Wonder Guard (Ability)

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.

Effect

Generation III

Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.

For the purposes of Wonder Guard, any typeless damage is considered super-effective. This means Wonder Guard doesn't prevent confusion damage, damage from burn, poison, weather, recoil, entry hazards and Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire.

Wonder Guard does not affect status moves, such as Tail Whip or Poison Powder.

Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard.

Generation IV

Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

By Wooggle
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Wonder Guard can be bypassed by Abilities that ignore Abilities.

Generation V onwards

Fire Fang can no longer bypass Wonder Guard.

Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by moves that ignore Abilities. Wandering Spirit will not swap Abilities with Wonder Guard either.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
Shedinja Bug Ghost Wonder Guard None None
Please note that this is only 100% accurate to Generation VIII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.

Pokéstar Studios opponents with Wonder Guard

Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

In other games

Pokémon Mystery Dungeon series

Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.

Description

Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
MDRTDX The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.


In the anime

Shedinja
The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
Shedinja When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

Pokémon Adventures

Trivia

  • Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
    • This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
  • If a pure Electric-type or a Poison/Dark-type Pokémon has Wonder Guard (e.g. Shedinja using Reflect Type or Entrainment via Mimic on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an Air Balloon, it becomes immune to all 18 types.

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
French Garde Mystik
German Wunderwache
Italian Magidifesa
Korean 불가사의 부적 Bulgasayi Bujeok
Portuguese Defesa Mágica
Spanish Superguarda
Vietnamese Phòng ngự thần kì



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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