Stall (Ability)
Stall (Japanese: あとだし Going After) is an Ability introduced in Generation IV. It is the signature Ability of Sableye.
Stall | あとだし | ||||||||||||||||||||||||||||||
Going After | |||||||||||||||||||||||||||||||
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Effect
In battle
The Pokémon with this Ability moves last in its priority bracket, regardless of its Speed and Trick Room. If Stall is gained, lost, or suppressed, then it will not affect turn order until the beginning of the next turn.
If the Pokémon's held Quick Claw activates, Stall does not affect when that Pokémon moves.
Generation IV
If multiple Pokémon have the Ability Stall and use moves with the same priority, the Pokémon with the lower Speed will move first (regardless of Trick Room).
A Pokémon with Stall moves before Pokémon holding a Lagging Tail or Full Incense. If a Pokémon with Stall also holds a Lagging Tail or Full Incense, Stall does not affect when the Pokémon moves.
Generation V onward
If multiple Pokémon with the Ability Stall or that are holding a Lagging Tail or Full Incense use moves with the same priority, the Pokémon move relatively according to Speed (the order is reversed during Trick Room).
Outside of battle
Stall has no effect outside of battle.
Pokémon with Stall
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | |
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Sableye | Dark | Ghost | Keen Eye | Stall | Prankster |
Please note that this is only 100% accurate to Generation VIII games.
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In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, a Pokémon with Stall can only attack foes that are directly in front of them. This does not affect leaders.
Description
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |