Way of the Items (5e Subclass)
=== <!-Introduction Leader-> === This monk subclass is built on using Items in the Mario series
== == Monk (Way of the Item)
=== Creating a Monk(Way of the Items) === They focus on using ki to conjure items to gain buffs in battle
- Quick Build
You can make a Way of the Items quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Plumber background.
Way of the Items (Mario)
- Item Usage
At 3rd level you get access to the Item list (Available at the Bottom)
- Natural Fire
At 6th level you can throw fireballs that do fire damage equal to your unarmed strike die, out to a range of 30ft
- F.L.U.D.D
At 11th level you gain access to the fludd object that can be used to perform the following effects, Push someone 15ft away on a failed strength save, or Knock someone prone on a failed dexterity save This also gives you access to the Hover Nozzle, Rocket Nozzle, and Turbo Nozzle Items that are added to your Item list
- Mario Finale
Starting at 17th level you can expend 4 Ki points to fire two large fireballs in a 60ft cone in front of you. Each creature in the area must make a dex save, on a fail they take 10d6 fire damage and are knocked prone, on a success they take half damage and are not knocked prone
Way of the Items (Luigi)
- Item Usage
At 3rd level you get access to the Item list (Available at the Bottom)
- Natural Lightning
At 6th level you can add a monk damage die of lightning damage to your unarmed strikes
- Poltergust
At 11th level you gain access to the Poltergust models. You can use this to pull enemies 15ft closer to you on a failed strength save, and grapple them where the must make a strength save (Save DC equals 8+proficiency modifier+Dexterity Modifier) to escape, and you can fire them up to 20ft at other objects or enemies if grappled. This also gives you access to the fire medallion, water medallion, ice medallion, strobulb, and Gooigi items to your list
- Super Suck
At 17th level, you can spend 4 ki points to force all creatures in a 30ft sphere around you (but not below you) to make a strength save, on a fail they take 8d6 bludgeoning damage and are trapped in the poltergust, on a success they only take half damage and no additional affects. On your next turn as an action you can fire out everyone trapped in the poltergust to fire at another target, or into the air (does 2d6 bludgeoning to anything hit by this affect)
Way of the Items
- Item List
Items Ki cost effect Mushroom 1 heals 2d4+4 hit points Fire flower 2 active for 1 minute Adds fire damage to all ranged and unarmed strikes equal to your wisdom mod 1-up Mushroom 8 Can revive a fallen ally that has died no longer than 1 minute ago, and heals them back for half their hit points Super Star 8 For 1d4+1 rounds you become invulnerable to all damage, get +20ft to your movement speed, attacks made increase damage by 1d10 Cape 4 active for 1 minute, you roll a d6 whenever you're hit by ranged attacks, on a 4-6 the attack reflects back at the user Ice flower 2 active for 1 minute Adds cold damage to all ranged and unarmed strikes equal to your wisdom mod mega mushroom 3 1 minute, you gain the effects of the enlarge spell no concentration required Metal cap 6 For 1d4+1 rounds you become invulnerable to all damage, you do an extra 1d8 force damage on unarmed strikes Wing cap 5 1 minute, you gain a fly speed equal to your walking speed Invisible Cap 2 you cast invisibility on yourself Frog suit 2 you cast water breathing on yourself bee mushroom 2 you gain a fly speed equal to 30ft, but can only use it 2 turns in a row before needing to land In order to pick and prepare an item you must have at least double the ki points needed to use the item to pick it
- Item List Specialized
Item Ki cost Description Hover nozzle 3 to switch between each Gives you a fly speed of 20ft for two turns before needing to land, reduces fall damage if used just above ground Rocket nozzle Allows you to launch 60ft up into the air, still take fall damage Turbo nozzle can't use bonus actions while active, but adds 40ft to movement speed
Fire Medallion 3 for medallions Fires a projectile with a range of 50ft, that does 2 martial arts die damage of fire, force, or cold. Water Medallion Ice Medallion Strobulb 2 you have 3 charges, things in a 20ft cone must make a con save or be stunned until the start of your next turn Gooigi 6 You cast the simulacrum spell on yourself it works instantly, but is destroyed after 8 hours or death
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