Way of the Black Leg (5e Subclass)

This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Way of the Black Leg

Monk Subclass

The Black Leg Style was created by a famous chef who became a fearsome pirate using a unique fighting style with a complete emphasis on kicks, repurposing the use of hands into acrobatics such as handstands to augment the force and range of kicks and to prevent the hands from being damaged during a battle, something that is disastrous to a chef. Thus, it boasts a wide and impressive array of kicking techniques coupled with superior acrobatic skills, making it an extremely versatile martial art, able to effectively weave continuous and powerful attacks upon adversaries and overpowered numerous enemies at once with incredible efficiency.


Acrobat

Being able to weave and flex your body into various positions at a rapid pace is essential for a user of the black leg style. You gain proficiency in acrobatics when choosing this subclass at 3rd level, if already proficient then you gain expertise instead.

Black Leg Techniques

At 3rd level, you are able to utilize a variety of leg-based attack techniques. Choose three techniques from the list below following the level requirements. You gain additional techniques at levels 6, 11, 14 and 17.

Collier Shot

The user swings a leg up while on the ground and slams it into an opponent, knocking them into the ground as they pull themselves up with the following momentum. At the cost of 1 ki point, the user can - when knocked prone - do an unarmed strike against a target within range ignoring any penalties inflicted upon them by being on the ground. If the attack hits, the target takes the corresponding damage and must make a constitution saving throw against the users Dexterity save DC. On a failure, the opponent is knocked prone. Regardless of the outcome, the user is no longer knocked prone.

Épaule

A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. The user makes an unarmed strike against the target, on a successful hit the enemy takes the corresponding damage and must make a strength saving throw to a DC against the users Dexterity save DC, dropping their weapon on a failure.

Côtelette

Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Selle. At the cost of 2 ki point, the user makes an unarmed strike attack. On a successful hit, they are able to make an additional 'Selle' attack for free.

Selle

Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack the user (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region. At the cost of a single ki point (unless used in combination with 'Côtelette'), the user can make an unarmed strike against a single enemy. On a hit, the enemy has disadvantage on attacks on their next turn due to injury.

Poitrine

The user makes a series stabbing kick straight into the opponent's chest. At the cost of a ki point, the user is able to make 3 unarmed strikes with disadvantage against a single creature. The user can spend additional ki points to make two more unarmed strikes - also at disadvantage - for each ki point spent.

Gigot

Running at the opponent, the user delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result. When the user charges 10 ft in a straight line in the range of an enemy, they make an unarmed strike at the cost of 2 ki points against that creature. On a successful hit, the creature takes the necessary damage plus an additional 1d4 + The users dexterity modifier. The creature must make a strength saving throw to a DC against the users own Dexterity save DC. On a failure, they are either knocked prone or sent flying 10ft in a direction of the users choice.


Back to Main Page 5e Homebrew Character Options Subclasses

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.