Blastoise (Pokémon)/Generation II learnset

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Level  Move  Type  Power  Accuracy  PP 
011 Tackle Normal 03535 095}}95% 35
011 Tail Whip Normal 0000 100}}100% 30
011 Bubble Water 02020 100}}100% 30
011 Withdraw Water 0000 00—}}—% 40
044 Tail Whip Normal 0000 100}}100% 30
077 Bubble Water 02020 100}}100% 30
1010 Withdraw Water 0000 00—}}—% 40
1313 Water Gun Water 04040 100}}100% 25
1919 Bite Dark 06060 100}}100% 25
2525 Rapid Spin Normal 02020 100}}100% 40
3131 Protect Normal 0000 00—}}—% 10
4242 Rain Dance Water 0000 00—}}—% 5
5555 Skull Bash Normal 100100 100}}100% 15
6868 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 TM  Move  Type  Power  Accuracy  PP 
TM01 DynamicPunch Fighting 100 50% 5
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM04 Rollout Rock 30 90% 20
TM05 Roar Normal 100% 20
TM06 Toxic Poison 85% 10
TM08 Rock Smash Fighting 20 100% 15
TM10 Hidden Power Normal 100% 15
TM13 Snore Normal 40 100% 15
TM14 Blizzard Ice 120 70% 5
TM15 Hyper Beam Normal 150 90% 5
TM16 Icy Wind Ice 55 95% 15
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM23 Iron Tail Steel 100 75% 15
TM26 Earthquake Ground 100 100% 10
TM27 Return Normal 100% 20
TM28 Dig Ground 60 100% 10
TM31 Mud-Slap Ground 20 100% 10
TM32 Double Team Normal —% 15
TM33 Ice Punch Ice 75 100% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM40 Defense Curl Normal —% 40
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
HM03 Surf Water 95 100% 15
HM04 Strength Normal 80 100% 15
HM06 Whirlpool Water 15 70% 15
HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father  Move  Type  Power  Accuracy  PP 
Confusion Psychic 50 100% 25
Flail* Normal 100% 15
Foresight* Normal 100% 40
Haze Ice —% 30
Mirror Coat Psychic 100% 20
Mist Ice —% 30
  • Moves marked with an asterisk (*) must be chain bred onto Blastoise in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Blastoise in that game.
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game  Move  Type  Power  Accuracy  PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Blastoise can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Blastoise cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Stage  Move  Type  Power  Accuracy  PP 
Zap Cannon Electric 100 50% 5
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Fissure Ground 0000 030}}30% 5
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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