Way of the Terry Bogard (5e Subclass)

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Way of the Terry Bogard

Monk Subclass

A lone monk walks an empty path, he sees a young boy on the side of the road. "Are you okay?" he says extending his hand to the boy. The boy takes and immediately regrets his decision as he is hit with the signature "BUSTA WOOOLFFF!!!!!"

Jab Jab

At 3rd level, your monk teachings teach you how to not use weapons of any kind in order to enhance your strength in hand to hand combat. Due to this training, your damage die with unarmed attacks increase by one damage die (Ex. from 1D6 to 1D8) and ignoring any resistance to burgeoning damage.

The Legendary Wolf Technique

At 3rd level, you are able to unlock something powerful within yourself after using walls and concrete to help strengthen your punches. You can the ability to punch the ground and shot out a fire projectile that can travel 10ft and deals 1d6 fire damage for 1 ki point. You can also expend 2 ki points in order to make the projectile travel 20ft and deal 2d6 fire damage.

Fists and Kicks

At 6th level, Due to your strength training and unlock more power within yourself you learn two new moves:

Burn Nuckle: You can expend 2 ki points to lunch forward and punch an enemy with a fiery punch. You travel 10ft, deal 1d8 fire damage, and launch the opponent 5ft on hit.

Crack Shoot: You can expend 2 ki points to lunge forward with powerful kicks. You travel 10ft and can hit two enemies if they are in a 10ft line damaging the first person for 2D6 bludgeoning damage and the last one with 1D8 bludgeoning damage launching 10ft and 5ft respectively. If you are only able to hit one enemy then they take 2D6 bludgeoning damage at 5ft, launching 10ft away and 1D8 bludgeoning if they are 10ft, launching 5ft away.>

Power Dunk

At 11th Level, You unlock more power within your self and improving on your Burning Nuckle to be more destructive. Expending 3 ki points you are able to jump at a 45° angle, moving you 10ft vertically and laterally, taking any enemy with you and down with a fire punch similar to Burning Nuckle causing you to move another 5ft laterally. The enemy will take 2D6 bludgeoning damage as you if within 5ft and will take 1d8 damage from the fire punch coming down, launching them 5ft away. You can expend another ki point to cause the landing hit to create a crater and deals 1d8 force damage to anyone within 5ft of the landing hit.

It's GO TIME!!!

At 17th level, you finally unlock the two most powerful moves that very few people can do within your monastery.

BUSTA WOLF!!!: You can expend 4 ki points to lung 20ft, grabbing a single enemy and hit them with a powerful punch, dealing 5d10 bludgeoning and fire damage. After being hit they are launched 15ft away and much make a constitution saving throw or they will take 2d6 bludgeoning damage, they are also prone.

POWER GYSUER!!!: You can expend 6 ki points to punch the ground and causing a giant explosion and fire magic to shoot up into the sky. This move can hit anyone 35ft in the sky and anyone 10ft around you dealing 7D10 to anyone 10ft above and around you, 6D10 between 20ft-29ft above you, and 5D10 if they are 30ft-35ft. Anyone one the ground who is hit by this move must also make a strength saving throw and get launched 10ft away, take an extra 2D6 force damage and is knocked prone.



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