Exploud (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Crunch Dark Physical 08080 100100% 15
011 Bite Dark Physical 06060 100100% 25
011 Boomburst Normal Special 140140 100100% 10
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Pound Normal Physical 04040 100100% 35
011 Echoed Voice Normal Special 04040 100100% 15
011 Astonish Ghost Physical 03030 100100% 15
011 Howl Normal Status 0000 00——% 40
Evo.Evo. Crunch Dark Physical 08080 100100% 15
044 Echoed Voice Normal Special 04040 100100% 15
099 Astonish Ghost Physical 03030 100100% 15
1111 Howl Normal Status 0000 00——% 40
1515 Screech Normal Status 0000 08585% 40
1818 Supersonic Normal Status 0000 05555% 20
2323 Stomp Normal Physical 06565 100100% 20
2727 Uproar Normal Special 09090 100100% 10
3232 Roar Normal Status 0000 00——% 20
3636 Rest Psychic Status 0000 00——% 10
4242 Sleep Talk Normal Status 0000 00——% 10
4747 Hyper Voice Normal Special 09090 100100% 10
5353 Synchronoise Psychic Special 120120 100100% 10
5858 Boomburst Normal Special 140140 100100% 10
6464 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM05 TM05 Roar Normal Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Circle Throw Fighting Physical 60 90% 10

Disarming Voice Fairy Special 40 —% 15


Endeavor Normal Physical 100% 5
Extrasensory Psychic Special 80 100% 20
Fake Tears Dark Status 100% 20

Hammer Arm Fighting Physical 100 90% 10
Smelling Salts* Normal Physical 70 100% 10

Smokescreen Normal Status 100% 20

Snore Normal Special 50 100% 15











Take Down Normal Physical 90 85% 20
WhirlwindUSUM Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Exploud in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Exploud in that game.
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Exploud can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Exploud cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Avalanche Ice Physical 06060 100}}100% 10
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Counter Fighting Physical 0000 100}}100% 20
III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Incinerate Fire Special 06060 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Psych Up Normal Status 0000 00—}}—% 10
III IV V VI Retaliate Normal Physical 07070 100}}100% 5
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Rollout Rock Physical 03030 090}}90% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Teeter Dance Normal Status 0000 100}}100% 20
III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Exploud
  • Italic indicates a move that gets STAB only when used by an evolution of Exploud
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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