Chris Oberth

Christian H. "Chris" Oberth (died July 16, 2012)[1] was a game programmer who created early titles for the Apple II family of personal computers, handheld electronic games for Milton Bradley, and games for coin-operated arcade machines published in the early 1980s. Though not a hit in arcades, Oberth's 1982 Anteater for Stern Electronics was an influential concept, cloned by a number of developers for 8-bit home computers, including Sierra On-Line as Oil's Well. The following year he wrote his own home version as Ardy the Aardvark (Datamost, 1983).

Chris Oberth
DiedJuly 16, 2012[1]
OccupationGame programmer
Notable workAnteater
Ardy the Aardvark

Oberth's first commercial games, Phasor Zap (1978) and 3-D Docking Mission (1978) for the Apple II, were published by Programma International, a company which also published games from future arcade game designers Bob Flanagan and Gary Shannon as well as rejecting the first effort from Mark Turmell.[2] His next thirteen Apple II games, in addition to Phasor Zap and 3-D Docking Mission, were published by The Elektrik Keyboard, a musical instrument and computer store in Chicago where Oberth was head of the computer department.[2]

Games

Programma International [3][4]

The Elektrik Keyboard 1978-79 [3][4]

Milton Bradley 1979-80 [3][4]

  • Light Fight
  • Finger Bowl
  • Sky-Writer
  • Alfie

Stern Electronics 1981-83 [3][4]

Datamost 1983

Microlab 1984

Epyx 1985

Mindscape 1987-88, 1990 [4]

Gametek 1992

Incredible Technologies 1995-1997 [4]

Electronic Arts 2001

Unreleased

  • Crypt (Stern, 1983) [6]
  • Days of Thunder (unpublished version)[7]
  • Power-Up Baseball (Incredible Technologies, Midway, 1996) [8]

References

  1. "Christian H. Oberth Obituary: View Christian Oberth's Obituary by Chicago Tribune". Legacy.com. 2012-07-16. Retrieved 2012-12-06.
  2. Smith, Keith. "Programma International - Coin-Op Breeding Ground". The Golden Age Arcade Historian.
  3. Hague, James (2012-07-16). "The Giant List of Classic Game Programmers". Retrieved 2012-12-06.
  4. "Interview with Programmer Christian Oberth (Part 3)". Retrogaming Times Monthly. No. 27. My.stratos.net. Archived from the original on 2013-05-23. Retrieved 2012-12-06.
  5. "Interview with Programmer Christian Oberth (Part 2)". Retrogaming Times Monthly. No. 24. My.stratos.net. Archived from the original on 2013-05-23. Retrieved 2012-12-06.
  6. "Crypt". Gaming History.
  7. Carpenter, Nicole (June 1, 2020). "Video game preservationists reconstruct decades-lost, never-released NES game". Polygon. Retrieved June 1, 2020.
  8. "Baseball's Lost 'NBA Jam' Revealed". Video Game History Foundation.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.