Sneasel (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 GS  C   Move   Type   Pwr.   Acc.   PP 
1 1 Scratch Normal 40 100% 35
1 1 Leer Normal 100% 30
9 9 Quick Attack Normal 40 100% 30
17 17 Screech Normal 85% 40
25 25 Faint Attack Dark 60 101—% 20
33 33 Fury Swipes Normal 18 80% 15
41 41 Agility Psychic 101—% 30
49 49 Slash Normal 70 100% 20
57 57 Beat Up Dark 10 100% 10
N/A 65 Metal Claw Steel 50 95% 35
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 DynamicPunch Fighting 100 50% 5
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM09 Psych Up Normal —% 10
TM10 Hidden Power Normal 100% 15
TM13 Snore Normal 40 100% 15
TM14 Blizzard Ice 120 70% 5
TM16 Icy Wind Ice 55 95% 15
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM23 Iron Tail Steel 100 75% 15
TM27 Return Normal 100% 20
TM28 Dig Ground 60 100% 10
TM30 Shadow Ball Ghost 80 100% 15
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM33 Ice Punch Ice 75 100% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM39 Swift Normal 60 —% 20
TM40 Defense Curl Normal —% 40
TM42 Dream Eater Psychic 100 100% 15
TM43 Detect Fighting —% 5
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
TM49 Fury Cutter Bug 10 95% 20
TM50 Nightmare Ghost 100% 15
HM01 Cut Normal 50 95% 30
HM03 Surf Water 95 100% 15
HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 

Bite Dark 60 100% 25
Counter* Fighting 100% 20
Foresight* Normal 100% 40
Reflect* Psychic —% 20
Spite Ghost 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sneasel in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sneasel in that game.
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Sneasel can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sneasel cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Event  Move  Type  Power  Accuracy  PP 
New York City Pokémon Center Moonlight Normal —% 5
  • A superscript level indicates that Sneasel can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see event moves from other generations
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