Grass (type)

The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Grass-type moves were special, but they may now also be physical depending on the attack.

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

Statistical averages

Overall

Stat
HP: 66.22
Attack: 75.53
Defense: 74.10
Sp.Atk: 71.90
Sp.Def: 71.38
Speed: 59.40
Total: 418.53


Fully evolved

Stat
HP: 79.31
Attack: 94.54
Defense: 88.85
Sp.Atk: 87.80
Sp.Def: 84.97
Speed: 71.75
Total: 507.22


Battle properties

Generation I

Grass-type Pokémon are immune to Leech Seed.

Offensive Defensive
Power Types   Power Types


½×


½×








None None


Generation II onwards

Grass-type Pokémon are immune to Leech Seed.

Starting in Generation VI, Grass-type Pokémon are immune to powder and spore moves and Effect Spore.

Offensive Defensive
Power Types   Power Types


½×


½×









None None


Characteristics

Defense

Grass types are tied with Rock in having the most weaknesses out of all types with five.

Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used.

Forest's Curse adds the Grass type to the target's types.

Offense

Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock and Ground. As of Generation VI, Dark and Ghost have neutral matchups against every type that resists Grass.

When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground.

Contest properties

In contests, Grass-type moves are typically Clever moves, but can also be any of the other four contest conditions.

Pokémon

As of Generation VIII, there are 110 Grass-type Pokémon or 12.15% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying.

Pure Grass-type Pokémon

# Name
114 Tangela
152 Chikorita
153 Bayleef
154 Meganium
182 Bellossom
191 Sunkern
192 Sunflora
252 Treecko
253 Grovyle
254 Sceptile
273 Seedot
285 Shroomish
331 Cacnea
387 Turtwig
388 Grotle
420 Cherubi
421 Cherrim
Overcast Form
Cherrim
Sunshine Form
455 Carnivine
465 Tangrowth
470 Leafeon
492 Shaymin
Land Forme
495 Snivy
496 Servine
497 Serperior
511 Pansage
512 Simisage
548 Petilil
549 Lilligant
556 Maractus
650 Chespin
651 Quilladin
672 Skiddo
673 Gogoat
753 Fomantis
754 Lurantis
761 Bounsweet
762 Steenee
763 Tsareena
810 Grookey
811 Thwackey
812 Rillaboom
Gigantamax
Rillaboom
829 Gossifleur
830 Eldegoss

Primary Grass-type Pokémon

# Name Type 1 Type 2
001 Bulbasaur Grass Poison
002 Ivysaur Grass Poison
003 Venusaur Grass Poison
Mega
Venusaur
Grass Poison
Gigantamax
Venusaur
Grass Poison
043 Oddish Grass Poison
044 Gloom Grass Poison
045 Vileplume Grass Poison
069 Bellsprout Grass Poison
070 Weepinbell Grass Poison
071 Victreebel Grass Poison
102 Exeggcute Grass Psychic
103 Exeggutor Grass Psychic
Exeggutor
Alolan Form
Grass Dragon
187 Hoppip Grass Flying
188 Skiploom Grass Flying
189 Jumpluff Grass Flying
254 Mega
Sceptile
Grass Dragon
274 Nuzleaf Grass Dark
275 Shiftry Grass Dark
286 Breloom Grass Fighting
315 Roselia Grass Poison
332 Cacturne Grass Dark
357 Tropius Grass Flying
389 Torterra Grass Ground
406 Budew Grass Poison
407 Roserade Grass Poison
459 Snover Grass Ice
460 Abomasnow Grass Ice
Mega
Abomasnow
Grass Ice
492 Shaymin
Sky Forme
Grass Flying
546 Cottonee* Grass Fairy
547 Whimsicott* Grass Fairy
549 Lilligant
Hisuian Form
Grass Fighting
590 Foongus Grass Poison
591 Amoonguss Grass Poison
597 Ferroseed Grass Steel
598 Ferrothorn Grass Steel
640 Virizion Grass Fighting
652 Chesnaught Grass Fighting
722 Rowlet Grass Flying
723 Dartrix Grass Flying
724 Decidueye Grass Ghost
Decidueye
Hisuian Form
Grass Fighting
755 Morelull Grass Fairy
756 Shiinotic Grass Fairy
787 Tapu Bulu Grass Fairy
798 Kartana Grass Steel
840 Applin Grass Dragon
841 Flapple Grass Dragon
Gigantamax
Flapple
Grass Dragon
842 Appletun Grass Dragon
Gigantamax
Appletun
Grass Dragon

