Zekrom (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
V - VI - VIII
 SM  USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Dragon Rage Dragon Special 0000 100}}100% 10
0011 0011 Thunder Fang Electric Physical 06565 095}}95% 15
0088 0088 Imprison Psychic Status 0000 00—}}—% 10
01515 01515 Ancient Power Rock Special 06060 100}}100% 5
02222 02222 Thunderbolt Electric Special 09090 100}}100% 15
02929 02929 Dragon Breath Dragon Special 06060 100}}100% 20
03636 03636 Slash Normal Physical 07070 100}}100% 20
04343 04343 Zen Headbutt Psychic Physical 08080 090}}90% 15
05050 05050 Fusion Bolt Electric Physical 100100 100}}100% 5
05454 05454 Dragon Claw Dragon Physical 08080 100}}100% 15
N/AN/A 06464 Noble Roar Normal Status 0000 100}}100% 30
06464 N/AN/A Imprison Psychic Status 0000 00—}}—% 10
07171 07171 Crunch Dark Physical 08080 100}}100% 15
07878 07878 Thunder Electric Special 110110 070}}70% 10
08585 08585 Outrage Dragon Physical 120120 100}}100% 10
09292 09292 Hyper Voice Normal Special 09090 100}}100% 10
100100 100100 Bolt Strike Electric Physical 130130 085}}85% 5
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM02 TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19 TM19 Roost Flying Status 0000 00—}}—% 10
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM51 TM51 Steel Wing Steel Physical 07070 090}}90% 25
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM59 TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM72 TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76 TM76 Fly Flying Physical 09090 095}}95% 15
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM91 TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM93 TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Zekrom in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Zekrom in that game.
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Defog Flying Status —% 15
S M US UM Draco Meteor Dragon Special 130 90% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Laser Focus Normal Status —% 30
S M US UM Magnet Rise Electric Status —% 10
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Tailwind Flying Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Zekrom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Zekrom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Cut Normal Physical 05050 095}}95% 30
V VI Flash Normal Status 0000 100}}100% 20
V VI Haze Ice Status 0000 00—}}—% 30
V VI Hone Claws Dark Status 0000 00—}}—% 15
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Zekrom
  • Italic indicates a move that gets STAB only when used by an evolution of Zekrom
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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