Adaptability (Ability)

Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.

Adaptability てきおうりょく
Adaptability
Flavor text
Generation IV
Powers up moves of the same type.
Generation V
Powers up moves of the same type.
Generation VI
Powers up moves of the same type as the Pokémon.
Generation VII
Powers up moves of the same type as the Pokémon.
Generation VIII
Powers up moves of the same type as the Pokémon.

Effect

In battle

Adaptability increases STAB of a Pokémon with this Ability from 1.5× to 2×.

Outside of battle

Adaptability has no effect outside of battle.

Pokémon with Adaptability

# Pokémon Types First Ability Second Ability Hidden Ability
Beedrill
Mega Beedrill
Bug Poison Adaptability None None
Eevee Normal Normal Run Away Adaptability Anticipation
Corphish Water Water Hyper Cutter Shell Armor Adaptability
Crawdaunt Water Dark Hyper Cutter Shell Armor Adaptability
Feebas Water Water Swift Swim Oblivious Adaptability
Lucario
Mega Lucario
Fighting Steel Adaptability None None
Porygon-Z Normal Normal Adaptability Download Analytic
Basculin
Red-Striped Form
Water Water Reckless Adaptability Mold Breaker
Basculin
Blue-Striped Form
Water Water Rock Head Adaptability Mold Breaker
Basculin
White-Striped Form
Water Water Rattled Adaptability Mold Breaker
Skrelp Poison Water Poison Point Poison Touch Adaptability
Dragalge Poison Dragon Poison Point Poison Touch Adaptability
Yungoos Normal Normal Stakeout Strong Jaw Adaptability
Gumshoos Normal Normal Stakeout Strong Jaw Adaptability
Basculegion Water Ghost Rattled Adaptability Mold Breaker
Please note that this is only 100% accurate to Generation VIII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.

In other games

Pokémon Mystery Dungeon series

In Explorers of Time, Darkness, and Sky, Adaptability increases STAB from 1.5× to 2×.

In Pokémon Super Mystery Dungeon, the boost is instead from 1.2× to 1.5×.

Description

Games Description
MDTDS Boosts the power of the Pokémon's moves that match its type.
BSL じぶんと わざのタイプが あっているときの ダメージが おおきい
MDGtI Increases the power of moves that are the same type as the Pokémon.*
The power of moves that are the same type as the Pokémon goes up.*
SMD The power of moves that are the same type as the Pokémon goes up.
MDRTDX This Ability increases the power of moves that are the same type as this Pokémon.


In the manga

Pokémon Adventures

  • Red's Eevee, Vee, is revealed to have Adaptability as his Ability.

In other languages

Language Title
Chinese Cantonese 適應力 Sīkyinglihk
Mandarin 適應力 / 适应力 Shìyìnglì
French Adaptabilité
German Anpassung
Greek Προσαρμογή Prosarmogí
Italian Adattabilità
Korean 적응력 Jeok'eungryeok
Portuguese Adaptável
Spanish Adaptable
Turkish Uyumluluk
Vietnamese Thích Ứng



This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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