Playphone
Playphone is a social gaming network founded in 2003 that allows users to interact with their friends over mobile games.
| Type | Private |
|---|---|
| Industry | Mobile phones, Social Gaming |
| Founded | April 1, 2003 |
| Founder | Ron Czerny |
| Headquarters | , |
Area served | Global |
Key people | Ron Czerny (CEO) |
| Website | Playphone.com |
History
Founded in April 2003 by Ron Czerny, Playphone is funded by Menlo Ventures, Cardinal Venture Capital, and Coral Capital Management.[1] Playphone provides direct-to-consumer mobile content distribution.[2] Selling through 4,000 retail stores, including Best Buy, EB Games, Fred Meyers, Rite Aid, and Target,[2][3] consumers purchase pre-paid phone cards offering two mobile games, two polyphonic ringtones, and two wallpaper options.[3] Early partners included Digital Bridges, offering access to game titles including Lara Croft Tomb Raider, and Disney's The Lion King.[3]
Expanding its offer portfolio, Playphone went on to build a subscription-based service to provide games, ringtones, and wallpaper for mobile phones, with a library of more than 150 games and thousands of ringtones.[4]
In September 2006, Playphone raised $9.1 million dollars in Series B funding from Menlo Ventures and Cardinal Venture Capital.[1] In May 2007, Playphone secured its Series C funding of $18.75 million dollars from Scale Venture Capital, which was used to facilitate Playphone’s expansion into Latin America.[5][6]
In May 2008, Playphone acquired Pitch Entertainment Group, a London-based mobile content distributor founded by David Warburton.[7] The acquisition of Pitch enabled Playphone to continue its global expansion and granted them access to additional users in 20 countries across Africa, Asia and Europe.[8] In June 2008, Playphone partnered with UK based Top Up TV to showcase its mobile content in a new Playphone branded TV channel.[9] Also in June 2008, Playphone partnered with Cellufun[10] to provide Playphone’s mobile content to their 5.5+ million users and signed new distribution agreements with Virgin Mobile USA[11] and Cincinnati Bell.[12]
Playphone continued its growth in 2009 and in October, Playphone partnered with Vantrix to deploy its Vantrix Storefront Optimizer to support Playphone’s continued expansion into the Asian mobile market.[13]
In October 2010, Playphone announced its new mobile social gaming platform for smartphones and tablets called Playphone Social.[14] Playphone Social was a strategic shift for Playphone’s mobile entertainment content offerings[15] and helped Playphone make the leap from feature phones to smartphones. Playphone’s new platform would focus on its revolutionary mobile social gaming technology and feature multiplayer cross-platform mobile social gaming.[16][17]
In December 2010, Playphone launched Playphone Poker for iOS; its first smartphone game in support of its mobile gaming network. Playphone Poker is a freemium casino-style Texas Hold’em game that achieved a top 5 casino apps ranking and over 2 million downloads in the App Store for the first 4 months after its launch.
In February 2011, Playphone introduced the beta version of the Playphone Social Gaming Network. Later, in June 2011, they launched the Android version of their popular game, Playphone Poker [18]. In August 2011, Playphone declared a global strategic agreement with Perfect World, a Chinese-based mobile gaming company. This partnership aimed to distribute various games on the Playphone Social Network [19].
Then, in December 2011, Playphone commercially launched their new gaming network, which provided a social, cross-platform mobile gaming experience. With this, iOS, Android, and WP7 mobile gamers could play together [20].
In March 2012, Playphone acquired SocialHour, a mobile social marketing firm, to strengthen their mobile marketing and distribution expertise. This was in support of the growth and development of the Playphone Social Gaming Network [21].
Playphone Social Gaming Network
Launched in December 2011, Playphone Social Gaming Network (PSGN) is an advanced cross-platform, multiplayer network that connects smartphone and tablet gamers to a worldwide social gaming experience. Playphone’s cross-platform technology works on the world’s leading platforms including iOS, Android, HTML5, WP, Windows Phone 7 and supports Adobe AIR.[18] Due to this, Playphone is able to connect gamers with the most popular games that give them the ability to play with their friends at any time regardless of their operating system.[18]
One major feature is the InstaMultiplay function which can be easily integrated by developers. InstaMultiplay features include:[18]
- Play Now: automatically connects players with live opponents or computer-managed robots
- Play with Friends: allows players to instantly challenge online friends and invite friends to play via Facebook or email
- Go to Lobby: lobby environment where players can challenge or be challenged to a game regardless if players are connected or not
By June 2012, Playphone’s Social Gaming Network had 4.1 million monthly active users, 12 million game sessions, 3.5 million play hours, and over 3,000 developers. One of the most successful titles to date, Assaulter Special Operations, broke into the top 20 on the Google Play store on Android devices.[19]
Playphone’s first carrier app store – Games Portal on Verizon - launched in 2013.[20] Preloaded on multiple Android devices.[21][22] Users can see what games their friends are playing, download and play their friends’ favorite games with them, and invite other friends to play, all from the same app.
