Marshtomp (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud Shot Ground Special 05555 09595% 15
011 Tackle Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
011 Mud-Slap Ground Special 02020 100100% 10
Evo.Evo. Mud Shot Ground Special 05555 09595% 15
044 Water Gun Water Special 04040 100100% 25
099 Mud-Slap Ground Special 02020 100100% 10
1212 Foresight Normal Status 0000 00——% 40
1818 Bide Normal Physical 0000 00——% 10
2222 Mud Bomb Ground Special 06565 08585% 10
2828 Rock Slide Rock Physical 07575 09090% 10
3232 Protect Normal Status 0000 00——% 10
3838 Muddy Water Water Special 09090 08585% 10
4242 Take Down Normal Physical 09090 08585% 20
4848 Earthquake Ground Physical 100100 100100% 10
5252 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM07 TM07 Hail Ice Status 0000 00—}}—% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM34 TM34 Sludge Wave Poison Special 09595 100}}100% 10
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM49 TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM55 TM55 Scald Water Special 08080 100}}100% 15
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
TM98 TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 


Ancient Power Rock Special 60 100% 5
Avalanche Ice Physical 60 100% 10
Barrier* Psychic Status —% 20




Bite Dark Physical 60 100% 25
Counter Fighting Physical 100% 20


Curse Ghost Status —% 10


Double-Edge Normal Physical 120 100% 15
Ice Ball Ice Physical 30 90% 20
Mirror Coat Psychic Special 100% 20

Mud Bomb Ground Special 65 85% 10
Refresh Normal Status —% 20
Sludge* Poison Special 65 100% 20

Stomp Normal Physical 65 100% 20

Uproar Normal Special 90 100% 10

Whirlpool Water Special 35 85% 15

Wide Guard Rock Status —% 10

Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marshtomp in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marshtomp in that game.
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pledge Water Special 80 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Marshtomp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marshtomp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Mud Sport Ground Status —% 15
Rock Throw Rock Physical 50 90% 15
Whirlpool Water Special 35 85% 15
Hydro Pump Water Special 110 80% 5
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Generation VII
Other generations:
III - IV - V - VI - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanUSUM Counter Fighting Physical 100% 20
  • A superscript level indicates that Marshtomp can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Dive Water Physical 08080 100}}100% 10
III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Rollout Rock Physical 03030 090}}90% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marshtomp
  • Italic indicates a move that gets STAB only when used by an evolution of Marshtomp
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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