User:Ref3rence/Multi-Work Shonen Tabletop/Races
Template
Feature Changes. +X to X Features.
Age. *
Alignment. *
Size. The amount of space a creature occupies in feet.
Distance.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. You may choose from any of the following X subraces.
Earthling
Feature Changes. +5 to any 3 Features.
Age. Earthlings reach maturity at 18 and can live up to 100 years.
Alignment. Earthlings can be any alignment, but are most often lawful.
Size. 5x5
Distance. Your base walking distance is 30 feet.
Peaceful. After centuries of peace, earthlings have become intelligent martial artists, if a boy weak. Techniques take half as many points to learn.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. You may choose from any of the following 3 subraces.
Human
Conduit of Mastery. Humanity, lacking any unique racial ability, formulate their own techniques to challenge much stronger foes. You learn one technique of your choice.
Beastman
Feature Changes. +5 to any Physical Feature
Beast of a Man. You may talk fluently with one type of animal of your choice, which you resemble.
Monster
Feature Changes. +5 to any Mental Feature
Intelligent Trickster. You gain 1 additional rank of proficiency in 3 skills of your choice.
Saiyan
Feature Changes. +10 to 2 Physical Features.
Age. Saiyans have similar lifespans as earthlings save for not physically declining until the last few years of their life, after which their health declines rapidly.
Alignment. As a warrior race, saiyans are typically Chaotic. True saiyans are typically Evil, while hybrids are typically Good.
Size. 5x5
Distance. Your base walking distance is 30 feet.
Ravenous. You require twice as much food each day, but you gain proficiency in 2 Physical Skills of your choice.
Languages. You can speak, read, and write Common.
Subrace. You may choose from any of the following X subraces.
Pureblood
Feature Changes. +10 to any Physical Feature, -10 Soul
Tailed. You have a tail. Objects may be carried and manipulated with it, including fine manipulations. You cannot hold a weapon or shield using your tail. Due to the increased balance your tail grants you, you gain 1 rank of proficient in the Acrobatics skill. You also gain the Oozaru transformation. If your tail is severed, these benefits are lost. Your tail takes 48 hours to regrow. This length of time doubles for every 3 times your tail regrows. It can be immediately regrown as part of a 1 minute long ritual that deals 1/10th of your hit points psychic damage.
Hybrid
Feature Changes. +5 to any Mental Feature
Super Saiyan Bargain Sale. Super Saiyan transformations, but not grades, cost half as many points to achieve.
Namekian
Feature Changes. +5 to any 1 Feature.
Age. Namekians mature in roughly 3 years. The only known namekian to die of natural causes was over 500 years old.
Alignment. Most namekians are lawful good, though demon clan namekians are almost always chaotic evil.
Size. 5x5
Distance. Your base walking distance is 30 feet.
Regeneration. As an action, you may spend 20 ki points to regrow 1 limb or other similarly sized extremity. As a bonus action, you can spend ki to regain twice as many hit points.
Limb Stretch. Your limbs can stretch up to 10 additional feet from your body, including for the sake of attacks and grappling.
Languages. You can speak, read, and write Common and Namekian.
Subrace. You may choose from any of the following 3 subraces.
Warrior Clan
Feature Changes. +5 to all Physical Features.
Enhanced Hearing. You can hear sounds from twice as far away.
Hardened Skin. You have advantage on contests against extreme weather.
Dragon Clan
Feature Changes. +5 to all Mental Features.
Esoteric Magic. You can learn the Clothes Beam, Dragon Creation, and Unlock Potential techniques.
Demon Clan
Feature Changes. +7 to 2 Features.
Evil Spawn. You can create up to 3 creatures for 100 ki each. They all have 1/6th of your base Physical Features, identical Mental Features, and share the same benefits gained from leveling. If you are killed, you may pass your spirit onto one of these spawn, taking control of it and regaining your original Physical Features evenly over 3 years.
Kai
Feature Changes. +7 to all Features.
Age. Kai are technically created mature. As they continue to exist, their body transforms to reflect their personality (a kai following the "lecherous old man" stereotype will become a lecherous old man despite being unaging and genderless) over 1 year. Their maximum lifespan has been known to reach 75,000 years easily, increasing with rank to 75 million years.