Developer access
PSGN is a platform that was created with developers in mind, providing them with comprehensive control over the distribution and publication of their game, intellectual property, customer experience, and virtual economies.[18] The platform's software development kit (SDK) offers an array of social and engagement tools to maximize monetization, distribution, user experience, and engagement. It also provides direct access to carrier billing with a single click, upcoming carrier app stores, and access to millions of carrier subscribers.[18][23]
References
- "PlayPhone Secures $9.1 Million in Series B Financing". Wireless News. September 1, 2006. Archived from the original on April 14, 2016. Retrieved 2012-07-31.
- Marek, Sue (July 15, 2003). "Renegade firms fish for more revenue: as entertainment content grows in popularity, a few firms are flexing their own muscles and circumventing the carriers to get their products into the hands of consumers". Wireless Week. Archived from the original on June 11, 2014. Retrieved 2012-07-31.
- Marek, Sue (September 1, 2004). "Selling content through kiosks & cards: the wireless phone may be the primary purveyor of mobile games and ringtones, but some retailers are exploring alternative ways for consumers to buy content". Wireless Week. Archived from the original on June 11, 2014. Retrieved 2012-07-31.
- "RealNetworks Launches RealArcade Mobile Content Site with PlayPhone". Archived from the original on 2007-09-02. Retrieved 2012-09-19.
- "PlayPhone Secures $18.75 Million in Series C Funding". Wireless News. May 11, 2007. Archived from the original on March 8, 2016. Retrieved 2012-07-31.
- "PlayPhone Expands Mobile Media Brands and Content to South America". Wireless News. May 29, 2007. Archived from the original on March 9, 2016. Retrieved 2012-07-31.
- "Playphone will merge with Pitch Entertainment to get global reach". MocoNews.net. May 11, 2008. Retrieved 2012-07-31.
- "PlayPhone Goes Global". Wireless News. May 11, 2008. Archived from the original on April 9, 2016. Retrieved 2012-07-31.
- "Top up TV signs PlayPhone deal".
- "PlayPhone and Cellufun Sign Pact". Wireless News. June 18, 2008. Archived from the original on January 25, 2013. Retrieved 2012-07-31.
- "PlayPhone Partners With Virgin Mobile USA". Wireless News. July 8, 2008. Archived from the original on April 9, 2016. Retrieved 2012-07-31.
- "PlayPhone and Cincinnati Bell Wireless Ink Content Dealpublisher=Entertainment Close-up". November 25, 2008. Archived from the original on March 8, 2016. Retrieved 2012-07-31.
- "PlayPhone Joins with Vantrix to Leverage Storefront Optimizer to Support Expansion into Asia". Entertainment Close-up. October 12, 2009. Archived from the original on November 16, 2018. Retrieved 2012-07-31.
- "PlayPhone launches mobile social gaming platform". Telecomworldwire. October 14, 2010. Archived from the original on November 18, 2018. Retrieved 2012-07-31.
- "Exclusive: PlayPhone launches its smartphone social gaming network". 13 December 2011.
- "PlayPhone enables instant multiplayer across Android and iOS devices (Exclusive)". 20 March 2012.
- "PlayPhone[R] Acquires Partnership With International Social Gaming Company, Liveware, Inc. Worldwide". China Weekly News. October 19, 2010. Archived from the original on March 7, 2016. Retrieved 2012-07-31.
- "PlayPhone Set to Revolutionize Cross-Platform Mobile Gaming With New InstaMultiplay Technology". Telecommunications Weekly. April 4, 2012. Archived from the original on March 14, 2016. Retrieved 2012-08-01.
- Dean Takahashi (July 5, 2012). "PlayPhone quadruples its mobile social gaming network users in six months". Venture Beat. Retrieved 2012-07-31.
- "Verizon Launches Social Gaming Platform for Android Phones". Forbes.
- "News.Wirefly | the Leader in Mobile Phone News and Reviews".
- "Verizon Playphone game portal launches at GDC, coming to Android Q2 – Phandroid". 27 March 2013.
- "PlayPhone will prevail against 'deep pocketed' social gaming rivals, says EVP Anders Evju". PocketGamer.biz. July 24, 2012. Retrieved 2012-07-31.