Talk:Hemomancer (5e Class)
Hi, I really like the flavor and the way the class is working. I was searching for something of this type for an NPC I'm creating in my campaign (inspired by the Legend of Korra bloodbenders).
But as a PC class, it's way too overpowered, because you have basically four dump stats to make a Damage Dealer class who can have a high AC with a lot of health due to high Constitution (even with d8) while being crazilly stealthy. To balance things, make the DC to control/invoke etc Intelligence based, which is not stupid because you need to be mentally in control of your blood. That leaves you with at least 1 less dump stat.
Thanks for the work and bye.
Why is this marked as Abandoned? The reasons stated (being vague, not having level progression, no saves, no bonus caps, etc.) aren't accurate. The descriptions of the class' attributes and abilities are thoroughly described and unambiguous, every level has some form of progression for the class (which is actually more than is normal), it has constitution and strength as saves, and the caps (which are perhaps higher than they should be) are there for almost all the abilities that could reasonably have them. Plus it's still being actively edited, so it's not really abandoned in that sense, either. The only valid complaint I could see about this class is that it's overpowered, at least as of recent edits, but that's a different tag entirely.
In combat, you can also drain a unit of blood from a grappled enemy or willing ally, dealing 1d10 necrotic damage to the target and healing you for half of the damage dealt, rounded down (Minimum of 1). Is this a bonus action? Is there no save? Just a free 1d10?
- I'd be more willing to say an action accompanied by an attack roll unless it is a willing target. The page has a lot of these hiccups and if you want to help it that'd be great! ~ BigShotFancyMan (talk) 21:12, 1 November 2018 (MDT)
Hemokinetic Combat
@Leondude522, I don't think allowing other characters to use the weapons is flavorful. Did something in playtesting occur that it was a good idea to change this feature? BigShotFancyMan (talk) 10:04, 6 September 2018 (MDT)
Actual pc opinion
Hello, I've been playing this class for about 20 sessions. Started level 5 and now reached level 9. Yes, playwise I can“t negate this class may seem overpowered, mainly the AC. Hooooowever, as the DM nerfed the blood vials for healing (just have 1 as limit) and completely banned the double damage with the curse, i must say is balanced if one contidition is fullfilled: the enemies you encounter has no blood. In 20 sessions, i've only been able to exploit my class like 3 times, the reason is that we had a tiny amount of encounters with creatures with blood. The only thing that works exploiteable in all encounters is the AC, which I would not add the proficiency modifier in lvl 6 as mentioned in the page. This way it is more balanced and makes you want to use the sacrifice 2d8 of hp to add +4 to your AC.
- So what you're saying is that the class is balanced if one of the core components of it is removed? --Nuke The Earth (talk) 14:42, 8 January 2021 (MST)