Temporal (5e Subclass)

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Temporal Wizard

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Wizard Subclass

These Wizards have devoted their lives to unraveling the mystery that is the flow of Time itself, and unfortunately (for their enemies) they have figured out the secrets.

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Temporal Flow

Starting at 2nd level when you take this Tradition, due to your studies into the flow of time you can, as a reaction, give yourself either a +2 AC or a +4 to a saving throw. You also have advantage on any check to avoid being surprised, and gain a bonus to Initiative equal to your Int mod.

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Temporal Creation

Starting at 6th level, you gain the ability to bend the world around you allow you to create/manipulate the world in small ways granting the following abilities.

Temporal Anomaly: you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour or when you use this feature again.

Temporal Flux: you can use your action to cause flux in an illusion that you have created changing its form. The illusion has to have a duration of 1 minute or more to be affected by this ability.

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Temporal Stutter

Starting at 10th level, as a Move Action, you can teleport up to your movement speed to any unoccupied square within range. This movement does not provoke Attacks of Opportunity. At 10th level, you can target an ally within 60ft with this ability and teleport them to any unoccupied square within that allies movement range. At 14th level, you can target an enemy within 30ft with this ability the enemy must succeed on a Charisma saving throw equal to your spell save DC or be teleported to any unoccupied square of your choice within the targets movement range. This ability is usable once per Short Rest.

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Temporal Manipulations

Starting at 14th level. You can, as a bonus action, manipulate the object created by Temporal Anomaly changing its form. Also you can cause an illusion that you have manipulated with Temporal Flux to become reality for up to 1 minute. If this would cause it to do damage the damage is Psychic.

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Temporal Lord

At 20th level, your understanding of time has grown to the point that few mysteries remain. You gain the following abilities.

- You no longer age.

- You learn the Time Stop spell and can cast it once per day without spending a spell slot.

- You can use your Temporal Stutter ability on yourself at will.



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