Water (type)

The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

Statistical averages

Overall

Stat
HP: 69.64
Attack: 74.72
Defense: 74.89
Sp.Atk: 73.43
Sp.Def: 71.39
Speed: 64.90
Total: 426.99


Fully evolved

Stat
HP: 83.85
Attack: 90.90
Defense: 90.10
Sp.Atk: 88.67
Sp.Def: 87.06
Speed: 73.17
Total: 513.75


Battle properties

Generation I

Offensive Defensive
Power Types   Power Types


½×

½×


None None


Generation II onward

Offensive Defensive
Power Types   Power Types


½×


½×


None None


Characteristics

Defense

Water-type Pokémon fare well defensively, being weak to only Electric and Grass-type moves.

Freeze-Dry is a unique Ice-type move that is super effective against Water, regardless of its actual type. The move Soak changes its target's type to only Water.

Offense

Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types. Flying also has good coverage with Water attacks. Though not a type, Freeze-Dry has even better coverage with Water, as every type that resists water is weak to Freeze-Dry. A Pokémon can resist this combination only when aided by an Ability, such as Water Absorb.

Weather can affect Water-type moves, with rain boosting its power and harsh sunlight reducing it, while extremely harsh sunlight causes Water-type moves to fail completely. Almost all Water-type Pokémon can learn Rain Dance to receive its buffs on their attacks, in addition to the same-type attack bonus.

Contest properties

In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.

Pokémon

As of Generation VIII, there are 145 Water-type Pokémon or 16.02% of all Pokémon (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types, with Normal coming in second. All other types have been paired up with Water at least once—after the official release of Volcanion, Water became the second type to have this trait, after Flying.

Pure Water-type Pokémon

# Name
007 Squirtle
008 Wartortle
009 Blastoise
Mega
Blastoise
Gigantamax
Blastoise
054 Psyduck
055 Golduck
060 Poliwag
061 Poliwhirl
086 Seel
090 Shellder
098 Krabby
099 Kingler
Gigantamax
Kingler
116 Horsea
117 Seadra
118 Goldeen
119 Seaking
120 Staryu
129 Magikarp
134 Vaporeon
158 Totodile
159 Croconaw
160 Feraligatr
186 Politoed
223 Remoraid
224 Octillery
245 Suicune
258 Mudkip
320 Wailmer
321 Wailord
341 Corphish
349 Feebas
350 Milotic
351 Castform
Rainy Form
366 Clamperl
367 Huntail
368 Gorebyss
370 Luvdisc
382 Kyogre
Primal
Kyogre
393 Piplup
394 Prinplup
418 Buizel
419 Floatzel
422 West Sea
Shellos
East Sea
Shellos
456 Finneon
457 Lumineon
489 Phione
490 Manaphy
501 Oshawott
502 Dewott
503 Samurott
515 Panpour
516 Simipour
535 Tympole
550 Red-Striped
Basculin
Blue-Striped
Basculin
White-Striped
Basculin
594 Alomomola
656 Froakie
657 Frogadier
692 Clauncher
693 Clawitzer
728 Popplio
729 Brionne
746 Wishiwashi
Solo Form
Wishiwashi
School Form
771 Pyukumuku
816 Sobble
817 Drizzile
818 Inteleon
Gigantamax
Inteleon
833 Chewtle
846 Arrokuda
847 Barraskewda

