Mantine (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psybeam Psychic Special 06565 100100% 20
011 Bullet Seed Grass Physical 02525 100100% 30
011 Signal Beam Bug Special 07575 100100% 15
011 Tackle Normal Physical 04040 100100% 35
011 Bubble Water Special 04040 100100% 30
011 Supersonic Normal Status 0000 05555% 20
011 Bubble Beam Water Special 06565 100100% 20
011 Roost Flying Status 0000 00——% 10
033 Supersonic Normal Status 0000 05555% 20
077 Bubble Beam Water Special 06565 100100% 20
1111 Confuse Ray Ghost Status 0000 100100% 10
1414 Wing Attack Flying Physical 06060 100100% 35
1616 Headbutt Normal Physical 07070 100100% 15
1919 Water Pulse Water Special 06060 100100% 20
2323 Wide Guard Rock Status 0000 00——% 10
2727 Take Down Normal Physical 09090 08585% 20
3232 Agility Psychic Status 0000 00——% 30
3636 Air Slash Flying Special 07575 09595% 15
3939 Aqua Ring Water Status 0000 00——% 20
4646 Bounce Flying Physical 08585 08585% 5
4949 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM07 TM07 Hail Ice Status 0000 00—}}—% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19 TM19 Roost Flying Status 0000 00—}}—% 10
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM55 TM55 Scald Water Special 08080 100}}100% 15
TM62 TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
TM98 TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 

Amnesia Psychic Status —% 20
Haze Ice Status —% 30







Hydro Pump Water Special 110 80% 5
Mirror Coat Psychic Special 100% 20

Mud Sport Ground Status —% 15
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Splash Normal Status —% 40
Tailwind Flying Status —% 15

Twister Dragon Special 40 100% 20



Water Sport Water Status —% 15

Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Defog Flying Status —% 15
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Tailwind Flying Status —% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Air Cutter Flying Special 06060 095}}95% 25
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Brine Water Special 06565 100}}100% 10
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Dive Water Physical 08080 100}}100% 10
II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI String Shot Bug Status 0000 095}}95% 40
II III IV V VI Swift Normal Special 06060 00—}}—% 20
II III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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