True Hero's Soul (5e Subclass)

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True Hero's Soul

Undyne the Undying - The True Hero, https://www.deviantart.com/walkingmelonsaaa

Sorcerer Subclass

Sorcerers of this origin gain their magical ability from the might of their will. At the brink of death if one is filled with Determination they can cheat death and fight on with a newfound strength. A character choosing this subclass may have been the last soldier holding the line from an invading army alone. A guardian protecting their family or friends from a beast or other humanoid. These powers manifest within and are strengthened in more serious situations.


Bonus Proficiencies

Upon choosing this sorcerous origin you gain the following proficiencies

Armor: Medium and heavy armor

Weapons: Martial weapons and thrown weapons

Power of Will

Due to the unique source of your magic you gain these additional spells. These spells are always known and do not count against the amount of spells you can know. They count as Sorcerer spells for you.

Sorcerer LevelSpells
1stWrathful Smite, Heroism, Hunters Mark
3rdSpiritual Weapon, Hold Person
5thWind Wall, Gust(Cantrip)
7thStaggering Smite, Death Ward
9thDominate Monster, Hold Monster, Dominate Person
11thBlade Barrier
13thMordenkainen's Sword
Natural Bulk

At first level your hit point maximum increases by 2 and does so again every level.

Undying Soul

Starting at 6th level you can gather your strength and momentarily cheat death. If you are dropped to 0 hit points and you are not instantly killed make a charisma saving throw against the enemy who knocked you down. On a success you regain 1 hit point and gain temporary hit points equal to your sorcerer level multiplied by your charisma modifier. You also transform into a form reflecting your strength called Undying Soul which enhances your combat abilities. Every time you use this feature the DC increases by 7, it resets to 10 after a long rest.

Charisma Saving Throw DC = DC10 + target's charisma modifier

You gain the following benefits only while in the Undying Soul form

  1. As a reaction when attacked you can expend 1 sorcery point to increase your AC by a number equal to your charisma modifier.
  2. When you cast Spiritual Weapon you can expend 2 sorcery points to summon an additional weapon, you can control both of them at the same time with your bonus action.
  3. When you cast Hold Person or Hold Monster(when learned) the target has disadvantage on the saving throw.

You can use any of these features that use sorcery points when not in the Undying Soul form at double the cost of sorcery points.

Drive of a Hero

At 14th level you can expend three sorcery points to take an extra action. This feature can only be used once every other turn. You can do this a number of times equal to your level divided by four and rounded down. You regain all expended uses after a long rest.

Heroic Acts

You gain the following abilities at 18th level.

-As a reaction to an ally being hurt within your movement speed you can jump between them and the attack. If this drops you to zero hit points or would instantly kill you make your charisma saving throw for Undying Soul with advantage (does not stack).

-If the enemy who downed you has an evil or chaotic alignment you have advantage on your Undying Soul Saving throw (does not stack). Additionally, you can add your charisma modifier to any attack rolls you make towards this creature.




Back to Main Page 5e Homebrew Character Options Subclasses Category: 5e Subclass, Sorcerous Origin

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