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046 Paras Bug Grass
047 Parasect Bug Grass
100 Voltorb
Hisuian Form
Electric Grass
101 Electrode
Hisuian Form
Electric Grass
251 Celebi Psychic Grass
270 Lotad Water Grass
271 Lombre Water Grass
272 Ludicolo Water Grass
345 Lileep Rock Grass
346 Cradily Rock Grass
413 Wormadam
Plant Cloak
Bug Grass
479 Mow
Rotom*
Electric Grass
540 Sewaddle Bug Grass
541 Swadloon Bug Grass
542 Leavanny Bug Grass
585 Deerling
Spring Form
Normal Grass
Deerling
Summer Form
Normal Grass
Deerling
Autumn Form
Normal Grass
Deerling
Winter Form
Normal Grass
586 Sawsbuck
Spring Form
Normal Grass
Sawsbuck
Summer Form
Normal Grass
Sawsbuck
Autumn Form
Normal Grass
Sawsbuck
Winter Form
Normal Grass
708 Phantump Ghost Grass
709 Trevenant Ghost Grass
710 Pumpkaboo Ghost Grass
711 Gourgeist Ghost Grass
781 Dhelmise Ghost Grass
893 Zarude Dark Grass
898 Standard
Calyrex
Psychic Grass

Pokéstar Studios opponents

Black Door
 Grass 
Early Bird
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
I Absorb Special Clever 20 100% 25 (max 40)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
VIII Apple Acid Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
III Aromatherapy Status Clever % 5 (max 8)
     
     
All allies
The user releases a soothing scent that heals all status conditions affecting the user's party.
VII Bloom Doom Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
VII Bloom Doom Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
VIII Branch Poke Physical 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks the target by poking it with a sharply pointed branch.
III Bullet Seed Physical Cool 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user forcefully shoots seeds at the target two to five times in a row.
V Cotton Guard Status Cute % 10 (max 16)
     
     
Self
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
II Cotton Spore Status Beautiful 100% 40 (max 64)
     
     
All adjacent foes
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
VIII Drum Beating Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
IV Energy Ball Special Beautiful 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
VI Forest's Curse Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user puts a forest curse on the target. The target is now Grass type as well.
III Frenzy Plant Special Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams the target with an enormous tree. The user can't move on the next turn.
II Giga Drain Special Clever 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
VIII G-Max Drum Solo Physical 160 % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
VIII G-Max Drum Solo Special 160 % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
VIII G-Max Sweetness Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
VIII G-Max Sweetness Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
VIII G-Max Tartness Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
VIII G-Max Tartness Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
VIII G-Max Vine Lash Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
VIII G-Max Vine Lash Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
IV Grass Knot Special Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
V Grass Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
III Grass Whistle Status Clever 55% 15 (max 24)
     
     
Any adjacent Pokémon
The user plays a pleasant melody that lulls the target into a deep sleep.
VIII Grassy Glide Physical 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
VI Grassy Terrain Status Beautiful % 10 (max 16)
     
     
All Pokémon
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
VIII Grav Apple Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
V Horn Leech Physical Tough 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
III Ingrain Status Clever % 20 (max 32)
     
     
Self
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
VIII Jungle Healing Status % 10 (max 16)
     
     
All allies
The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
III Leaf Blade Physical Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
IV Leaf Storm Special Beautiful 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
V Leaf Tornado Special Cool 65 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
VII Leafage Physical 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks by pelting the target with leaves.
I Leech Seed Status Clever 90% 10 (max 16)
     
     
Any adjacent Pokémon
A seed is planted on the target. It steals some HP from the target every turn.
III Magical Leaf Special Beautiful 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters curious leaves that chase the target. This attack never misses.
VIII Max Overgrowth Physical % 3 (max 4)
     
     
All adjacent foes
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
VIII Max Overgrowth Special % 3 (max 4)
     
     
All adjacent foes
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
I Mega Drain Special Clever 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
III Needle Arm Physical Clever 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
VI Petal Blizzard Physical Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user stirs up a violent petal blizzard and attacks everything around it.
I Petal Dance Special Beautiful 120 100% 10 (max 16)
     
     
Self
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IV Power Whip Physical Tough 120 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
I Razor Leaf Physical Cool 55 95% 25 (max 40)
     
     
All adjacent foes
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
IV Seed Bomb Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams a barrage of hard-shelled seeds down on the target from above.
VII Sappy Seed Physical 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
IV Seed Flare Special Beautiful 120 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
I Sleep Powder Status Clever 75% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters a big cloud of sleep-inducing dust around the target.
VIII Snap Trap Physical 35 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user snares the target in a snap trap for four to five turns.
I Solar Beam Special Cool 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
VII Solar Blade Physical 125 100% 10 (max 16)
     
     
Any adjacent Pokémon
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
VI Spiky Shield Status Tough % 10 (max 16)
     
     
Self
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
I Spore Status Beautiful 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters bursts of spores that induce sleep.
VII Strength Sap Status 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
I Stun Spore Status Clever 75% 30 (max 48)
     
     
Any adjacent Pokémon
The user scatters a cloud of numbing powder that paralyzes the target.
II Synthesis Status Clever % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
VII Trop Kick Physical 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
I Vine Whip Physical Cool 45 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is struck with slender, whiplike vines to inflict damage.
IV Wood Hammer Physical Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
IV Worry Seed Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Grass type

A Pokémon with Protean or Libero will become a Grass-type Pokémon if it uses a Grass-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, is sent out against a Grass-type opponent, if the terrain is grassy, if it is holding a Grass Memory, or if it is holding a Meadow Plate or Grassium Z.

