< Rebelstar (4e Campaign Setting)
Rebelstar (4e Campaign Setting)/Origins
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Characters
Any origin can be used to create your character. To generate a "canon" character, roll two origins on the following table:
| d20 | Origin |
|---|---|
| 1 | Captain |
| 2-3 | Commando |
| 4 | Field Mechanic |
| 5 | Field Medic |
| 6-7 | Android |
| 8 | Robot |
| 9 | Clone |
| 10 | Berzerker |
| 11-12 | Operator |
| 13-14 | Telepath |
| 15 | Politician |
| 16 | Combat Engineer |
| 17 | Gunslinger |
| 18 | Hyperneural |
| 19 | Infiltrator |
| 20 | Telekinetic |
The party are part of a resistance group (such as Rebelstar) aiming to defeat Main-Comp. Possible PC backstories:
- Humans and colonists who have escaped from planets undergoing Red Shift enslavement,
- Those that Joe Capricorn trusts, and personally invited to join the cause,
- Androids or gynoids either designed by Dino's workshop, or captured and coverted corporate models,
- Mercenaries and other rogues who have joined the rebellion with the promise of supplies and technology,
- Clones resulting from Capricorn's genetic programs, or Projects who have defected from Red Shift.
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