Alignment. Kai are almost always lawful good, though a select handful are lawful evil.
Size. 5x5
Distance. Your base walking distance is 30 feet.
God. You gain the Godly Ki transformation and Kai Kai technique.
Languages. You can speak, read, and write Common and Kai.
Frost Demon
Feature Changes. +7 to 2 Features.
Age. Frost demons mature after 10 years, and can live up to 200 years of age. While they are technically created in their "True Form", they are suppressed into a much less powerful form out of fear of an unsuppressed member that does not follow their society's rules. Most frost demons don't train a day in their life after gaining access to their true form.
Alignment. Frost demons are almost always lawful evil, and any deviation is heavily shunned.
Size. 5x5
Distance. Your base walking distance is 30 feet.
Tailed. You have a tail. Objects may be carried and manipulated with it, including fine manipulations. You can hold a weapon or shield using your tail. Due to the increased balance your tail grants you, you gain 1 rank of proficient in the Acrobatics skill. If your tail is severed, these benefits are lost. Your tail takes 48 hours to regrow.
Unnatural Survivor. When you are reduced to 0 hit points, you are Paralyzed instead of Unconscious.
Languages. You can speak, read, and write Common and Frost Demon.
Alien
Feature Changes. +5 to 2 Features.
Age. Frost demons mature after 10 years, and can live up to 200 years of age. While they are technically created in their "True Form", they are suppressed into a much less powerful form out of fear of an unsuppressed member that does not follow their society's rules. Most frost demons don't train a day in their life after gaining access to their true form.
Alignment. Frost demons are almost always lawful evil, and any deviation is heavily shunned.
Size. 5x5
Distance. Your base walking distance is 30 feet.
Unusual Physiology. The requirements to gain 1 non-boon transformation of your choice is halved, and you can gain it regardless of racial requirements. Alternatively, you gain 1 technique modifier.
Specialized Evolution. You gain 1 rank of proficiency of your choice.
Languages. You can speak, read, and write Common and one language of your choice.
Android
Feature Changes. +10 to 1 Physical Feature, +10 to 1 Mental Feature.
Age. Bio-androids and infinite energy models mature at 18 and can live up to 200 years. All other types of androids do not age, and are considered fully mature upon their creation.
Alignment. Androids vary wildly in alignment.
Size. 5x5
Distance. Your base walking distance is 30 feet.
Languages. You can speak, read, and write Common.
Subrace. You may choose from any of the following X subraces.
Infinite Energy Model
Feature Changes. +10 to any Feature.
Undetectable Ki. You can not be detected by scouters or ki sense.
Infinite Energy. Your ki maximum is divided by 50 to a minimum of 1. Your ki point maximum and current ki points can not be reduced, even by you spending ki.
Energy Absorption Model
Feature Changes. +10 to any Mental Feature
Undetectable Ki. You can not be detected by scouters or ki sense.
Absorption. While you are grappling a creature, you may reduce their ki points by your Sense, regaining an equal amount of points.
Bio-Android
Feature Changes. +5 to any 2 Features.
Template. You gain 2 racial features from any race. This does not grant you that race’s transformation requirements.
Machine Mutant
Feature Changes. +5 to any 2 Features.
Specialized. You gain 2 ranks of proficiency in one skill of your choice.
Neo Machine Mutant
Feature Changes. +5 to any 2 Features.
Liquid. You can move through openings of any size, and have advantage on Stealth contests.
Tuffle War Machine
Feature Changes. +5 to any 2 Features.
Size. 10x10
Hate Energy Manipulation. While nearby a creature, you regain a number of ki points equal to 100 - distance from creature - creature's Soul.
Majin
Feature Changes. +7 to 2 Physical Features.
Age. Majins are created fully mature, and do not age.
Alignment. Majin are almost always chaotic, but are never lawful.
Size. 5x5
Distance.
Limb Stretch. Your limbs can stretch up to 10 additional feet from your body, including for the sake of attacks and grappling.
Bubblegum Body. You are immune to diseases, resistance to poison damage, and have advantage on saving throws against being Poisoned.
Languages. You can speak, read, and write Common and one other language of your choice. This language should have something to do with the culture the majin was raised in.