Since Generation VI, Grass-type Pokémon are also immune to Effect Spore.

Gen Ability Description
VI Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
III Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
V Sap Sipper Boosts the Attack stat when hit by a Grass-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Grass-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Chlorophyll Boosts the Pokémon's Speed stat in sunshine.
III Effect Spore Contact may poison or cause paralysis or sleep.
VII Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
V Harvest May create another Berry after one is used.
IV Leaf Guard Prevents status conditions in sunny weather.
III Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.
Grass Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
Grassium Z It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves.
Meadow Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.
Miracle Seed An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of Grass-type moves.
Rindo Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
Rose Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Absorb Bulb
Adamant Mint
Balm Mushroom
Big Mushroom
Big Root
Bold Mint
Brave Mint
Calm Mint
Careful Mint
Galarica Twig
Gentle Mint
Grassy Seed
Green Apricorn
Hasty Mint
Impish Mint
Jolly Mint
Lax Mint
Leaf Stone
Leek
Leftovers
Liechi Berry
Lonely Mint
Luminous Moss
Mental Herb
Mild Mint
Modest Mint
Naive Mint
Naughty Mint
Power Herb
Quiet Mint
Rash Mint
Rawst Berry
Relaxed Mint
Rindo Berry
Sassy Mint
Serious Mint
Sticky Barb
Sweet Apple
Tart Apple
Timid Mint
Tiny Mushroom
White Herb

Notable Grass-type Trainers

Main article: Category:Grass-type Trainers
Gen Trainer Title Location
I
Erika
Gym Leader Celadon Gym
IV
Gardenia
Gym Leader Eterna Gym
V
Cilan
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
VI
Ramos
Gym Leader Coumarine Gym
VII
Mallow
Trial Captain Lush Jungle
VIII
Milo
Gym Leader Turffield Stadium

Icons

Core series

Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward
Icon from
Pokémon Legends: Arceus

Side series

Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Grass (TCG)

Due to the decreased amount of types in the TCG, Grass generally adopts all Bug-type Pokémon under its typing. It also adopted Poison-type Pokémon prior to the Diamond & Pearl set, after which they were moved to Psychic.

Similar to the games, Grass-type Pokémon in the TCG are generally weak to Fire and resist Water. Grass-type Pokémon are strong against Fighting and Water Pokémon, whilst Metal Pokémon resisted it until the EX Power Keepers expansion set.

Trivia

  • Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine.
  • Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
  • The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions:
    • In the English Generation I games, the Gym guide in Cerulean Gym refers to Pokémon of the Grass type as "plant Pokémon". In the English versions of Pokémon FireRed and LeafGreen, he instead mentions "Grass-type Pokémon". In the Japanese versions of the Generation I games and FireRed and LeafGreen, he mentions the Grass type itself, calling it the "Plant type" (Japanese: しょくぶつタイプ).
    • Another reference to "plant Pokémon" (Japanese: しょくぶつポケモン) is made by Professor Oak in the Japanese Pokémon Red, Green, and Blue, and international Pokémon Red and Blue, classifying Bulbasaur as such when the player is about to choose it as their starter. This is also the case in the Japanese versions of Pokémon FireRed and LeafGreen; in contrast, he calls it the "grass Pokémon" in the English versions.
    • The Turkish dub of the anime occasionally refers to "Grass type" as "Plant type".
  • The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
  • The Grass type is the only type to have more than one HP-draining move, having five of them.
  • Grass-type attacks deal doubly super-effective damage to the most Pokémon of all types.
  • Grass-type attacks are super effective against the three types that Fire types are weak to.
  • Fire is the only type that hasn't been paired with Grass.
  • In Tree's a Crowd, Brock states that Grass-type Pokémon resist Electric-type moves due to being able to diffuse the electricity into trees and the ground. He also explains that if Grass types are in the air, they cannot diffuse the electricity from Electric attacks, thereby dealing normally effective damage.

In other languages

Language Title
Japanese くさ (草) Kusa
Bulgarian Растителни Rastitelni
Chinese Cantonese Chóu
Mandarin Cǎo
Czech Travní
Danish Græs
Dutch Gras
Finnish Ruoho
French Canada Herbe*
Europe Plante
German Pflanze
Greek Φυτού Fytoú
Hebrew עשב Esev
דשא Deshe
גַנָנוּת Gananút
Hindi घास Ghaas
Hungarian
Indonesian Daun*
Rumput*
Tanaman
Italian Erba
Korean Pul
Malaysian Rumput
Norwegian Gress
Polish Trawiasty
Portuguese Brazil Planta
Grama
Vegetal
Portugal Erva
Romanian Iarbă
Russian Трава Trava
Spanish Latin America Hierba (season 1-10)
Planta (S11-present)
Spain Planta
Swedish Gräs
Thai หญ้า Ya
พืช Phuet
Turkish Çimen
Vietnamese Cỏ


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