Treecko (Pokémon)/Generation VI learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII
 XY  ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Pound Normal Physical 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0066 0055 Absorb Grass Special 02020 100}}100% 25 Clever 4 ♥♥♥♥ 0  
01111 0099 Quick Attack Normal Physical 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
02626 01313 Mega Drain Grass Special 04040 100}}100% 15 Clever 2 ♥♥ 3 ♥♥♥
01616 01717 Pursuit Dark Physical 04040 100}}100% 20 Clever 2 ♥♥ 1
04646 02121 Giga Drain Grass Special 07575 100}}100% 10 Clever 1 4 ♥♥♥♥
03131 02525 Agility Psychic Status 0000 00—}}—% 30 Cool 3 ♥♥♥ 0  
03636 02929 Slam Normal Physical 08080 075}}75% 20 Tough 4 ♥♥♥♥ 0  
04141 03333 Detect Fighting Status 0000 00—}}—% 5 Cool 1 0  
05050 03737 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
N/AN/A 04141 Quick Guard Fighting Status 0000 00—}}—% 15 Cool 2 ♥♥ 0  
N/AN/A 04545 Endeavor Normal Physical 0000 100}}100% 5 Tough 2 ♥♥ 0  
02121 04949 Screech Normal Status 0000 085}}85% 40 Clever 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Treecko
  • Italic indicates a move that gets STAB only when used by an evolution of Treecko
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM17 TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28 TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45 TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM56 TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM62 TM62 Acrobatics Flying Physical 05555 100}}100% 15 Cool 1 0  
TM70 TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94 TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM96 TM96 Nature Power Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM98 TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01 HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04 HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06 HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Treecko
  • Italic indicates a move that gets STAB only when used by an evolution of Treecko
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bullet Seed* Grass Physical 25 100% 30 Cool 1 0  




Crunch Dark Physical 80 100% 15 Tough 1 4 ♥♥♥♥
Crush Claw* Normal Physical 75 95% 10 Cool 1 4 ♥♥♥♥
Double Kick Fighting Physical 30 100% 30 Cool 2 ♥♥ 1

Dragon Breath Dragon Special 60 100% 20 Cool 2 ♥♥ 3 ♥♥♥
Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
Grass Whistle Grass Status 55% 15 Clever 2 ♥♥ 0  
Grassy Terrain* Grass Status —% 10 Beautiful 3 ♥♥♥ 0  
Leaf Storm Grass Special 130 90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
Leech Seed Grass Status 90% 10 Clever 1 0  
Magical Leaf Grass Special 60 —% 20 Beautiful 2 ♥♥ 0  
Mud Sport Ground Status —% 15 Cute 2 ♥♥ 0  
Natural Gift Normal Physical 100% 15 Clever 1 0  
Razor Wind Normal Special 80 100% 10 Cool 3 ♥♥♥ 0  

Synthesis Grass Status —% 5 Clever 1 0  
Worry Seed Grass Status 100% 10 Clever 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Treecko in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Treecko in that game.
  • Bold indicates a move that gets STAB when used by Treecko
  • Italic indicates a move that gets STAB only when used by an evolution of Treecko
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Giga Drain Grass Special 75 100% 10 Clever 1 4 ♥♥♥♥
X Y OR AS Grass Pledge Grass Special 80 100% 10 Beautiful 2 ♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Seed Bomb Grass Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Synthesis Grass Status —% 5 Clever 1 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Worry Seed Grass Status 100% 10 Clever 2 ♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Treecko can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Treecko cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Treecko
  • Italic indicates a move that gets STAB only when used by an evolution of Treecko
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Fury Cutter Bug Physical 04040 095}}95% 20 Cool 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Treecko
  • Italic indicates a move that gets STAB only when used by an evolution of Treecko
  • Click on the generation numbers at the top to see transfer-only moves for other generations
This article is issued from Bulbagarden. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.