Awakening values

Go Power, abbreviated AVs from its commonly known fan term, Awakening values, are a mechanic introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, replacing effort values. Similar to EVs, AVs are used to increase a Pokémon's stats, but are awarded through the use of Candy and leveling up, rather than by defeating other Pokémon in battles or consuming vitamins.

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Measuring AVs

Using certain Candy and raising a Pokémon's level are the only ways to increase a Pokémon's AVs. Every additional AV corresponds to one stat point added after all other calculations are made, with a limit of 200 AVs for each stat. Since AVs are added in after all other calculations have been made, Pokémon with maxed out AVs will have an additional 200 stat points regardless of level, Nature, IV, or friendship.

At each level-up, a Pokémon will gain one AV on a random stat. Candy is required to further increase the AVs. Each stat requires a specific Candy to raise its AV. The more AVs a Pokémon has on a stat, the more Candy is required to raise that stat by an additional AV. Each time Candy is used, the stats will only increase by one point regardless of the Candy's size; however, the larger the Candy used, the less of that Candy is required. Once the AVs of a stat reach a certain threshold, then only larger Candy can be used to further increase that stat.

Stat Candy
HP Health Candy Health Candy L Health Candy XL
Attack Mighty Candy Mighty Candy L Mighty Candy XL
Defense Tough Candy Tough Candy L Tough Candy XL
Special Attack Smart Candy Smart Candy L Smart Candy XL
Special Defense Courage Candy Courage Candy L Courage Candy XL
Speed Quick Candy Quick Candy L Quick Candy XL
Min Level Lv 30+ Lv 60+
Max AVs 50 100 200


In addition, species-specific Candy can also be used to boost all of a Pokémon's AVs by one, regardless of current level or AVs, up until 200 AVs. Species-specific Candy are generally harder to find, but can boost a Pokémon's AV much faster.

In battle

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, players can choose between two sets of rules in link battles: Normal rules and No restrictions. If normal rules are chosen, then all participating Pokémon will have their levels set to 50, friendship set to 70, and all AVs set to 0. If no restrictions, participating Pokémon will retain their current AVs, levels, and friendship.

Comparison to effort values

Like EVs, AVs are a mechanic that allow Pokémon to further grow their stats outside of leveling up. However, there are major differences between the two values that allow Pokémon under the AV system to exceed stat ceilings that previously existed using EVs.

Under the EV system, 4 EVs are required for a one-point increase to a stat at level 100, assuming a neutral nature. With a beneficial nature, 4 EVs will sometimes boost a stat by a second point, while a hindering nature will cause some blocks of 4 EVs to fail to increase the stat at all. Since the effect of EVs are scaled by level, boosts in stats by EVs are less frequent at lower levels, so at level 50 each increase requires 8 EVs, and at level 10 it requires 40.

With an EV limit of 252 for a given stat, a level 100 Pokémon can have its stat boosted by up to 63 points through EVs (69 points with a beneficial nature).

Under the AV system, only one AV is required for a one-point increase to a stat. Since AVs are added in last, after all other calculations are made, the one-point increase is realized regardless of a Pokémon's current level or nature. This would allow for a low-level Pokémon with high AVs to overpower a much higher-level Pokémon without much AVs already invested.

At a limit of 200 AVs, a level 100 Pokémon's stats (assuming a neutral nature) are equivalent to what it would have if effort values were allowed to go up to 800 in every stat, while a level 1 Pokémon's stats would be equivalent to effort values of 80,000 in every stat.

Costs

The following table shows how much of each type of candy is required to increase the AV of a stat by one point. Cumulative values show the total amount of candy needed to reach a certain point, if the player were to only use one type of candy. If the player wanted to use the smallest candy first before reaching the cap, simply subtract 50 from the cumulative L amount and 100 from the XL amount.

AVs Marginal cost Cumulative cost
111111111
211112222
311113333
411114444
511115555
611116666
711117777
811118888
911119999
10111110101010
11211112111111
12211114121212
13211116131313
14211118141414
15311121151515
16311124161616
17311127171717
18411131181818
19411135191919
20411139202020
21511144212121
22511149222222
23611155232323
24611161242424
25711168252525
26711175262626
27811183272727
28811191282828
299111100292929
309111109303030
3110111119313131
3211111130323232
3311111141333333
3412111153343434
3513111166353535
3613111179363636
3714111193373737
3815111208383838
3916111224393939
4016111240404040
4117111257414141
4217111274424242
4318111292434343
4418111310444444
4518111328454545
4619111347464646
4719111366474747
4820111386484848
4920111406494949
5020111426505050
51211525151
52211545252
53211565353
54211585454
55211605555
56211625656
57211645757
58311675858
59311705959
60311736060
61311766161
62311796262
63311826363
64311856464
65311886565
66311916666
67311946767
68311976868
693111006969
703111037070
713111067171
723111097272
733111127373
743111157474
753111187575
764111227676
774111267777
784111307878
794111347979
804111388080
814111428181
824111468282
834111508383
844111548484
854111588585
864111628686
874111668787
884111708888
894111748989
904111789090
914111829191
924111869292
934111909393
944111949494
954111989595
964112029696
974112069797
984112109898
994112149999
100411218100100
10121102101
10221104102
10321106103
10421108104
10521110105
10621112106
10721114107
10821116108
10921118109
11021120110
11121122111
11221124112
11321126113
11421128114
11521130115
11621132116
11721134117
11821136118
11921138119
12021140120
12121142121
12221144122
12321146123
12421148124
12521150125
12621152126
12721154127
12821156128
12921158129
13021160130
13121162131
13221164132
13321166133
13421168134
13521170135
13621172136
13721174137
13821176138
13921178139
14021180140
14121182141
14221184142
14321186143
14421188144
14521190145
14621192146
14721194147
14821196148
14921198149
15021200150
15121202151
15221204152
15321206153
15431209154
15531212155
15631215156
15731218157
15831221158
15941225159
16041229160
16141233161
16241237162
16341241163
16441245164
16551250165
16651255166
16751260167
16851265168
16951270169
17061276170
17161282171
17261288172
17361294173
17461300174
17571307175
17671314176
17771321177
17871328178
17971335179
18081343180
18181351181
18281359182
18381367183
18491376184
18591385185
18691394186
18791403187
188101413188
189101423189
190101433190
191101443191
192101453192
193111464193
194111475194
195111486195
196111497196
197121509197
198121521198
199121533199
200121545200

In other languages

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.


Pokémon individuality
LevelStatsFriendshipGenderAbilityNatureCharacteristic
Effort valuesIndividual valuesAwakening valuesEffort level
ConditionPerformanceAffectionMemory


This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.
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