Background (Hyrule Supplement)
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Languages
Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.
| Language | Other Names | Typical Speakers | Script | Equivalent | d12 |
|---|---|---|---|---|---|
| Ancient | Ancient Hylian, Sheikah | Gods, sheikah, researchers | Ancient | Celestial | 1 |
| Anook | Anouki, Tundran, Yook | Anouki, yeti, ice elementals | Common | Giant or Primordial | 2 |
| Blin | Moblin | Moblins and allies of Ganon | Stal | Goblin or Undercommon | 3 |
| Common | Hylian | Hylians and their allies | Common | Common | |
| Deku | Sylvan | Deku scrubs, koroks, kokiri, fairies | Ancient | Sylvan | 4 |
| Gerudo | — | Gerudo, zuna | Common | Orc | 5 |
| Goro | Goron, Terran | Gorons, mogma, earth elementals | Common | Dwarvish or Terran | 6 |
| Lizal | Draconic, Lizalfos | Lizalfos, most intelligent reptiles | Stal | Draconic | 7 |
| Minish | Picoran | Minish and other diminutive creatures | Common | Gnomish | 8 |
| Stal | Poe, Stalfos | Undead, garo | Stal | Abyssal or Infernal | 9 |
| Subrosian | Ignan | Subrosians, fire elementals | Subrosian | Ignan | 10 |
| Twilit | — | Twili | Ancient | Deep Speech | 11 |
| Zoran | Aquan, Auran, Zora | Zora, rito, parella, aquatic creatures | Common | Elvish or Primordial | 12 |
| Language | Other Names | Typical Speakers | Script | Equivalent | d12 |
Backgrounds
Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.
Make Your Own Background
Seriously, picking from a list is really lame. What happened to the days when you made up whatever kind of character you wanted? It isn't difficult to make up a bond, a flaw, and an ideal.
Want a Good Story?
Work with your DM to come up with a good, enjoyable background.
Want to Optimize?
Choose two skills; you're proficient in those. Then choose any one tool to be proficient in, and one language to know outside of those provided by your race.
Want Something Fun or Silly?
Roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.
| d20 | Skill Proficiency |
|---|---|
| 01 | Athletics |
| 02 | Acrobatics |
| 03 | Sleight of Hand |
| 04 | Stealth |
| 05 | Arcana |
| 06 | History |
| 07 | Investigation |
| 08 | Nature |
| 09 | Religion |
| 10 | Animal Handling |
| 11 | Insight |
| 12 | Medicine |
| 13-14 | Perception |
| 15 | Survival |
| 16 | Deception |
| 17 | Intimidation |
| 18 | Performance |
| 19-20 | Persuasion |
Roll a d20 to determine your secondary proficiencies.
| d20 | Secondary Proficiency |
|---|---|
| 01-02 | Roll two languages. |
| 03 | Roll two artisan's tools. |
| 04 | Roll two musical instruments. |
| 05 | Roll two professional tools. |
| 06 | Land vehicles and water vehicles. |
| 07-08 | Roll a professional tool and roll a language. |
| 09 | Roll a professional tool and roll an artisan's tool. |
| 10 | Roll a professional tool and roll a musical instrument. |
| 11 | Roll a professional tool and flip d2 for a vehicle. |
| 12-13 | Roll an artisan's tool and a language. |
| 14 | Roll an artisan's tool and a musical instrument. |
| 15 | Roll a artisan's tool and flip d2 for a vehicle. |
| 16-17 | Roll a musical instrument and a language. |
| 18 | Roll a musical instrument and flip d2 for a vehicle. |
| 19-20 | Roll a language and flip d2 for a vehicle. |
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