Samurott (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Slash Normal Physical 07070 100100% 20
011 Megahorn Bug Physical 120120 08585% 10
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
011 Water Gun Water Special 04040 100100% 25
011 Water Sport Water Status 0000 00——% 15
Evo.Evo. Slash Normal Physical 07070 100100% 20
055 Tail Whip Normal Status 0000 100100% 30
077 Water Gun Water Special 04040 100100% 25
1111 Water Sport Water Status 0000 00——% 15
1313 Focus Energy Normal Status 0000 00——% 30
1818 Razor Shell Water Physical 07575 09595% 10
2121 Fury Cutter Bug Physical 04040 09595% 20
2525 Water Pulse Water Special 06060 100100% 20
2929 Revenge Fighting Physical 06060 100100% 10
3434 Aqua Jet Water Physical 04040 100100% 20
3939 Encore Normal Status 0000 100100% 5
4646 Aqua Tail Water Physical 09090 09090% 10
5151 Retaliate Normal Physical 07070 100100% 5
5858 Swords Dance Normal Status 0000 00——% 20
6363 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Work Up Normal Status 0000 00—}}—% 30
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM07 TM07 Hail Ice Status 0000 00—}}—% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 TM55 Scald Water Special 08080 100}}100% 15
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM67 TM67 Smart Strike Steel Physical 07070 00—}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82 TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 TM94 Surf Water Special 09090 100}}100% 15
TM98 TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Air Slash Flying Special 75 95% 15




Assurance Dark Physical 60 100% 10


Brine Water Special 65 100% 10
Copycat Normal Status —% 20

Detect Fighting Status —% 5


Night Slash Dark Physical 70 100% 15
Sacred SwordUSUM Fighting Physical 90 100% 15



Screech Normal Status 85% 40
Trump Card Normal Special —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Samurott in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Samurott in that game.
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Block Normal Status —% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Helping Hand Normal Status —% 20
S M US UM Hydro Cannon Water Special 150 90% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Liquidation Water Physical 85 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Water Pledge Water Special 80 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Samurott can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Samurott cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Generation VII
Other generations:
V - VI - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Brine Water Special 65 100% 10
  • A superscript level indicates that Samurott can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Cut Normal Physical 05050 095}}95% 30
V VI Dig Ground Physical 08080 100}}100% 10
V VI Dive Water Physical 08080 100}}100% 10
V VI Hold Back Normal Physical 04040 100}}100% 40
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Samurott
  • Italic indicates a move that gets STAB only when used by an evolution of Samurott
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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