Way of the Raging Spirit (5e Subclass)

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Way of the Raging Spirit

Monk Subclass

Monks who unlock the Raging Spirit train to unlock the hidden strengths possessed by all sentient beings. The Raging Spirit harnesses the natural power and raw ferocity of the body. Combined with powerful rituals and fueled by ki, the Raging Spirit transforms your body into the ultimate animal. You strike with the full force of nature, and with the grace and precision of martial arts.

Monks whom posses the raging spirit share a vision that channeled rage is the greatest weapon in martial arts. They hold controll and chaos in a delicate balance within themselves, letting loose unbridled fury with every movement. This balance is what the monks seek to master. Viewing that mastery of our inner demon is the only way to truly master one’s self, by being both the monster and the master.

Path of the Raging Spirit

Upon 3rd level through long rituals and intense spiritual training, you unlock the Raging Spirit transformation! Youchannel your ki onward to trigger a staggering metamorphosis, reverting to a somewhat animal like state and flying into a rage similar to a barbarian, gaining the following bonuses and deficits.

  • Metamorphosis lasts for 10 minutes or until you are not in combat or any kind of danger.
  • Advantage on strength saves and throws
  • Bonus rage damage as a Barbarian
  • Resistance to bludgeoning, slashing, and piercing damage
  • Cannot speak or understand spearheaded
  • Cannot make Religion, Arcana, or History checks

Upon each metamorphosis, you take on one of the following traits Bite. Your mouth transforms into a bestial snout or great mandibles (your choice). Your bite deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with your bite, you regain a number of hit points equal to your Constitution modifier (minimum of 1 hit point).

Claws. Your hands transform into claws, which deal 1d6 slashing damage on a hit. When you take the Attack action on your turn and make an attack with your claws, you can make one additional attack using your claws as part of the same action.

Tail. You grow a lashing, spiny tail, which deals 1d12 piercing damage on a hit and has the reach property.

Hulking physique. You body grows massive muscles, giving a +2 strength and multiplying you carrying capacity by 5. You also have proficiency with throwing objects, dealing 1d4 damage per 200lbs with a range of 30ft and a long range of 90ft

Bestial Soul

Upon reaching 6th level You can now reach deeper within, channeling even more bestial might from the Raging Spirit. Along with the metamorphosis gained at 3rd level, by spending an extra ki point you gain the following benefits as well.

  • You gain a swimming speed equal to your walking speed, and you can breathe underwater.
  • You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.
  • You gain resistance to Fire and Cold damage.
Nature’s fury

The raging spirit now possesses a natural affinity with nature. Upon reaching 11th level when you spend an extra 2 ki points you gain the following benefits when transformed in natural settings.

  • Animals view you and anyone with one 30ft if you as a friend unless otherwise provoked
  • The raging spirit transformation does not end early while in a natural setting
  • Rapid metabolism. Your metabolism multiplied several times over, healing 3 hp per round or 1 minute per transformation.
  • When in nature your transformation removes 1 status effect or curse. You must finish a long or short rest to use this feature again.
Raging Destroyer

Your body fully utilizes it’s ki flow to fuel the Raging Spirit! Turning yourself into an almost unstoppable force! Upon reaching 17th level you can spend an extra 4 ki points you gain the following benefits.

  • +4 bonus to Strength
  • +4 bonus to Constitution
  • Frightful Presence: Each creature of your choice that is within 60 feet of you and aware of of your presence must succeed on a Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the Frightful Presence for the next 24 hours.
  • Allies within a 30ft radius have advantage against fear effects.

Thundering Roar You unleash a terrible roar, channelling both rage and ki into a Thunderous roar! When you transform, as a bonus action you let forth a powerful ki shout that deals 10d10 thundering damage to all enemies within a 30ft radius. A creature that succeeds on a constitution save takes half damage and suffers no additional effect. You can also spend 2 ki points to deal 7d10 thundering damage in a 30 ft cone in place of one attack. Creatures hit by this attack must succeed on a Constitution saving throw or be deafened for Deafened for 1 minute and pushed back 10ft.



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