Primary Water-type Pokémon

# Name Type 1 Type 2
062 Poliwrath Water Fighting
072 Tentacool Water Poison
073 Tentacruel Water Poison
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
Mega
Slowbro
Water Psychic
087 Dewgong Water Ice
091 Cloyster Water Ice
121 Starmie Water Psychic
130 Gyarados Water Flying
Mega
Gyarados
Water Dark
131 Lapras Water Ice
Gigantamax
Lapras
Water Ice
170 Chinchou Water Electric
171 Lanturn Water Electric
183 Marill* Water Fairy
184 Azumarill* Water Fairy
194 Wooper Water Ground
195 Quagsire Water Ground
199 Slowking Water Psychic
211 Qwilfish Water Poison
222 Corsola Water Rock
226 Mantine Water Flying
230 Kingdra Water Dragon
259 Marshtomp Water Ground
260 Swampert Water Ground
Mega
Swampert
Water Ground
270 Lotad Water Grass
271 Lombre Water Grass
272 Ludicolo Water Grass
278 Wingull Water Flying
279 Pelipper Water Flying
318 Carvanha Water Dark
319 Sharpedo Water Dark
Mega
Sharpedo
Water Dark
339 Barboach Water Ground
340 Whiscash Water Ground
342 Crawdaunt Water Dark
369 Relicanth Water Rock
395 Empoleon Water Steel
423 West Sea
Gastrodon
Water Ground
East Sea
Gastrodon
Water Ground
458 Mantyke Water Flying
484 Palkia
Altered Forme
Water Dragon
Palkia
Origin Forme
Water Dragon
503 Samurott
Hisuian Form
Water Dark
536 Palpitoad Water Ground
537 Seismitoad Water Ground
564 Tirtouga Water Rock
565 Carracosta Water Rock
580 Ducklett Water Flying
581 Swanna Water Flying
592 Male
Frillish
Water Ghost
Female
Frillish
Water Ghost
593 Male
Jellicent
Water Ghost
Female
Jellicent
Water Ghost
647 Keldeo
Ordinary Form
Water Fighting
Keldeo
Resolute Form
Water Fighting
658 Greninja Water Dark
Ash-
Greninja
Water Dark
730 Primarina Water Fairy
751 Dewpider Water Bug
752 Araquanid Water Bug
779 Bruxish Water Psychic
788 Tapu Fini Water Fairy
834 Drednaw Water Rock
Gigantamax
Drednaw
Water Rock
882 Dracovish Water Dragon
883 Arctovish Water Ice
902 Male
Basculegion
Water Ghost
Female
Basculegion
Water Ghost

Secondary Water-type Pokémon

# Name Type 1 Type 2
138 Omanyte Rock Water
139 Omastar Rock Water
140 Kabuto Rock Water
141 Kabutops Rock Water
283 Surskit Bug Water
363 Spheal Ice Water
364 Sealeo Ice Water
365 Walrein Ice Water
400 Bibarel Normal Water
479 Wash
Rotom*
Electric Water
688 Binacle Rock Water
689 Barbaracle Rock Water
690 Skrelp Poison Water
721 Volcanion Fire Water
747 Mareanie Poison Water
748 Toxapex Poison Water
767 Wimpod Bug Water
768 Golisopod Bug Water
845 Cramorant Flying Water
Gulping
Cramorant
Flying Water
Gorging
Cramorant
Flying Water
892 Urshifu
Rapid Strike Style
Fighting Water
Gigantamax
Urshifu
Rapid Strike Style
Fighting Water

Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Jet Physical Cool 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
IV Aqua Ring Status Beautiful % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP every turn.
IV Aqua Tail Physical Beautiful 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
VII Bouncy Bubble Special 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
IV Brine Special Tough 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target's HP is half or less, this attack will hit with double the power.
I Bubble Special Cute 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
I Bubble Beam Special Beautiful 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
III Dive Physical Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the next turn.
VIII Fishious Rend Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
VIII Flip Turn Physical 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
VIII G-Max Cannonade Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Cannonade Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Foam Burst Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Foam Burst Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Hydrosnipe Physical 160 % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Hydrosnipe Special 160 % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Rapid Flow Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Rapid Flow Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Stonesurge Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
VIII G-Max Stonesurge Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
III Hydro Cannon Special Beautiful 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user can't move on the next turn.
I Hydro Pump Special Beautiful 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
VII Hydro Vortex Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VII Hydro Vortex Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VIII Life Dew Status % 10 (max 16)
     
     
All allies
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
VII Liquidation Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
VIII Max Geyser Physical % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
VIII Max Geyser Special % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
VII Oceanic Operetta Special 195 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
VI Origin Pulse Special Beautiful 110 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II Rain Dance Status Beautiful % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
V Razor Shell Physical Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
V Scald Special Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots boiling hot water at its target. This may also leave the target with a burn.
VIII Snipe Shot Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
V Soak Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
VII Sparkling Aria Special 90 100% 10 (max 16)
     
