Warding Tail (4e Feat)

Warding Tail [Gritaur]

You have learned to use your tail to ward yourself from enemies that flank you or otherwise has some kind of advantage against you.
Prerequisite: Gritaur, Dex 17, Flashing Tail
Benefit: You may use the Warding Strike encounter power.

Warding Strike Feat Power
When an enemy has you at a disadvantage your flashing tail strikes at him, spoiling his aim.
4e Power Usage::Encounter  Martial, Weapon
4e Power Action Type::Immediate Interrupt Melee
Trigger: An enemy next to you attacks you with combat advantage.
Target: The triggering creature
Attack: Str, Dex or Wis Vs. Reflex
Hit: [1W] damage, the attacker loses combat advantage against you until the end of his turn.
Increase damage to 2[W] at 21st level.
Special: If you have the Melee Training feat you can use the same attribute for this attack as for a basic melee attack.



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