 Embargo Dark Status 0000 100}}100% 15
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 Payback Dark Physical 05050 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM75 Swords Dance Normal Status 0000 00—}}—% 30
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TM95 Snarl Dark Special 05555 095}}95% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM03 Surf Water Special 09595 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP 
Assist Normal Status —% 20


Avalanche Ice Physical 60 100% 10







Bite Dark Physical 60 100% 25
Counter Fighting Physical 100% 20
Crush Claw Normal Physical 75 95% 10
Double Hit Normal Physical 35 90% 10

Fake Out Normal Physical 40 100% 10

Feint Normal Physical 30 100% 10

Foresight Normal Status —% 40

Ice Punch* Ice Physical 75 100% 15

Ice Shard Ice Physical 40 100% 30
Punishment Dark Physical 100% 5


Pursuit Dark Physical 40 100% 20
Spite Ghost Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sneasel in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sneasel in that game.
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
  • A black abbreviation in a colored box indicates that Sneasel can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sneasel cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Event  Move  Type  Cat.  Pwr.  Acc.  PP 
Icy Cave Low Kick Fighting Physical 100% 20
Icy Cave Ice Punch Ice Physical 75 100% 15
  • A superscript level indicates that Sneasel can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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