     
All adjacent Pokémon
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
VII Splishy Splash Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
VI Steam Eruption Special Beautiful 110 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user immerses the target in superheated steam. This may also leave the target with a burn.
I Surf Special Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user attacks everything around it by swamping its surroundings with a giant wave.
VIII Surging Strikes Physical 25 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
III Water Pulse Special Beautiful 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. This may also confuse the target.
VI Water Shuriken Special Cool 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
III Water Spout Special Beautiful 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch.
VIII Wave Crash Physical 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
II Whirlpool Special Beautiful 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target in a violent swirling whirlpool for four to five turns.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Water type

A Pokémon with Protean or Libero will become a Water-type Pokémon if it uses a Water-type move. A Pokémon with Color Change, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.

Gen Ability Description
VI Desolate Land Activates harsh sunlight and nullifies weather conditions, moves, and abilities. Causes damage-dealing Water-type moves to fail.
IV Dry Skin Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
VII Liquid Voice Sound-based moves become Water-type moves.
VIII Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
IV Storm Drain The Pokémon draws in all Water-type moves to boost its Sp. Atk stat.
III Torrent Powers up Water-type moves when the Pokémon is in trouble.
III Water Absorb Restores HP if hit by a Water-type move.
VII Water Bubble Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
VII Water Compaction Sharply raises Defense if hit by a Water-type move.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Drizzle The Pokémon makes it rain when it enters a battle.
VI Mega Launcher Powers up aura and pulse moves.
III Torrent Powers up Water-type moves when the Pokémon is in trouble.
III Water Veil Prevents the Pokémon from getting a burn.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Absorb Bulb An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
Douse Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
Luminous Moss An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
Net Ball A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
Passho Berry If held by a Pokémon, this Berry will lessen the damage taken from one super effective Water-type attack.
Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
Splash Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.
Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
Waterium Z It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Big Pearl
Blue Apricorn
Chesto Berry
Damp Rock
Fossilized Fish
Pearl
Pearl String
Prism Scale
Shell Bell
Throat Spray
Water Stone

Notable Water-type Trainers

Main article: Category:Water-type Trainers
Gen Trainer Title Location
I
Misty
Gym Leader Cerulean Gym
III
Wallace
Gym LeaderRSORAS
ChampionE
SootopolitanORAS
Coordinator
Sootopolis GymRSORAS
Ever Grande CityE
III
JuanE
Gym Leader Sootopolis Gym
IV
Crasher Wake
Gym Leader Pastoria Gym
V
Cress
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
V
MarlonB2W2
Gym Leader Humilau Gym
VI
Siebold
Elite Four Kalos Pokémon League
VII
Lana
Trial Captain Brooklet Hill
VIII
Nessa
Gym Leader Hulbury Stadium

Icons

Core series

Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward
Icon from
Pokémon Legends: Arceus

Side series

Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Water (TCG)

Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.

Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.

Trivia

  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
  • Generation VIII introduced the most Water-type moves of any generation, with twelve, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
  • Generation II is the only generation to have not introduced a Water-type specialist.
  • The Water type has the most Pokémon that evolve via trading, with a total of six.
  • Of the three starter Pokémon types, Water is the only one to have all of its members - including their respective evolutions - be listed as the same color. They are all listed as blue.
  • Junichi Masuda has stated that Water is his favorite type.
  • Water, Flying, and Psychic are the only types to have been paired with all other types.
  • The Water type has the most G-Max Moves of all types, with five.

In other languages

Language Title
Japanese みず (水) Mizu
Chinese Cantonese Séui
Mandarin Shuǐ
Czech Vodní
Danish Vand
Dutch Water
Finnish Vesi
French Eau
German Wasser
Greek Νερού Nerou
Hebrew מים Mayim
Hindi पानी Paanee*
जल Jal
Hungarian Víz
Icelandic Vatn
Indonesian Air
Italian Acqua
Korean Mul
Malaysian Air
Norwegian Vann
Polish Wodny
Portuguese Brazil Água
Aquático
Portugal Água
Romanian Apă
Russian Вода Voda
Spanish Agua
Swedish Vatten
Thai น้ำ Nam
Turkish Su
Vietnamese Nước


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