Telekinetic (4e Future Origin)
Telekinetic
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| Power Switch by Musashden at DeviantArt |
A telekinetic, or "teek", can turn psi energy into motive force; foes can be blasted away, objects hurled around, or the teek can lift herself off the ground.
Appearance: A teek's hair and clothing constantly make tiny movements. When she isn't concentrating, or asleep, small objects in her presence sometimes rattle or slide across a surface.
| Telekinetic Traits |
| Ability: Intelligence |
| Power Source: Psi; +2 to Psi overcharge. |
| Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks. |
| Telekinetic Deflection (Level 1): While you're conscious, you gain a +2 bonus to AC and Reflex. |
| Telekinetic Reach (Level 1): You can manipulate unattended objects up to 5 squares away from you as if you were using them yourself. For example, you can open a door as a minor action or swing a melee weapon as a standard action. You take a -2 penalty to attack rolls of attacks you make using this trait. |
| Telekinetic Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you slide one creature within 5 squares of you 2 squares. |
| Telekinetic Wave | Telekinetic Novice |
| You overwhelm you fores with a surge of telekinetic energy. | |
| 4e Power Usage::At-Will | |
| 4e Power Action Type::Standard Action | Close blast 5 |
| Target: Each creature in blast | |
| Attack: Intelligence + your level vs. Fortitude | |
| Hit: 1d6 + Intelligence modifier + your level compressive damage, and you push the target 3 squares. | |
| Autoteek | Telekinetic Utility |
| With a downward blast of telekentic force, you effortlessly cartwheel through the air. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Move Action | Personal |
| Effect: You fly a number of squares equal to your speed. Special:If you are prone, you stand up as part of this action before you move. | |
| Telekinetic Rend | Telekinetic Expert |
| With your mind, you pin down an enemy, crushing and shearing its body. | |
| 4e Power Usage::Encounter | |
| 4e Power Action Type::Standard Action | Ranged 10 |
| Target: One creature | |
| Attack: Intelligence + your level vs. Fortitude | |
| Hit: 1d10 + Intelligence modifier + twice your level physical damage, and the target is restrained and takes ongoing 5 physical damage (save ends both). | |
| Miss: Half damage, and the target is slowed (save ends). | |
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