Ego (game engine)

Ego Game Technology Engine is a video game engine developed by Codemasters.[1] While it is primarily used for racing games, it has also been used in a few first-person shooters.

Ego Engine
Developer(s)Codemasters, Sony Computer Entertainment
PlatformLinux
macOS
Microsoft Windows
PlayStation 3
PlayStation 4
PlayStation 5
Wii
Wii U
Xbox 360
Xbox One
Xbox Series X/S
Nintendo Switch
Stadia
iOS
Android
TypeGame engine
LicenseProprietary
Websitewww.codemasters.com Edit this on Wikidata

Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.[2] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments.[3][4]

Games using EGO

Game Released Refs
Colin McRae: Dirt 2007
Race Driver: Grid 2008
Colin McRae: Dirt 2 2009
F1 2009
Operation Flashpoint: Dragon Rising
F1 2010 2010
Operation Flashpoint: Red River 2011
Dirt 3
Bodycount
F1 2011
Dirt: Showdown 2012
F1 2012
F1 Race Stars
Grid 2 2013
F1 2013
Grid Autosport 2014
F1 2014
Dirt Rally 2015
F1 2015
F1 2016 2016
Dirt 4 2017
F1 2017
F1 2018 2018
Dirt Rally 2.0 2019
F1 2019
Grid
F1 2020 2020
F1 2021 2021
Grid Legends 2022
F1 22
Untitled WRC game TBA

References

  1. "Intel's Leigh Davies and Codemasters' Tom Hammersley" (Interview). Interviewed by Steve Waskul. March 2016.
  2. Leadbetter, Richard (28 August 2009). "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. Archived from the original on 30 November 2022. Retrieved 15 August 2010.
  3. "Codemasters® revs in-house game engine, reveals new name: EGO™ Game Technology Engine". GamesIndustry.biz. 6 December 2007. Archived from the original on 3 July 2022. Retrieved 27 October 2017.
  4. Leadbetter, Richard (12 December 2009). "DiRT 2: EGO Evolution - Digital Foundry talks McRae tech with Codemasters CTO Bryan Marshall". Eurogamer.
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