Calem (Masters)
Calem (Japanese: カルム Calme) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Espurr and its evolution, Meowstic. The sync pair can be obtained during the events of Chapter 20 of the Pokémon Masters EX/Main Story.
Calem カルム Calme | |
![]() Calem's model | |
No. | 71 |
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English voice actor | Zach Aguilar[1] |
Japanese voice actor | Kenshō Ono[2] |
Description | A stoic Trainer in pursuit of strength, he conceals his burning desire to grow stronger and plays it cool outwardly. |
Espurr → Meowstic
Espurr can evolve into Meowstic once it has reached level 30 through its Sync Pair Story Espurr's Evolution.
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Type | ![]() | ||||
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Move types | ![]() ![]() | |||||
Role | Tech | |||||
Base Potential | ★★★★★ | |||||
Espurr ♂ | Weakness | ![]() | ||||
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 605 | 138 | 139 | 253 | 161 | 436 |
Lv. 140, Max Potential | 705 | 178 | 179 | 293 | 201 | 476 |
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Type | ![]() | ||||
---|---|---|---|---|---|---|
Move types | ![]() ![]() | |||||
Role | Tech | |||||
Base Potential | ★★★★★ | |||||
Meowstic ♂ | Weakness | ![]() | ||||
When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 620 | 141 | 142 | 279 | 164 | 450 |
Lv. 140, Max Potential | 720 | 181 | 182 | 319 | 204 | 490 |
Moves
Calem's Espurr uses Psychic Sync Beam as its sync move. Upon evolution, Meowstic learns the upgraded Mind-Bending Psychic.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Psybeam | Psychic![]() |
Special | 2 | 48 | 57 | 100% | An opponent | Has a very small chance of leaving the target confused. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Speed. |
Thunder Wave | Electric![]() |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
We're Not Done Yet! | None | Status | 0 (2 uses) |
— | — | — | Self | Restores a bit of the user's HP. The lower the user's HP is, the more this move raises the user's Sp. Atk. |
Sync moves | ||||||||
Psychic Sync Beam | Psychic![]() |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Mind-Bending Psychic | Psychic![]() |
Special | — | 200 | 240 | — | An opponent | Its power increases if the target is paralyzed. |
Skills
Name | Description |
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Passive Skills | |
Acuity | Accuracy cannot be lowered. |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kalos Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Kalos Neighbors Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Calem and Espurr's sync grid is an expanded grid, made available on April 20, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
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HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 3 | 36 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 2 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 2 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 3 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 3 |
Psybeam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Psybeam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Wave: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Thunder Wave: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Thunder Wave: Satisfied Snarl 9 | Lowers the target's Sp. Atk when a move targeting that opponent is successful. | 9 | 108 | 2 |
X Speed: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
X Speed: Pep Rally 1 | Raises the Speed of all allied sync pairs when a move is successful. | 7 | 84 | 2 |
We're Not Done Yet!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
We're Not Done Yet!: Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | 8 | 96 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 8 | 96 | 1 |
Pump Up 2 | Charges the move gauges of all allied sync pairs by two after using a sync move. | 10 | 120 | 2 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 8 | 96 | 3 |
Confusion Synergy 5 | Powers up moves when the target is confused. | 8 | 96 | 3 |
Fuzzy Strike 5 | Powers up sync moves when the target is confused. | 8 | 96 | 3 |
Emergency Huddle 1 | Once per battle, raises the Defense of all allied sync pairs when in a pinch. | 8 | 96 | 3 |
Mind-Bending Psychic: Power +25 | Mind-Bending Psychic: Power ↑ +25 | 5 | 60 | 3 |
Mind-Bending Psychic: Power +25 | Mind-Bending Psychic: Power ↑ +25 | 5 | 60 | 3 |
Availability
Calem and Espurr can be battled against in:
Sync Pair Stories
- A Day with Calem
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Espurr's Evolution | ![]() Nanu |
![]() Persian Alolan Form Weakness: ![]() |
5 Evolution Shards | Espurr evolves into Meowstic Gems ×30 |
Gallery
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VS model from Pokémon Masters EX |
Calem and Espurr on Pokémon Masters EX Dream Team Maker |
Calem's sync move mindscape (Pokémon League) |
Artwork of Chapter 20: Shifting Shadows | ||||
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Calem's design is based on his appearance in Pokémon X and Y. Espurr and Meowstic are Pokémon that Calem uses in the core series games if the player character is female. Espurr and Meowstic's Dex entries come from Pokémon X.
In other languages
We're Not Done Yet!
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Mind-Bending Psychic
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References
- Zach Aguilar on Twitter
- Nintendo DREAM (vol. 329)
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |