Templar Marksmen (5e Subclass)
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3rd level when choosing this subclass you gain +1 to hit with one weapon class of your choice (Long swords, Longbows great mauls etc.)
and any magical damage you suffer while wearing Light or Medium armour are reduced by 3.
Also any healing from a Cleric, Paladin or Druid spell or ability is increased by 3.
in lvl 7 Whenever you are the target of or in an area of a spell that will affect you (friendly or not) roll a D20, on 5 or under on the D20 you ignore the spell and any damage or effect it would do on you (this includes buff spells, hexes, damage spells and spells that gives tempt HP. Normal Healing spells stills works on you as normal if coming from a Paladin, Druid, Ranger or Cleric))
at 11th level When a spellcaster hits or misses you with an attack (or spell that failed to affect you) you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
at 15th level when you hit a spellcaster with a weapon attack the target have to immediately take a concentration test for any concentration spells they currently are concentrating on with disadvantage. You also does an +2 damage when you hit a spellcaster if they are wearing light or no armor. In addition spellcasters counts as your favored enemy