Clamperl (Pokémon)/Generation IV learnset

By leveling up

Generation IV
Other generations:
III - V - VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
011 Clamp Water Physical 03535 075}}75% 10 Tough 3 ♥♥♥
011 Iron Defense Steel Status 0000 00—}}—% 15 Tough 2 ♥♥
011 Water Gun Water Special 04040 100}}100% 25 Cute 3 ♥♥♥
011 Whirlpool Water Special 01515 070}}70% 15 Beauty 0  
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
III - V - VI - VII - VIII
 TM  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
TM07 Hail Ice Status —% 10 Beauty 2 ♥♥
TM10 Hidden Power Normal Special 100% 15 Smart 1
TM13 Ice Beam Ice Special 95 100% 10 Beauty 2 ♥♥
TM14 Blizzard Ice Special 120 70% 5 Beauty 2 ♥♥
TM17 Protect Normal Status —% 10 Cute 0  
TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status —% 10 Cute 0  
TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
TM55 Brine Water Special 65 100% 10 Smart 2 ♥♥
TM58 Endure Normal Status —% 10 Tough 2 ♥♥
TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status —% 10 Smart 1
HM03 Surf Water Special 95 100% 15 Beauty 2 ♥♥
HM05HGSS Whirlpool Water Special 15 70% 15 Beauty 0  
HM07 Waterfall Water Physical 80 100% 15 Tough 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
III - V - VI - VII - VIII
 Father  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 

Aqua Ring Water Status —% 20 Beauty 0  
Barrier* Psychic Status —% 30 Cool 2 ♥♥

Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
Confuse Ray Ghost Status 100% 10 Smart 2 ♥♥

Mud Sport Ground Status —% 15 Cute 2 ♥♥
Muddy WaterHGSS Water Special 95 85% 10 Tough 2 ♥♥
Refresh Normal Status —% 20 Cute 0  
Supersonic Normal Status 55% 20 Smart 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Clamperl in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Clamperl in that game.
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
III - V - VI - VII - VIII
 Game  Move  Type  Cat.  Pwr.  Acc.  PP  S. Contest  Appeal 
D P Pt HG SS Dive Water Physical 80 100% 10 Beauty 1
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
  • A black abbreviation in a colored box indicates that Clamperl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Clamperl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Clamperl
  • Italic indicates a move that gets STAB only when used by an evolution of Clamperl
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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