Underdark (5e Subclass)

This page is of questionable balance. Reason: At will seventh level spell


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Underdark Rogue

The Underdark Rogues have mastered to ways of the Underdark and learned how best to survive. The Underdark is a harsh and cruel place for any creature, the Underdark Rogue has learned how to utilize their surroundings to their advantage.

Faerzress

Beginning 3rd level you are able to cast spells due to the magical radiation known as Faerzress. Your time in the Underdark has imbued you with a supply of arcane power which you can use to help you survive. In addition, you know Undercommon.

Spellcasting
Underdark Rogue Spellcasting
Rogue
Level
Cantrips
Known
Spells
Known
Spell Slots per Spell Level
1st2nd3rd4th
3rd332
4th343
5th343
6th343
7th3542
8th3642
9th3642
10th4743
11th4843
12th4843
13th49432
14th410432
15th410432
16th411433
17th411433
18th411433
19th4124331
20th4134331

Your spellcasting is the same as the Arcane Trickster rogue subclass except you may pick any 3 cantrips and pick from any school of magic.

Spider

At 3rd level you are able to shoot webs from your hands up to 30 feet as a bonus action, you can then pull yourself as an action to the location which the web stuck, you can also swing from the web. These webs can stick to any surfaces and uses the same statistics as silk rope. Your web's range increases by 30 feet at 5th level (60 feet), again at 11th level (90 feet), and at 17th level (120 feet). Additionally, you are always under the effects of the spider climb spell.

Sentinels

Starting at 9th level you are able to cast the animate dead spell as you learn to form protectors and servants to help defend yourself. You may do this a number of times equal to your intelligence modifier, you can also use multiple uses at once to cast the spell at a higher level.

Unseen

Starting from 13th level, when you are in dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or enter bright light. What better way to travel the Underdark than travelling unseen.

Faerzress Shift

At 17th level your connection to the Faerzress allows you to use its power to shift into the Ethereal Plane as a bonus action. If you are on a plane which doesn't have an Ethereal Plane, you use the power of the Faerzress to create your own version.


Back to Main Page 5e Homebrew Character Options Subclasses

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.